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c++ - 如何在 OpenGL 中从一个 VBO 绑定(bind)多个 IBO

转载 作者:太空宇宙 更新时间:2023-11-04 11:57:08 25 4
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我正在尝试使用 IBO 渲染两个不同的三角形。我将六个顶点存储在一个 VBO 中,并尝试通过两个独立的 IBO 访问它们。问题是第一个 IBO 呈现但第二个不呈现。 createVertices 和 createIndices 在初始化时调用。

void createVertices()
{
//Vertex Data
GLfloat v[] = { 0.95f, 0.75f, 0.0f, 1.0f,
0.75f, -0.75f, 0.0f, 1.0f,
0.0f, -0.75f, 0.0f, 1.0f, // END OF TRIANGLE 1
-0.75, 0.75f, 0.5f, 1.0f,
-0.75, -0.75f, 0.5f, 1.0f,
0.0f, -0.75f, 0.5f, 1.0f }; // END OF TRIANGLE 2

glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);

glBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);

glBindBuffer(GL_ARRAY_BUFFER, 0);
}

//////////

void createIndices()
{
GLushort i[] = { 0,1,2};

glGenBuffers(2, IBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);

glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO[0]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(i), i, GL_STATIC_DRAW);
size = (sizeof(i)/sizeof(GLushort)); // USED IN DRAWELEMENTS


GLushort w[] = { 3,4,5};

glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(w), w, GL_STATIC_DRAW);
size2 = (sizeof(i)/sizeof(GLushort)); // USED IN DRAWELEMENTS


glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}

/////////

void Render()
{
glClear(GL_COLOR_BUFFER_BIT);

glUseProgram(shader.SProgram);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glVertexAttribPointer(0,4, GL_FLOAT, GL_FALSE, 0, 0);


glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO[0]);
glDrawElements(GL_TRIANGLES,size,GL_UNSIGNED_SHORT,(GLvoid*)IBO[0]);

glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO[1]);
glDrawElements(GL_TRIANGLES,size2,GL_UNSIGNED_SHORT,(GLvoid*)IBO[1]);

glUseProgram(0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}

最佳答案

这没有意义:

glDrawElements(GL_TRIANGLES,size,GL_UNSIGNED_SHORT,(GLvoid*)IBO[0]);
^^^^^^^^^^^^^^

带有 IBO 绑定(bind)的 glDrawElements 的参数是缓冲区中的偏移量,就像 gl…Pointer 和 VBO 一样。你可能只想要这个

glDrawElements(GL_TRIANGLES,size,GL_UNSIGNED_SHORT,(GLvoid*)0);

对于您的两个 IBO,只需将 IBO 本身与

glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO[…]);

关于c++ - 如何在 OpenGL 中从一个 VBO 绑定(bind)多个 IBO,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15735302/

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