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python - PyGame 正在卡住

转载 作者:太空宇宙 更新时间:2023-11-04 11:16:24 25 4
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我不知道为什么,但我的 PyGame 游戏在启动 game() 函数时卡住。

我试图逐行删除给我带来问题的函数,但在所有尝试中游戏仍然卡住。

给我问题的函数是:


def game():
global Bone1_pos
global Bone2_pos
global Bone1_y
global Bone2_y

Bone1_x = 500
Bone2_x = 1100

clock.tick(FPS)

#Pos 1
if Bone1_pos == 1:
Bone1_y = -80
if Bone2_pos == 1:
Bone2_y = -80

#Pos 2
if Bone1_pos == 2:
Bone1_y = -40
if Bone2_pos == 2:
Bone2_y = -40

#Pos 3
if Bone1_pos == 3:
Bone1_y = 25
if Bone2_pos == 3:
Bone2 = 25

pygame.event.get()

BoneUp1.rect = pygame.Rect(Bone1_x, Bone1_y, 75, 173)
BoneDown1.rect = pygame.Rect(Bone1_x, Bone1_y + 450, 75, 173)
BoneUp2.rect = pygame.Rect(Bone2_x, Bone2_y, 75, 173)
BoneDown2.rect = pygame.Rect(Bone2_x, Bone2_y + 450, 75, 173)

#Sprite blit
screen.blit(background, (0, 0))
screen.blit(BoneDown1.image, (Bone1_x, Bone1_y + 400))
screen.blit(BoneUp1.image, (Bone1_x, Bone1_y))
screen.blit(BoneDown2.image, (Bone2_x, Bone2_y + 400))
screen.blit(BoneUp2.image, (Bone2_x, Bone2_y))
screen.blit(spikeUp0.image, (0, 0))
screen.blit(spikeDown0.image, (0, 436))
screen.blit(Dog.image, (Dog.rect.topleft))


if pygame.key.get_pressed()[K_UP]: # Up
Dog.rect.y -= 1
pygame.time.delay(2)
else: # Down
Dog.rect.y += 1
pygame.time.delay(2)
if pygame.key.get_pressed() [K_LEFT]: # Left
Dog.rect.x -= 1
pygame.time.delay(2)
if pygame.key.get_pressed() [K_RIGHT]: # Right
Dog.rect.x += 1
pygame.time.delay(2)

# Barrier
if Dog.rect.x < 0:
Dog.rect.x = 0
elif Dog.rect.x > 822:
Dog.rect.x = 822

# Collison
for s in [spikeUp0, spikeDown0, BoneUp1, BoneDown1, BoneUp2, BoneDown2]:
if pygame.sprite.collide_rect(Dog, s):
pygame.quit()
sys.exit()
pygame.display.update()

Bone1_x -= 1
Bone2_x -= 1

if Bone1_x <= -40 :
Bone1_pos = random.randint(1,3)
Bone1_x = 1100

if Bone2_x <= -40:
Bone2_pos = random.randint(1,3)
Bone2_x = 1100

for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.update()

最佳答案

参见 Faster version of 'pygame.event.get()'. Why are events being missed and why are the events delayed? .问题是 pygame.event.get()被调用两次:

def game():

# [...]

clock.tick(FPS)

# [...]

pygame.event.get()

# [...]

for event in pygame.event.get():
if event.type == pygame.QUIT:
# [...]

请注意,pygame.event.get() 获取所有消息并将它们从队列中移除。因此,第一个电话会收到消息,将其删除并放置在任何地方。第二次调用根本没有收到任何消息。
至少你会在 pygame.event.get() 的调用之间做一个“延迟”(例如 clock.tick(FPS) )。

删除 pygame.event.get() 的第一次调用并将事件循环移动到 game 的开头:

def game():

clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
# [...]



进一步注意,调用 pygame.quit() 并在此之后调用 pygame.display.update() 是没有意义的。 pygame.quit()取消初始化所有 pygame 模块并导致所有对 pygame 操作的进一步调用崩溃。
不要忘记通过 pygame.display.update() 更新游戏循环中的显示。或 pygame.display.flip() .

为函数 game 添加一个返回值。当游戏循环应该继续时返回 True,当应用程序应该停止时返回 False:

def game(): 

returnCode = True

clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
returnCode = False

# [...]

for s in [spikeUp0, spikeDown0, BoneUp1, BoneDown1, BoneUp2, BoneDown2]:
if pygame.sprite.collide_rect(Dog, s):
returnCode = False

# [...]

return returnCode
run = True
while run:

run = game()
pygame.display.update()

pygame.quit()
sys.exit()

关于python - PyGame 正在卡住,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56915134/

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