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C++ Linux 多线程套接字问题

转载 作者:太空宇宙 更新时间:2023-11-04 11:14:11 26 4
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这是 friend 发给我的客户代码。我对套接字编程知之甚少。它有点像聊天客户端;将文本发送到服务器,服务器将其发送给所有客户端。我编辑了它,其中在执行时显示彩色文本,并带有聊天命令的说明。问题是/ls 命令将被识别,并且暂时不会按预期发送到服务器,但它不会执行 中指示的任何操作。否则如果 陈述。其次,在使用命令或向服务器发送文本后,它不会再让我使用命令或发送文本。我可以打字,但没有任何东西通过服务器,我没有收到典型的例如“已接收字节 12”消息;除非我使用/dis 命令断开与服务器的连接,但我当然会说“收到的字节数 -1”。有什么想法或建议吗?提前致谢。

我还在底部提供了服务器源,以防有人认为那里有问题。

客户来源


#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
#include <stdio.h>
#include <netinet/in.h>
#include <resolv.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string>
#include <sstream>
#define ANSI_COLOR_RED "\x1b[31m"
#define ANSI_COLOR_GREEN "\x1b[32m"
#define ANSI_COLOR_YELLOW "\x1b[33m"
#define ANSI_COLOR_BLUE "\x1b[34m"
#define ANSI_COLOR_MAGENTA "\x1b[35m"
#define ANSI_COLOR_CYAN "\x1b[36m"

#define ANSI_COLOR_BRIGHT "\x1b[1m"
#define ANSI_COLOR_RESET "\x1b[0m"

using namespace std;

int main(int argv, char** argc){

string olr = "Global" ANSI_COLOR_RESET;
string help = ANSI_COLOR_CYAN "\n\n/help for a list of commands e.g help\n/ls to list online chat rooms e.g. /ls\n/j namehere to join a chat room. e.g. /j Global\n/p namehere -e codehere to private chat. e flag for encryption;\n\tnot required. e.g. /p Sunny got the dox?\n/tp to toggle receiving private messages or not e.g /tp\n/l codehere to listen for encrypted private messages. Seperate \n\tmultiple codes with a comma (,). e.g. /l 123,1234\n/st to stop listening for any encrypted messages e.g /st\n/c namehere to create a chat room. e.g. /c Journalism\n/clr to clear the screen e.g. /clr\n/dis to disconnect from the server e.g. /dis\n/con to connect to the server e.g. /con\n" ANSI_COLOR_RESET;
int host_port= 1604;
char* host_name="127.0.0.1";

struct sockaddr_in my_addr;

char buffer[1024];
int bytecount;
int buffer_len=0;

int hsock;
int * p_int;
int err;

hsock = socket(AF_INET, SOCK_STREAM, 0);
if(hsock == -1){
printf("Error initializing socket %d\n",errno);
}

p_int = (int*)malloc(sizeof(int));
*p_int = 1;

if( (setsockopt(hsock, SOL_SOCKET, SO_REUSEADDR, (char*)p_int, sizeof(int)) == -1 )||
(setsockopt(hsock, SOL_SOCKET, SO_KEEPALIVE, (char*)p_int, sizeof(int)) == -1 ) ){
printf("Error setting options %d\n",errno);
free(p_int);
}
free(p_int);

my_addr.sin_family = AF_INET ;
my_addr.sin_port = htons(host_port);

memset(&(my_addr.sin_zero), 0, 8);
my_addr.sin_addr.s_addr = inet_addr(host_name);

if( connect( hsock, (struct sockaddr*)&my_addr, sizeof(my_addr)) == -1 ){
if((err = errno) != EINPROGRESS){
fprintf(stderr, "Error connecting socket %d\n", errno);

}
}
printf(ANSI_COLOR_MAGENTA "\nOnline Rooms: ");
printf(olr.c_str());
printf(help.c_str());
//Now lets do the client related stuff
while (true){
buffer_len = 1024;
string pokemon;
pokemon = "/dis";
memset(buffer, '\0', buffer_len);
fgets(buffer, 1024, stdin);
buffer[strlen(buffer)-1]='\0';
stringstream ss;
string bufferstr;
ss << buffer;
ss >> bufferstr;
if (bufferstr == pokemon){
close(hsock);
}

else if (bufferstr == "/help"){
printf(help.c_str());
}

else if (bufferstr == "/ls"){
printf("Online Rooms: " );
printf(olr.c_str());
}

else if((bytecount=send(hsock, buffer, strlen(buffer),0))== -1){
fprintf(stderr, "Error sending data %d\n", errno);
}

//what happens after sent
//printf("Sent bytes %d\n", bytecount);

if((bytecount = recv(hsock, buffer, buffer_len, 0))== -1){
fprintf(stderr, "Error receiving data %d\n", errno);
}
printf("Recieved bytes %d\nReceived string \"%s\"\n", bytecount, buffer);
}
//close(hsock);

}

服务器源


#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
#include <stdio.h>
#include <netinet/in.h>
#include <resolv.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <pthread.h>

void* SocketHandler(void*);

int main(int argv, char** argc){

int host_port= 1604;

struct sockaddr_in my_addr;

int hsock;
int * p_int ;
int err;

socklen_t addr_size = 0;
int* csock;
sockaddr_in sadr;
pthread_t thread_id=0;


hsock = socket(AF_INET, SOCK_STREAM, 0);
if(hsock == -1){
printf("Error initializing socket %d\n", errno);
// goto FINISH;
}

p_int = (int*)malloc(sizeof(int));
*p_int = 1;

if( (setsockopt(hsock, SOL_SOCKET, SO_REUSEADDR, (char*)p_int, sizeof(int)) == -1 )||
(setsockopt(hsock, SOL_SOCKET, SO_KEEPALIVE, (char*)p_int, sizeof(int)) == -1 ) ){
printf("Error setting options %d\n", errno);
free(p_int);
// goto FINISH;
}
free(p_int);

my_addr.sin_family = AF_INET ;
my_addr.sin_port = htons(host_port);

memset(&(my_addr.sin_zero), 0, 8);
my_addr.sin_addr.s_addr = INADDR_ANY ;

if( bind( hsock, (sockaddr*)&my_addr, sizeof(my_addr)) == -1 ){
fprintf(stderr,"Error binding to socket, make sure nothing else is listening on this port %d\n",errno);
// goto FINISH;
}
if(listen( hsock, 10) == -1 ){
fprintf(stderr, "Error listening %d\n",errno);
// goto FINISH;
}

//Now lets do the server stuff

addr_size = sizeof(sockaddr_in);

while(true){
printf("waiting for a connection\n");
csock = (int*)malloc(sizeof(int));
if((*csock = accept( hsock, (sockaddr*)&sadr, &addr_size))!= -1){
printf("---------------------\nReceived connection from %s\n",inet_ntoa(sadr.sin_addr));
pthread_create(&thread_id,0,&SocketHandler, (void*)csock );
pthread_detach(thread_id);
}
else{
fprintf(stderr, "Error accepting %d\n", errno);
}
}

FINISH:
;
}

void* SocketHandler(void* lp){
int *csock = (int*)lp;

char buffer[1024];
char pokemon[3];
int buffer_len = 1024;
int bytecount;

int ignore;
pokemon[0] = '/';

if (buffer[0] == pokemon[0]){
ignore = 1;
} else {ignore = 0;}

memset(buffer, 0, buffer_len);
if((bytecount = recv(*csock, buffer, buffer_len, 0))== -1){
fprintf(stderr, "Error receiving data %d\n", errno);
//goto FINISH;
}
printf("Received bytes %d\nReceived string \"%s\"\n", bytecount, buffer);
strcat(buffer, " SERVER ECHO");

if (ignore==0) {
if((bytecount = send(*csock, buffer, strlen(buffer), 0))== -1){
fprintf(stderr, "Error sending data %d\n", errno);
// goto FINISH;
}
}

printf("Sent bytes %d\n", bytecount);

//FINISH:
// free(csock);
//return 0;
}

最佳答案

我从你的代码中猜测你只是阻止了这个调用:
bytecount = recv(hsock, buffer, buffer_len, 0))== -1

阻塞调用(或同步)是对函数的调用,除非完成,否则不会返回,因为您说的是“嘿,在此套接字上收到 1024 个字节”,除非找到 1024 个字节或“eom”,否则该函数不会返回,如果那个套接字是空的,你将永远在那里等待。

有关 recv(...) 的更多信息以及如何使其非阻塞,请参阅:http://pubs.opengroup.org/onlinepubs/009695399/functions/recv.html

希望这会有所帮助,我没有运行代码,只是那个调用看起来很可疑。

发布服务器代码后,有一个大错误:SocketHandler是你的线程的入口点(它就像你的主进程的“主”),但它没有循环,你的线程在一次接收发送后退出,然后没有人在服务器端监听那个套接字。您需要向服务器处理程序添加一个类似于客户端中的 while 循环。

此外,为了将来引用,尽量不要将您的变量命名为“pokemon”,这确实会让人分心,并且让其他人更难猜测该变量应该做什么。

关于C++ Linux 多线程套接字问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21764644/

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