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java - 在框架上渲染 Canvas 和面板以进行动画时出现问题

转载 作者:太空宇宙 更新时间:2023-11-04 08:41:01 25 4
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我在使用canvas Jpanel时遇到问题,需要优化的解决方案我从这个论坛的一篇帖子中得到了这个设计。

我有三门课:

一个是用于动画的 Canvas (BallPanel),一个是框架(Main),一个是用于 Swing 控件的面板(ControlPanel)

Main 正在渲染 Controlpanel 和 BallPanel,但最终,我看不到 BallPanel 的 drawworld() 渲染,但我只能看到 ControlPanel

我看不到动画和黑色背景,似乎控制面板全部在框架上,而 Canvas (黑色背景)位于其后面/下方或某处但不可见

球面板:

 public BallPanel()
{
try {
this.aBall = (BallServer) Naming
.lookup("rmi://localhost/BouncingBalls");

} catch (Exception e) {
System.out.println("Exception: " + e);
}
box = new Box(0, 0, BOX_WIDTH, BOX_HEIGHT);
setPreferredSize(new Dimension(800, 600));
setIgnoreRepaint(true);

// Wire up Events
// MouseHandler mouseHandler = new MouseHandler();
// addMouseMotionListener(mouseHandler);
// addMouseListener(mouseHandler);
}



public void drawworld() throws RemoteException {

if (strategy == null || strategy.contentsLost())
{
// Create BufferStrategy for rendering/drawing
this.createBufferStrategy(2);
strategy = getBufferStrategy();
Graphics g = strategy.getDrawGraphics();
this.g2 = (Graphics2D) g;
}

// Turn on anti-aliasing
this.g2.setRenderingHint (RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

// box.draw(this.g2); // this can be another but it's also not working

// Render Background
this.g2.setColor(Color.BLACK);
this.g2.fillRect(0, 0, getWidth(), getHeight());

serball = aBall.getState();// other version UNcomment this line

for (int i = 0; i < currentNumBalls; i++) {
this.g2.setColor(serball[i].getBallColor(velocity.getLength()));
this.g2
.fillOval((int) (serball[i].position.getX() - serball[i]
.getRadius()),
(int) (serball[i].position.getY() - serball[i]
.getRadius()), (int) (2 * serball[i]
.getRadius()), (int) (2 * serball[i]
.getRadius()));

}


public void mainLoop() {

long previousTime = System.currentTimeMillis();
long currentTime = previousTime;
long elapsedTime;
long totalElapsedTime = 0;
int frameCount = 0;

while (true) {
currentTime = System.currentTimeMillis();
elapsedTime = (currentTime - previousTime); // elapsed time in
// seconds
totalElapsedTime += elapsedTime;
if (totalElapsedTime > 1000) {
currentFrameRate = frameCount;
frameCount = 0;
totalElapsedTime = 0;
}


try {
drawworld();
} catch (RemoteException e1) {
e1.printStackTrace();
}


try {
Thread.sleep(5);
} catch (Exception e) {
e.printStackTrace();
}

previousTime = currentTime;
frameCount++;

}
}


public void start()
{
mainLoop();
}

start() 上面的 Main 类从这里调用:

public static void main(String[] args)
{


JFrame frame = new JFrame("BallBounce");

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setLayout(new BoxLayout(frame.getContentPane(),BoxLayout.Y_AXIS));


BallPanel ballCanvas = new BallPanel();

ControlPanel controlPanel = new ControlPanel(ballCanvas);

frame.getContentPane().add(ballCanvas);
frame.getContentPane().add(controlPanel);
frame.pack();
frame.setVisible(true);

ballCanvas.start();
}

这是用作 Controller 的控制面板:

public class ControlPanel extends JPanel {

private BallPanel mainPanel;
private JButton resetButton;

public ControlPanel(BallPanel mainPanel)
{
this.setPreferredSize(new Dimension(200, 60));
this.setMaximumSize(new Dimension(5000, 100));
this.mainPanel = mainPanel;

....
..
..
private class ButtonHandler implements ActionListener
{

public void actionPerformed(ActionEvent e)
{
JButton source = (JButton)e.getSource();

if (source == resetButton)
{
mainPanel.clearBalls();
}

非常感谢您的帮助以及我们如何使用 RMI 动画和 Swing 控件来处理此类 GUI 来进行交互/控制有人可以告诉优化的方法吗?吉比拉拉

P.S:我认为在调用远程方法并渲染绘图世界时存在一些线程问题,任一线程正在挂起或被阻止

交叉发帖:http://www.coderanch.com/forums/jforum?module=posts&action=edit&post_id=2406332&start=0

我用计时器做了这个,但问题仍然存在,请帮忙:

public CopyOfCleanBallPanel2() throws IOException, InterruptedException {

frame = new JFrame("simple gaming loop in java");
frame.setSize(BOX_WIDTH, BOX_WIDTH);
frame.setResizable(false);

displayCanvas = new CustomCanvas();
displayCanvas.setLocation(0, 0);
displayCanvas.setSize(CANVAS_WIDTH, CANVAS_HEIGHT);
displayCanvas.setBackground(Color.BLACK);
displayCanvas.setFont(new Font("Arial", Font.BOLD, 14));
displayCanvas.setPreferredSize(new Dimension(CANVAS_WIDTH,CANVAS_HEIGHT));

frame.add(displayCanvas);
displayCanvas.requestFocus();

frame.setLocationRelativeTo(null);

try {
this.aBall = (BallServer) Naming
.lookup("rmi://localhost/BouncingBalls");

} catch (Exception e) {
System.out.println("Exception: " + e);
}


frame.pack();
frame.setVisible(true);

aBall.start();
startFrameTimer();

}

/*
* Initializes the frame (also game update) timer.
*/
private void startFrameTimer() {
frameTimer.schedule(new FrameTimerTask(), 1, GAME_TIMER_COOLDOWN);
}

public void updateSimulation() throws RemoteException {
repaintCanvas();
}
/*
* This method gets called by the timer. It updates the game simulation and
* redraws it.
*/
private void onFrameTimer() throws RemoteException {
updateSimulation();
}

/*
* Causes the whole canvas to get repainted.
*/
private final void repaintCanvas() throws RemoteException {
Graphics g = displayCanvas.getGraphics();
drawworld(g);
}

private class FrameTimerTask extends TimerTask {
public void run() {
try {
onFrameTimer();
} catch (RemoteException e) {
e.printStackTrace();
}
}
}
/*
* This custom canvas overrides the paint method thus allowing for a custom
* painting on the component.
*/
private class CustomCanvas extends Canvas {
@Override
public void paint(Graphics g) {
// Currently the game message gets drawn over the inner border
// of the canvas so we have to repaint the whole thing.
try {
repaintCanvas();
} catch (RemoteException e) {
e.printStackTrace();
}
}
}


public void drawworld(Graphics g) throws RemoteException {
g.setColor(Color.BLACK);
g.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);

System.out.println("i m in drawworld ");

serBall = aBall.getState1();// other version UNcomment this line

System.out.println("i m in drawworld "+serBall.length);

for (int i = 0; i < currentNumBalls; i++) {
g.setColor(serBall[i].getBallColor(velocity.getLength()));
g
.fillOval((int) (serBall[i].position.getX() - serBall[i]
.getRadius()),
(int) (serBall[i].position.getY() - serBall[i]
.getRadius()), (int) (2 * serBall[i]
.getRadius()), (int) (2 * serBall[i]
.getRadius()));

// Draw our framerate and ball count
g.setColor(Color.WHITE);
g.drawString("FPS: " + currentFrameRate + " Balls: "
+ currentNumBalls, 15, 15);
}
}

请帮忙。

最佳答案

这看起来像是一个线程问题,因为在我看来,您正在 EDT(主 Swing 线程)上调用 while (true) 和 Thread.sleep(...) 。您读过Concurrency in Swing吗? ?如果没有,请查看内部链接的文章。还强烈考虑使用 Swing Timer 来驱动动画,而不是 while (true) 和 Thread.sleep(...)。

关于java - 在框架上渲染 Canvas 和面板以进行动画时出现问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/5301069/

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