我已经编写了一个简单的游戏,使用 JavaFX 作为 GUI 并使用 AnimationTimer 作为游戏本身,但我发现在 AnimationTimer 对象内更新的任何字段都无法在该对象外部找到。我已经设法连续记录游戏运行的时间以及该游戏的得分,但无法找到从 AnimationTimer 对象中获取这些值的方法,以便我可以将它们添加到我的 GUI 中。
我已经尝试过 java.lang.Reflect,但我似乎无法让它工作。
AnimationTimer animations = new AnimationTimer() //creates animations
{
@Override
public void handle(long now)
{
//update frames
if(jump == 0) //moves the player model to the starting position
{
playerY = 160;
}
else if(jump == 1) //moves the player model up (jumping)
{
playerY = 100;
}
if(shout == 1) //makes player immune while "shouting"
{
player.setFill(Color.GREEN);
}
if(shout == 0) //makes player not immune anymore
player.setFill(Color.BLUE);
if(obstacleX == PLAYER_X) //updates the score
{
points += 10;
score.setText("Score: " + String.valueOf(points));
}
if(player.getBoundsInParent().intersects(obstacle.getBoundsInParent())) //detects if the player model touches an obstacles
{
if(obstacle.getEndY() == 0)
{
if(player.getFill() == Color.BLUE)
player.setFill(Color.RED);
}
else if(obstacle.getEndY() == 130)
player.setFill(Color.RED);
}
if(obstacleX > 0) //moves the obstacles' reference point from the right to the left
obstacleX -= 5;
if(obstacleX == 0)
{
obstacleX = 400;
int[] array = new int[]{0, 0, 130};
Random randomNum = new Random();
int i = randomNum.nextInt(array.length);
random = array[i];
obstacle.setEndY(random);
}
//render frames
player.setCenterY(playerY);
obstacle.setStartX(obstacleX); //this and line 110 move the obstacle across the scene
obstacle.setEndX(obstacleX);
try{ //exception handler for outputs
if(player.getFill() == Color.GREEN)
{
digitalOutput6.setDutyCycle(1); //turns on green LED
digitalOutput0.setDutyCycle(0);
}
if(player.getFill() == Color.BLUE)
{
digitalOutput6.setDutyCycle(0); //turns off LEDs
digitalOutput0.setDutyCycle(0);
}
if(player.getFill() == Color.RED) //stops the animation when the player model reacts to touching an obstacle
{
endTime = System.currentTimeMillis() - startTime;
finalScore = score.getText();
this.stop(); //ends game
gameOver = 1;
digitalOutput0.setDutyCycle(1); //turns on red LED
digitalOutput6.setDutyCycle(0);
gameStage.setScene(gameEnd); //establishing scene
gameStage.setTitle("Game Over");
gameStage.show();
}
} //end of try block
catch(PhidgetException e)
{
System.out.println("Phidget Output Error");
}
} //end of animation handle itself
}; //end of animation method
我尝试使用
long finalTime = animations.getLong(endTime);
和
String endScore = animations.getField(finalScore);
但运气不佳。任何帮助表示赞赏。
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