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python - Pygame 游戏未启动

转载 作者:太空宇宙 更新时间:2023-11-04 10:12:17 25 4
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所以我们的想法是,游戏将打开菜单,用户可以在其中选择一个级别,简单、中等、困难,或者退出游戏。现在所有发生的事情是游戏打开时出现黑屏,大小与我的游戏大小 (1024, 768) 一样,关闭、最大化和最小化都不可点击。非常感谢任何帮助。

import pygame, random, os, sys

BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
YELLOW = (255, 200, 0)

pygame.init()

screen = pygame.display.set_mode((480, 320))
font = pygame.font.SysFont("Calibri", 20)
menu_font = pygame.font.Font(None, 40)

currentLevel = 0

pygame.display.set_caption("Mazer")
screen = pygame.display.set_mode((1040, 768))

clock = pygame.time.Clock()

class Player(object):

def __init__(self, pos):
self.rect = pygame.Rect(pos[0], pos[1], 15, 15)

def move(self, dx, dy):
if dx != 0:
self.move_single_axis(dx, 0)
if dy != 0:
self.move_single_axis(0, dy)

def move_single_axis(self, dx, dy):

self.rect.x += dx
self.rect.y += dy

for wall in walls:
if self.rect.colliderect(wall.rect):
if dx > 0:
self.rect.right = wall.rect.left
if dx < 0:
self.rect.left = wall.rect.right
if dy > 0:
self.rect.bottom = wall.rect.top
if dy < 0:
self.rect.top = wall.rect.bottom

# Nice class to hold a wall rect
class Wall(object):

def __init__(self, pos):
self.rect = pygame.Rect(pos[0], pos[1], 16, 16)

class Finish(object):

def __init__(self, pos):
self.rect = pygame.Rect(pos[0], pos[1], 16, 16)

class Option:
hovered = False
def __init__(self, text, pos):
self.text = text
self.pos = pos
self.set_rect()
self.draw()
def draw(self):
self.set_rend()
screen.blit(self.rend, self.rect)
def set_rend(self):
self.rend = menu_font.render(self.text, True, self.get_color())
def get_color(self):
if self.hovered:
return (255, 255, 255)
else:
return (100, 100, 100)
def set_rect(self):
self.set_rend()
self.rect = self.rend.get_rect()
self.rect.topleft = self.pos

options = [Option("Easy", (140, 105)), Option("Medium", (135, 155)),
Option("Hard", (145, 205)), Option("Exit", (145, 255))]

def Menu():
running2 = True
while running2:
clock.tick(60)
screen.fill(BLACK)
mouseclick = pygame.mouse.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(0)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit(0)
for option in options:
if option.rect.collidepoint(pygame.mouse.get_pos()):
option.hovered = True
if mouseclick[0] == 1:
if option.text == "Easy":
global currentlevel
currentlevel = 0
main()
elif option.text == "Medium":
currentlevel = 1
main()
elif option.text == "Hard":
currentlevel = 2
main()
else:
running2 = False
else:
option.hovered = False
option.draw()
#screen.blit(, (350, 50))
pygame.display.update()
pygame.quit()
sys.exit(0)


levels = [[
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW",
"W W",
"W W",
"W W",
"W P W",
"W W",
"W W",
"W W",
"W W",
"W W",
"W W",
"W W",
"W W",
"W W",
"W W",
"W F W",
"W W",
"W W",
"W W",
"W W",
"W W",
"W W",
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW",
],
[
"WWWWWWWWWWWWWWWWWWWW",
"W W",
"W W",
"W WWWWWWWWWWWWW W",
"W W",
"W P W",
"W W",
"W WWWWWWWWWWWWW W",
"W W",
"W WWWWWWWWWWWWW W",
"W W",
"W F W",
"W W",
"W W",
"WWWWWWWWWWWWWWWWWWWW",
],
[
"WWWWWWWWWWWWWWWWWWWW",
"W W",
"W W",
"W W",
"W W",
"W P W",
"W W",
"W W",
"W W",
"W W",
"W W",
"W F W",
"W W",
"W W",
"WWWWWWWWWWWWWWWWWWWW",
]]

def load_level(level):
walls = []
players = []
finishes = []

x = y = 0
for row in levels[level]:
for col in row:
if col == "W":
walls.append(Wall((x, y)))
if col == "P":
players.append(Player((x, y)))
if col == "F":
finishes.append(Finish((x, y)))
x += 16
y += 16
x = 0
return walls, players, finishes

walls, players, finishes = load_level(currentLevel)
running = True

def main():
while running:
clock.tick(60)
pygame.event.pump()
for e in pygame.event.get():
if e.type == pygame.QUIT:
running = False
if e.type == pygame.KEYDOWN and e.key == pygame.K_ESCAPE:
running = False

for option in options:
if option.rect.collidepoint(pygame.mouse.get_pos()):
option.hovered = True
else:
option.hovered = False
option.draw()

# Move the player if an arrow key is pressed
key = pygame.key.get_pressed()
if key[pygame.K_LEFT]:
player.move(-2, 0)
if key[pygame.K_RIGHT]:
player.move(2, 0)
if key[pygame.K_UP]:
player.move(0, -2)
if key[pygame.K_DOWN]:
player.move(0, 2)

for player in players:
for finish in finishes:
if player.rect.colliderect(finish.rect):
currentLevel += 1
walls, players, finishes = load_level(currentLevel)

screen.fill((BLACK))
for wall in walls:
pygame.draw.rect(screen, (WHITE), wall.rect)
for player in players:
pygame.draw.rect(screen, (YELLOW), player.rect)
for finish in finishes:
pygame.draw.rect(screen, (GREEN), finish.rect)
pygame.display.flip()

最佳答案

在您的程序中,您绝不会启动 main() 函数或与此相关的任何其他内容。

许多 python 脚本底部的常见部分是:

if __name__ == '__main__':
main()

如果脚本是顶级 python 文件,这用于启动所有内容

将其包含在底部,这将帮助您入门。

完成此操作后,您会发现在函数中调用的许多变量都是本地变量(我猜整个问题是基于您编写程序然后尝试将所有内容绑定(bind)到函数中这一事实) 所以你需要将它们声明为全局变量,但这超出了这个问题的范围。

希望这对您有所帮助。

关于python - Pygame 游戏未启动,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37592626/

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