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c++ - 我正在用 OpenGL 编写一个程序来创建一个摆动的摆锤

转载 作者:太空宇宙 更新时间:2023-11-04 11:35:14 25 4
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我刚刚计算出旋转但无法将旋转限制在特定角度。我正在使用 idlefunc 在背景中增加角度 theta。请提出一些替代方案或解决方案,以将我的旋转角度限制为 +90 和 -90 度。这是我的代码:

#include<stdio.h>
#include<GL/freeglut.h>
#include<math.h>
int n=10;
GLfloat v[4][3]={{0.0,0.0,1.0},{0.0,0.942809,-0.33333},{-0.816497,-0.471405,-0.33333},{0.816497,-0.471405,-0.333333}};
GLfloat a[2][3]={{0.0,0.0,-0.333333},{0.0,3.0,-0.333333}};
void normalize(GLfloat *p)
{
double d=0.0;
int i;
for(i=0;i<3;i++)
d+=p[i]*p[i];
d=sqrt(d);
if(d>0.0)
for(i=0;i<3;i++)
p[i]/=d;
}
void triangle(GLfloat *a,GLfloat *b,GLfloat *c)
{
glBegin(GL_POLYGON);
glNormal3fv(a);
glVertex3fv(a);
glVertex3fv(b);
glVertex3fv(c);
glEnd();
}
void divide_triangle(GLfloat *a,GLfloat *b,GLfloat *c,int n)
{
GLfloat v1[3],v2[3],v3[3];
int j;
if(n>0)
{
for(j=0;j<3;j++)
v1[j]=a[j]+b[j];
normalize(v1);
for(j=0;j<3;j++)
v2[j]=a[j]+c[j];
normalize(v2);
for(j=0;j<3;j++)
v3[j]=c[j]+b[j];
normalize(v3);
divide_triangle(a,v2,v1,n-1);
divide_triangle(c,v3,v2,n-1);
divide_triangle(b,v1,v3,n-1);
divide_triangle(v1,v2,v3,n-1);
}
else
triangle(a,b,c);
}
void tetrahedron(int n)
{
divide_triangle(v[0],v[1],v[2],n);
divide_triangle(v[3],v[2],v[1],n);
divide_triangle(v[0],v[3],v[1],n);
divide_triangle(v[0],v[2],v[3],n);
}
GLfloat theta=0.0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glClearColor(1.0,1.0,1.0,1.0);
glBegin(GL_LINES);
glVertex3fv(a[0]);
glVertex3fv(a[1]);
glEnd();
glColor3f(1.0,0.0,0.0);
tetrahedron(n);
glColor3f(0.0,0.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0,+3.0,-0.333333);
glRotatef(theta,0.0,0.0,1.0);
glTranslatef(0.0,-3.0,+0.333333);
glFlush();
}
void myReshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
glOrtho(-4.0,4.0,-4.0*(GLfloat)h/(GLfloat)w,4.0*(GLfloat)h/(GLfloat)w,-20.0,20.0);
else
glOrtho(-4.0*(GLfloat)w/(GLfloat)h,4.0*(GLfloat)w/(GLfloat)h,-4.0,4.0,-20.0,20.0);
glMatrixMode(GL_MODELVIEW);
}
void oscillate()
{
theta+=2.0;
glutPostRedisplay()
}
void main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize(1366,768);
glutCreateWindow("Pendulum");
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glutIdleFunc(oscillate);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}

最佳答案

快速又肮脏:

void oscillate()
{
static float direction = 1.0f;
if( theta > 90.0f )
direction = -1.0f;
if( theta < -90.0f )
direction = 1.0f;

theta += 2.0 * direction;
glutPostRedisplay()
}

关于c++ - 我正在用 OpenGL 编写一个程序来创建一个摆动的摆锤,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23251486/

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