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python - 如何在 tkinter 中获取 的方向?

转载 作者:太空宇宙 更新时间:2023-11-04 09:29:07 26 4
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我正在尝试获取 tkinter 的方向 <Motion> (实际上是 <B1-Motion> )事件。

我已经尝试使用 event.direction (错误),event.keysym (??) 和事件本身给了我一些坐标。

到目前为止,这是我的代码:

def holdanddrag(event):
print('Direction: '+event. … ) # here I need some help
Widget.bind('<B1-Motion>', holdanddrag)

有人知道怎么办吗?提前致谢!

最佳答案

为了确定方向,您必须存储一个先前位置,并使用它来计算到实际位置 的运动方向(归一化向量)。这些变量必须在运动发生时更新。

下面是一个小例子,它绘制了一个与鼠标在 Canvas 上拖动的方向相对应的矢量(箭头):

enter image description here

import math
import tkinter as tk
from collections import deque


class Vector:
"""small class for vector arithmetic convenience
"""
def __init__(self, x: float=0, y: float=0) -> None:
self.x = x
self.y = y
def __str__(self) -> str:
return f'({self.x}, {self.y})'
def __mul__(self, scalar: float) -> 'Vector':
return Vector(self.x * scalar, self.y * scalar)
def magnitude(self) -> float:
return math.hypot(self.x, self.y)
def normalize(self) -> 'Vector':
mag = self.magnitude()
return Vector(self.x / mag, self.y / mag) if mag != 0 else Vector()
def __repr__(self) -> str:
return str(self)
def __iter__(self) -> float:
yield self.x
yield self.y


class Point:
"""small class for point arithmetic convenience
"""
def __init__(self, x: float, y: float):
self.x = x
self.y = y
def __sub__(self, other: 'Point') -> Vector:
return Vector(other.x - self.x, other.y - self.y)
def __add__(self, vec: Vector) -> 'Point':
return Point(self.x + vec.x, self.y + vec.y)
def __str__(self) -> str:
return f'({self.x}, {self.y})'
def __repr__(self) -> str:
return str(self)
def __iter__(self) -> float:
yield self.x
yield self.y

def draw_dir(canvas, start_point: Point, _vid=[None]) -> None:
"""draws and updates the scaled normalized direction vector
on the canvas.
Keeps track of the id of the canvas item last drawn
"""
if _vid[0] is not None:
canvas.delete(_vid[0])
normed_scaled_v = direct.normalize() * -50
end_point = start_point + normed_scaled_v
_vid[0] = canvas.create_line(*start_point, *end_point, arrow=tk.LAST)

_maxlen = 4

def direction(event, _direct=deque([Vector(0, 0) for _ in range(_maxlen)], maxlen=_maxlen)) -> None:
"""stores previous position, and uses it to calculate the direction
from the current position.
updates these variables
"""
global direct
_direct.append(Point(event.x, event.y))
p0, p1 = _direct[0], _direct[-1]
direct = p1 - p0
draw_dir(canvas, p1)
# print(_direct, direct)

direct = Vector(0, 0)

root = tk.Tk()
canvas = tk.Canvas(root, bg='cyan')
canvas.pack()
canvas.bind('<B1-Motion>', direction)
root.mainloop()

关于python - 如何在 tkinter 中获取 <Motion> 的方向?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56404594/

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