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c++ - DirectX 绘制顶点数组,不绘制顶点 vector

转载 作者:太空宇宙 更新时间:2023-11-04 11:47:02 24 4
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这段代码工作正常:

    Vertex cubeVertices[] = 
{
{XMFLOAT3(-0.5f, -0.5f, -0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
{XMFLOAT3(-0.5f, -0.5f, 0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
{XMFLOAT3(-0.5f, 0.5f, -0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
{XMFLOAT3(-0.5f, 0.5f, 0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
{XMFLOAT3( 0.5f, -0.5f, -0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
{XMFLOAT3( 0.5f, -0.5f, 0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
{XMFLOAT3( 0.5f, 0.5f, -0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
{XMFLOAT3( 0.5f, 0.5f, 0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
};

D3D11_SUBRESOURCE_DATA vertexBufferData = {0};
vertexBufferData.pSysMem = cubeVertices;
vertexBufferData.SysMemPitch = 0;
vertexBufferData.SysMemSlicePitch = 0;

//THE PROBLEM IS HERE
//if I use sizeof(m_Vertices) it no longer works.
//I still don't understand though because m_Vertices should still be in scope
CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(cubeVertices), D3D11_BIND_VERTEX_BUFFER);
DX::ThrowIfFailed(
m_d3dDevice->CreateBuffer(
&vertexBufferDesc,
&vertexBufferData,
&m_vertexBuffer));

它在我的屏幕上绘制了一个可爱的立方体。

此代码不起作用:

    GeometryGenerator generator;
GeometryGenerator::MeshData cubeData;
generator.CreateCube(cubeData);

//I thought it might be a scope problem
//m_Vertices is a std::Vector<Vertex>
m_Vertices.resize(cubeData.Vertices.size());

for(size_t i = 0; i < cubeData.Vertices.size(); ++i)
{
m_Vertices[i].pos = cubeData.Vertices[i].Position;
m_Vertices[i].color = XMFLOAT3(0.0f, 0.133f, 0.333f);
}

D3D11_SUBRESOURCE_DATA vertexBufferData = {0};
vertexBufferData.pSysMem = &m_Vertices[0];
vertexBufferData.SysMemPitch = 0;
vertexBufferData.SysMemSlicePitch = 0;

//THE PROBLEM IS HERE
//if I use sizeof(m_Vertices) it no longer works.
//I still don't understand though because m_Vertices should still be in scope
CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(m_Vertices), D3D11_BIND_VERTEX_BUFFER);
DX::ThrowIfFailed(
m_d3dDevice->CreateBuffer(
&vertexBufferDesc,
&vertexBufferData,
&m_vertexBuffer));

屏幕清晰显示我的清晰颜色,但屏幕上没有绘制任何形状。

我以为 &m_Vertices[0] 相当于一个数组?我检查了调试中的值,数组和我的 CreateCube 函数生成了相同的数据。

最佳答案

sizeof(m_Vertices) 为您提供 vector 对象本身的大小,而不是它存储的元素数量。您可能需要的是 m_Vertices.size() * sizeof(Vertex)

关于c++ - DirectX 绘制顶点数组,不绘制顶点 vector ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19504918/

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