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javascript - 如何在 Canvas 顶部的图像上获得围绕鼠标光标的悬停效果?

转载 作者:太空宇宙 更新时间:2023-11-04 08:33:28 26 4
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当鼠标在 Canvas 上时,它会在鼠标周围显示一个红色圆圈。当鼠标悬停在图像上时,我希望有红色圆圈鼠标效果。

我想要右侧的放大 View ,同时只要光标位于图像上的任何位置,鼠标光标都具有悬停效果。

在此先感谢您的帮助和建议!

iPhone 缩放代码由 thecodeplayer 编写。
http://thecodeplayer.com/walkthrough/magnifying-glass-for-images-using-jquery-and-css3

鼠标光标圈代码由 Kirupa 编写。
https://www.kirupa.com/canvas/follow_mouse_cursor.htm

var canvas = document.querySelector("#myCanvas");
var context = canvas.getContext("2d");
var canvasPos = getPosition(canvas);
var mouseX = 0;
var mouseY = 0;

function getPosition(el) {
var xPosition = 0;
var yPosition = 0;

while (el) {
xPosition += (el.offsetLeft - el.scrollLeft + el.clientLeft);
yPosition += (el.offsetTop - el.scrollTop + el.clientTop);
el = el.offsetParent;
}
return {
x: xPosition,
y: yPosition
};
}

function update() {
context.clearRect(0, 0, canvas.width, canvas.height);

context.beginPath();
context.arc(mouseX, mouseY, 20, 0, 2 * Math.PI, true);
context.fillStyle = "#FF6A6A";
context.fill();

requestAnimationFrame(update);
}

function setMousePosition(e) {
mouseX = e.clientX - canvasPos.x;
mouseY = e.clientY - canvasPos.y;

context.clearRect(0, 0, canvas.width, canvas.height);

context.beginPath();
context.arc(mouseX, mouseY, 20, 0, 2 * Math.PI, true);
context.fillStyle = "#FF6A6A";
context.fill();
}

canvas.addEventListener("mousemove", setMousePosition, false);
update();

$(document).ready(function() {

var native_width = 0;
var native_height = 0;

//Now the mousemove function
$(".magnify").mousemove(function(e) {
//When the user hovers on the image, the script will first calculate
//the native dimensions if they don't exist. Only after the native dimensions
//are available, the script will show the zoomed version.
if (!native_width && !native_height) {
//This will create a new image object with the same image as that in .small
//We cannot directly get the dimensions from .small because of the
//width specified to 200px in the html. To get the actual dimensions we have
//created this image object.
var image_object = new Image();
image_object.src = $(".small").attr("src");

//This code is wrapped in the .load function which is important.
//width and height of the object would return 0 if accessed before
//the image gets loaded.
native_width = image_object.width;
native_height = image_object.height;
} else {
//x/y coordinates of the mouse
//This is the position of .magnify with respect to the document.
var magnify_offset = $(this).offset();
//We will deduct the positions of .magnify from the mouse positions with
//respect to the document to get the mouse positions with respect to the
//container(.magnify)
var mx = e.pageX - magnify_offset.left;
var my = e.pageY - magnify_offset.top;

//Finally the code to fade out the glass if the mouse is outside the container
if (mx < $(this).width() && my < $(this).height() && mx > 0 && my > 0) {
$(".large").fadeIn(100);
} else {
$(".large").fadeOut(100);
}
if ($(".large").is(":visible")) {
//The background position of .large will be changed according to the position
//of the mouse over the .small image. So we will get the ratio of the pixel
//under the mouse pointer with respect to the image and use that to position the
//large image inside the magnifying glass
var rx = Math.round(mx / $(".small").width() * native_width - $(".large").width() / 2) * -1;
var ry = Math.round(my / $(".small").height() * native_height - $(".large").height() / 2) * -1;
var bgp = rx + "px " + ry + "px";

//Time to move the magnifying glass with the mouse
var px = mx - $(".large").width() / 2;
var py = my - $(".large").height() / 2;
//Now the glass moves with the mouse
//The logic is to deduct half of the glass's width and height from the
//mouse coordinates to place it with its center at the mouse coordinates

//If you hover on the image now, you should see the magnifying glass in action
$(".large").css({
left: px,
top: py,
backgroundPosition: bgp
});
}
}
})
})
canvas {
border: #333 5px solid;
z-index: 1;
}

/*Some CSS*/
.magnify {
width: 100px;
position: relative;
margin-top: -205px;
margin-left: 5px;
z-index: 10;
}

/*Lets create the magnifying glass*/

.large {
width: 120px;
height: 120px;
position: absolute;
/*Multiple box shadows to achieve the glass effect*/
box-shadow: 0 0 0 7px rgba(255, 255, 255, 0.85), 0 0 7px 7px rgba(0, 0, 0, 0.25), inset 0 0 40px 2px rgba(0, 0, 0, 0.25);
/*Lets load up the large image first*/
background: url('http://thecodeplayer.com/uploads/media/iphone.jpg') no-repeat;
/*hide the glass by default*/
display: none;
margin-left: 150px;
}

/*To solve overlap bug at the edges during magnification*/
.small {
display: block;
}
<canvas id="myCanvas" width="500px" height="195px"></canvas>

<!-- Lets make a simple image magnifier -->
<div class="magnify">

<!-- This is the magnifying glass which will contain the original/large version -->
<div class="large"></div>

<!-- This is the small image -->
<img class="small" src="http://thecodeplayer.com/uploads/media/iphone.jpg" width="102"/>

</div>

<!-- Lets load up prefixfree to handle CSS3 vendor prefixes -->
<script src="http://thecodeplayer.com/uploads/js/prefixfree.js" type="text/javascript"></script>
<!-- You can download it from http://leaverou.github.com/prefixfree/ -->

<!-- Time for jquery action -->
<script src="http://thecodeplayer.com/uploads/js/jquery-1.7.1.min.js" type="text/javascript"></script>

最佳答案

因为您想要图像上的悬停效果,所以我在 Canvas 上渲染了图像。我已经更新了答案。我认为这就是您的想法。

var canvas = document.querySelector("#myCanvas");
var context = canvas.getContext("2d");
var canvasPos = getPosition(canvas);
var mouseX = 0;
var mouseY = 0;

function getPosition(el) {
var xPosition = 0;
var yPosition = 0;

while (el) {
xPosition += (el.offsetLeft - el.scrollLeft + el.clientLeft);
yPosition += (el.offsetTop - el.scrollTop + el.clientTop);
el = el.offsetParent;
}
return {
x: xPosition,
y: yPosition
};
}

function update() {
context.clearRect(0, 0, canvas.width, canvas.height);

/*context.beginPath();
context.arc(mouseX, mouseY, 20, 0, 2 * Math.PI, true);
context.fillStyle = "#FF6A6A";
context.fill();*/

requestAnimationFrame(update);
}

function setMousePosition(e) {
mouseX = e.clientX - canvasPos.x;
mouseY = e.clientY - canvasPos.y;

context.clearRect(0, 0, canvas.width, canvas.height);

context.beginPath();
context.arc(mouseX, mouseY, 20, 0, 2 * Math.PI, true);
context.fillStyle = "#FF6A6A";
context.fill();
}

canvas.addEventListener("mousemove", setMousePosition, false);
update();

$(document).ready(function() {

var native_width = 0;
var native_height = 0;

//Now the mousemove function
$(".magnify").mousemove(function(e) {
//When the user hovers on the image, the script will first calculate
//the native dimensions if they don't exist. Only after the native dimensions
//are available, the script will show the zoomed version.
if (!native_width && !native_height) {
//This will create a new image object with the same image as that in .small
//We cannot directly get the dimensions from .small because of the
//width specified to 200px in the html. To get the actual dimensions we have
//created this image object.
var image_object = new Image();
image_object.src = $(".small").attr("src");

//This code is wrapped in the .load function which is important.
//width and height of the object would return 0 if accessed before
//the image gets loaded.
native_width = image_object.width;
native_height = image_object.height;
} else {
//x/y coordinates of the mouse
//This is the position of .magnify with respect to the document.
var magnify_offset = $(this).offset();
//We will deduct the positions of .magnify from the mouse positions with
//respect to the document to get the mouse positions with respect to the
//container(.magnify)
var mx = e.pageX - magnify_offset.left;
var my = e.pageY - magnify_offset.top;

//Finally the code to fade out the glass if the mouse is outside the container
if (mx < $(this).width() && my < $(this).height() && mx > 0 && my > 0) {
$(".large").fadeIn(100);
} else {
$(".large").fadeOut(100);
}
if ($(".large").is(":visible")) {
//The background position of .large will be changed according to the position
//of the mouse over the .small image. So we will get the ratio of the pixel
//under the mouse pointer with respect to the image and use that to position the
//large image inside the magnifying glass
var rx = Math.round(mx / $(".small").width() * native_width - $(".large").width() / 2) * -1;
var ry = Math.round(my / $(".small").height() * native_height - $(".large").height() / 2) * -1;
var bgp = rx + "px " + ry + "px";

//Time to move the magnifying glass with the mouse
var px = mx - $(".large").width() / 2;
var py = my - $(".large").height() / 2;
//Now the glass moves with the mouse
//The logic is to deduct half of the glass's width and height from the
//mouse coordinates to place it with its center at the mouse coordinates

//If you hover on the image now, you should see the magnifying glass in action
$(".large").css({
backgroundPosition: bgp
});
$(".pointer").css({
left: mx - 25,
top: my - 25
});
}
}
})
})
canvas {
border: #333 5px solid;
z-index: 0;
}


/*Some CSS*/

.magnify {
width: 100px;
position: relative;
margin-top: -205px;
margin-left: 5px;
z-index: 10;
}


/*Lets create the magnifying glass*/

.large {
width: 120px;
height: 120px;
position: absolute;
/*Multiple box shadows to achieve the glass effect*/
box-shadow: 0 0 0 7px rgba(255, 255, 255, 0.85), 0 0 7px 7px rgba(0, 0, 0, 0.25), inset 0 0 40px 2px rgba(0, 0, 0, 0.25);
/*Lets load up the large image first*/
background: url('http://thecodeplayer.com/uploads/media/iphone.jpg') no-repeat;
/*hide the glass by default*/
display: none;
margin-left: 150px;
}


/*To solve overlap bug at the edges during magnification*/

.small {
display: block;
z-index: 1;
position: relative;
}

.pointer {
width: 50px;
height: 50px;
border-radius: 50%;
background: #FF6A6A;
position: absolute;
top: 0;
left: 0;
z-index: 9999999;
opacity: 0.5;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas id="myCanvas" width="500px" height="195px"></canvas>

<!-- Lets make a simple image magnifier -->
<div class="magnify">

<!-- This is the magnifying glass which will contain the original/large version -->
<div class="large"></div>

<!-- This is the small image -->
<img class="small" src="http://thecodeplayer.com/uploads/media/iphone.jpg" width="102" />
<div class="pointer"></div>
</div>

关于javascript - 如何在 Canvas 顶部的图像上获得围绕鼠标光标的悬停效果?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44645752/

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