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java - 使用 LibGDX 和 BaseGameUtils 创建 gameHelper 时如何修复空指针异常?

转载 作者:太空宇宙 更新时间:2023-11-04 11:25:11 25 4
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我目前正在开发我的第一款游戏(我不会无耻地推广它),但我正在尝试设置排行榜,但是当我尝试初始化我的 GameHelper 时,我遇到了异常。我找不到任何答案,如果有任何帮助,我将不胜感激。

代码:

package com.aidanstrong.runner;

import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import com.google.android.gms.games.Games;
import com.google.example.games.basegameutils.GameHelper;
import com.google.example.games.basegameutils.GameHelper.GameHelperListener;

public class AndroidLauncher extends AndroidApplication implements GameHelperListener, PlayServices{

private final static int requestCode = 1;
private GameHelper gameHelper;

@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new MyGame(this), config);
gameHelper = new GameHelper(this,GameHelper.CLIENT_ALL);
gameHelper.enableDebugLog(true);
gameHelper.setup(this);
}

@Override
public void onStart(){
super.onStart();
gameHelper.onStart(this);
}

@Override
public void onStop(){
super.onStop();
gameHelper.onStop();
}

@Override
public void onActivityResult(int request, int response, Intent data) {
super.onActivityResult(request, response, data);
gameHelper.onActivityResult(request, response, data);
}

@Override
public boolean signIn() {
return gameHelper.isSignedIn();
}

@Override
public void logIn() {
try {
runOnUiThread(new Runnable(){
public void run() {
gameHelper.beginUserInitiatedSignIn();
}
});
} catch (final Exception ex) {
}
}

@Override
public void submitScore(int score) {
Games.Leaderboards.submitScore(gameHelper.getApiClient(),"CgkIlKy-68IeEAIQAQ",score);
}


@Override
public void getLeaderboard() {
Games.Leaderboards.getLeaderboardIntent(gameHelper.getApiClient(),"CgkIlKy-68IeEAIQAQ");
}

@Override
public void onSignInFailed() {
}

@Override
public void onSignInSucceeded() {
}
}

我收到的错误是

"java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.aidanstrong.runner/com.aidanstrong.runner.AndroidLauncher}: java.lang.NullPointerException: Attempt to invoke virtual method 'android.content.Context android.content.Context.getApplicationContext()' on a null object reference" on line 21.

编辑:我尝试了一下,得到了一个新的错误,将构造函数中的所有语句移到 gameHelper.setup(this) 之前,我得到了错误

FATAL EXCEPTION: main Process: com.aidanstrong.runner, PID: 11950 java.lang.NoSuchMethodError: No direct method (Ljava/lang/String;Lcom/google/android/gms/common/api/Api$zza;Lcom/google/android/gms/common/api/Api$zzc;)V in class Lcom/google/android/gms/common/api/Api; or its super classes (declaration of 'com.google.android.gms.common.api.Api' appears in /data/app/com.aidanstrong.runner-1/split_lib_dependencies_apk.apk) at com.google.android.gms.plus.Plus.(Unknown Source) at com.google.example.games.basegameutils.GameHelper.createApiClientBuilder(GameHelper.java:276) at com.google.example.games.basegameutils.GameHelper.setup(GameHelper.java:309) at com.aidanstrong.runner.AndroidLauncher.onCreate(AndroidLauncher.java:32) at android.app.Activity.performCreate(Activity.java:6270) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1130) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2395) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2506) at android.app.ActivityThread.-wrap11(ActivityThread.java) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1363) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:148) at android.app.ActivityThread.main(ActivityThread.java:5491) at java.lang.reflect.Method.invoke(Native Method) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:728) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618)'

    <?xml version="1.0" encoding="utf-8"?>

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.aidanstrong.runner"
android:versionCode="6"
android:versionName="1.22" >
<uses-sdk android:minSdkVersion="15" android:targetSdkVersion="25" />

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.VIBRATE"/>


<application

android:allowBackup="true"
android:icon="@drawable/secondicon"
android:label="Jump Man"
android:theme="@style/GdxTheme" >
<activity
android:name="com.aidanstrong.runner.AndroidLauncher"
android:label="Jump Man"
android:screenOrientation="portrait"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<meta-data android:name="com.google.android.gms.games.APP_ID" android:value="@string/app_id" />
<meta-data android:name="com.google.android.gms.appstate.APP_ID" android:value="@string/app_id" />
</application>

最佳答案

将您的元数据保存在 <application 中标签

<meta-data android:name="com.google.android.gms.games.APP_ID" android:value="@string/app_id" />
<meta-data android:name="com.google.android.gms.appstate.APP_ID" android:value="@string/app_id" />

删除 AndroidLauncher 的默认构造函数

public class AndroidLauncher extends AndroidApplication implements IGoogleServices {

private GameHelper gameHelper;
private final static int REQUEST_CODE_UNUSED = 9002;
private static final String TAG = "[" + AndroidLauncher.class.getSimpleName() + "]";

@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
gameHelper.enableDebugLog(true);
GameHelper.GameHelperListener gameHelperListener = new GameHelper.GameHelperListener() {
@Override
public void onSignInSucceeded(){}

@Override
public void onSignInFailed() {}
};

//gameHelper.setMaxAutoSignInAttempts(0);
gameHelper.setup(gameHelperListener);

AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();

initialize(new MyGame(this), config);
}

@Override
protected void onStart() {
super.onStart();
gameHelper.onStart(this);
}

@Override
protected void onStop() {
super.onStop();
gameHelper.onStop();
}

@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
gameHelper.onActivityResult(requestCode, resultCode, data);
}

@Override
public void signIn() {
try {
runOnUiThread(new Runnable() {
@Override
public void run() {
gameHelper.beginUserInitiatedSignIn();
}
});
}
catch (Exception e) {
Gdx.app.log("MainActivity", "Log in failed: " + e.getMessage() + ".");
}
}

@Override
public void signOut() {
try {
runOnUiThread(new Runnable() {
@Override
public void run() {
//gameHelper.signOut();
}
});
}
catch (Exception e) {
Gdx.app.log("MainActivity", "Log out failed: " + e.getMessage() + ".");
}
}

@Override
public void submitScore(long score) {
if (isSignedIn()) Games.Leaderboards.submitScore(gameHelper.getApiClient(), getString(R.string.leaderboard_id), score);
}

@Override
public void showScores() {
if(isSignedIn())
startActivityForResult(Games.Leaderboards.getLeaderboardIntent(gameHelper.getApiClient(), getString(R.string.leaderboard_id)), REQUEST_CODE_UNUSED);
else
signIn();
}

@Override
public boolean isSignedIn() {
return gameHelper.isSignedIn();
}

@Override
public void start() {
gameHelper.onStart(this);
}

IGoogleServices 是 core 中的一个接口(interface)我用于与 android 接口(interface)的模块模块。

关于java - 使用 LibGDX 和 BaseGameUtils 创建 gameHelper 时如何修复空指针异常?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44445511/

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