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Python 战斗序列

转载 作者:太空宇宙 更新时间:2023-11-04 10:50:32 25 4
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我正在尝试构建一个简单的战斗序列,用户可以在其中选择他们的“职业”(战士、弓箭手、法师)以及他们想要战斗的怪物(哥布林、巨魔、兽人)。

我目前的代码是:

import random 

def choosePlayerClass():

class Warrior:
health = 100
attack = 10
defense = 10

class Archer:
health = 75
attack = 15
defense = 7

class Mage:
health = 50
attack = 20
defense = 5


playerChoice = input("What class do you want to be? (Warrior, Archer, Mage)? ")
if playerChoice == "Warrior":
Player = Warrior()
elif playerChoice == "Archer":
Player = Archer()
elif playerChoice == "Mage":
Player = Mage()

return Player

def chooseMonsterClass():

class Goblin:
health = 25
attack = 10
defense = 5
description = "Goblin"

class Troll:
health = 50
attack = 13
defense = 7
description = "Troll"

class Orc:
health = 75
attack = 15
defense = 10
description = "Orc"

monsterChoice = input("What kind of monster do you want to fight? (Goblin, Troll, Orc)? ")

if monsterChoice == "Goblin":
Monster = Goblin()
elif monsterChoice == "Troll":
Monster = Troll()
elif monsterChoice == "Orc":
Monster = Orc

return Monster

def fightSequence():
Player = choosePlayerClass()
Monster = chooseMonsterClass()
encounter = 1
turn = 'player'
while encounter == 1:
if turn == 'player':
action = input("What would you like to do (Attack)? ")
if action == 'Attack':
encounter = humanAttack(Player)
turn = 'monster'
elif turn == 'monster':
encounter = monsterAttack(Monster)
turn = 'player'


fightSequence()

我得到这个错误:

追溯(最近的调用最后): 文件“C:\Program Files (x86)\Wing IDE 101 4.1\src\debug\tserver_sandbox.py”,第 109 行,在 文件“C:\Program Files (x86)\Wing IDE 101 4.1\src\debug\tserver_sandbox.py”,第 102 行,在 fightSequence 中 humanAttack 中的文件“C:\Program Files (x86)\Wing IDE 101 4.1\src\debug\tserver_sandbox.py”,第 63 行builtins.NameError: 全局名称 'Monster' 未定义

谢谢!

最佳答案

在这里初始化 Monster 变量:

if monsterChoice == "Goblin":
Monster = Goblin()
elif monsterChoice == "Troll":
Monster = Troll()
elif monsterChoice == "Orc":
Monster = Orc()

但是如果这些都不是真的并且没有输入任何 if 语句怎么办?您应该在 if 语句之前为变量设置默认值,以便处理用户输入一些无意义的情况:

Monster = DefaultRace
if monsterChoice == "Goblin":
Monster = Goblin()
elif monsterChoice == "Troll":
Monster = Troll()
elif monsterChoice == "Orc":
Monster = Orc()

最好将整个事情放在一个循环中,并在给出无意义的比赛时要求用户输入有效的比赛。

while True:
monsterChoice = input("What kind of monster do you want to fight? (Goblin, Troll, Orc)? ")
if monsterChoice in ["Goblin","Troll","Orc"]:
break
else:
print "Unrecognized race requested, please select one of Goblin, Troll, Orc."

关于Python 战斗序列,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14243831/

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