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javascript - 为什么单击鼠标时看不到彩球?

转载 作者:太空宇宙 更新时间:2023-11-04 08:28:19 25 4
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这是我正在测试的代码=>
我遵循了所有内容,但无法将结果作为预览,一切正常,但我认为色球不可见请帮我解决我缺少实际代码的地方?我一次又一次地撞到我的头并尝试但没有用!p.s. 我也在本地和 js fiddle 中尝试过,但都不起作用 -> https://jsfiddle.net/mhLjps6q/这是

var d = document, $d = $(d),
w = window, $w = $(w),
wWidth = $w.width(), wHeight = $w.height(),
credit = $('.credit > a'),
particles = $('.particles'),
particleCount = 0,
sizes = [
15, 20, 25, 35, 45
],
colors = [
'#f44336', '#e91e63', '#9c27b0', '#673ab7', '#3f51b5',
'#2196f3', '#03a9f4', '#00bcd4', '#009688', '#4CAF50',
'#8BC34A', '#CDDC39', '#FFEB3B', '#FFC107', '#FF9800',
'#FF5722', '#795548', '#9E9E9E', '#607D8B', '#777777'
],

mouseX = $w.width() / 2, mouseY = $w.height() / 2;

function updateParticleCount () {
$('.particle-count > .number').text(particleCount);
};

$w
.on( 'resize' , function () {
wWidth = $w.width();
wHeight = $w.height();
});

$d
.on( 'mousemove touchmove' , function ( event ) {
event.preventDefault();
event.stopPropagation();
mouseX = event.clientX;
mouseY = event.clientY;
if( !!event.originalEvent.touches ) {
mouseX = event.originalEvent.touches[0].clientX;
mouseY = event.originalEvent.touches[0].clientY;
}
})
.on( 'mousedown touchstart' , function( event ) {
if( event.target === credit.get(0) ){
return;
}
mouseX = event.clientX;
mouseY = event.clientY;
if( !!event.originalEvent.touches ) {
mouseX = event.originalEvent.touches[0].clientX;
mouseY = event.originalEvent.touches[0].clientY;
}
var timer = setInterval(function () {
$d
.one('mouseup mouseleave touchend touchcancel touchleave', function () {
clearInterval( timer );
})
createParticle( event );
}, 1000 / 60)

});


function createParticle ( event ) {
var particle = $('<div class="particle"/>'),
size = sizes[Math.floor(Math.random() * sizes.length)],
color = colors[Math.floor(Math.random() * colors.length)],
negative = size/2,
speedHorz = Math.random() * 10,
speedUp = Math.random() * 25,
spinVal = 360 * Math.random(),
spinSpeed = ((36 * Math.random())) * (Math.random() <=.5 ? -1 : 1),
otime,
time = otime = (1 + (.5 * Math.random())) * 1000,
top = (mouseY - negative),
left = (mouseX - negative),
direction = Math.random() <=.5 ? -1 : 1 ,
life = 10;

particle
.css({
height: size + 'px',
width: size + 'px',
top: top + 'px',
left: left + 'px',
background: color,
transform: 'rotate(' + spinVal + 'deg)',
webkitTransform: 'rotate(' + spinVal + 'deg)'
})
.appendTo( particles );
particleCount++;
updateParticleCount();

var particleTimer = setInterval(function () {
time = time - life;
left = left - (speedHorz * direction);
top = top - speedUp;
speedUp = Math.min(size, speedUp - 1);
spinVal = spinVal + spinSpeed;


particle
.css({
height: size + 'px',
width: size + 'px',
top: top + 'px',
left: left + 'px',
opacity: ((time / otime)/2) + .25,
transform: 'rotate(' + spinVal + 'deg)',
webkitTransform: 'rotate(' + spinVal + 'deg)'
});

if( time <= 0 || left <= -size || left >= wWidth + size || top >= wHeight + size ) {
particle.remove();
particleCount--;
updateParticleCount();
clearInterval(particleTimer);
}
}, 1000 / 50);
}
html, body {
background: #fff;
width: 100%;
height: 100%;
overflow: hidden;
cursor: default;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
font-family: 'PT Sans', sans-serif;
}

.title {
font-size: 10vw;
font-weight: 700;
text-align: center;
margin-top: 15%;
color: #444;
}

.subtitle {
font-size: 4vw;
color: #777;
font-weight: normal;
text-align: center;
margin-top: 0;
}

.credit {
position: absolute;
bottom: 5px;
width: 100%;
display: block;
text-align: center;
color: #777;
}
.credit > a {
color: #777;
}

.particle-count {
display: block;
text-align: center;
margin: 25px 0;
}

.particles > .particle {
border-radius: 100%;
background: transparent;
position: absolute;
background-size: 100% 100%;
background-repeat: no-repeat;
}
.particles > .particle.smaller {
width: 5px;
height: 5px;
}
.particles > .particle.small {
width: 10px;
height: 10px;
}
.particles > .particle.normal {
width: 15px;
height: 15px;
}
.particles > .particle.big {
width: 20px;
height: 20px;
}
.particles > .particle.bigger {
width: 25px;
height: 25px;
}
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<h1 class='title'>PARTICLES!</h1>
<h4 class='subtitle'>Click / Touch Anywhere</h4>
<div class='particle-count'>
<span class='number'>0</span>
Particles
</div>
<span class='credit'>
Created by
<a href='https://twitter.com/Shawn_Sauce' target='_blank'>Shawn G.</a>
</span>
<div class='particles'></div>

`

最佳答案

找到了为什么它不能在你的本地主机和 JSFiddle 上工作的错误。

你的 JS 代码应该以 $(document).ready(function()

使用我的代码并尝试在您的本地主机和 JSFiddle 上运行它,它会起作用。

<html>
<head>
<title>PARTICLES</title>
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script>
$(document).ready(function(){
var d = document, $d = $(d),
w = window, $w = $(w),
wWidth = $w.width(), wHeight = $w.height(),
credit = $('.credit > a'),
particles = $('.particles'),
particleCount = 0,
sizes = [
15, 20, 25, 35, 45
],
colors = [
'#f44336', '#e91e63', '#9c27b0', '#673ab7', '#3f51b5',
'#2196f3', '#03a9f4', '#00bcd4', '#009688', '#4CAF50',
'#8BC34A', '#CDDC39', '#FFEB3B', '#FFC107', '#FF9800',
'#FF5722', '#795548', '#9E9E9E', '#607D8B', '#777777'
],

mouseX = $w.width() / 2, mouseY = $w.height() / 2;


function updateParticleCount () {
$('.particle-count > .number').text(particleCount);
};

$w
.on( 'resize' , function () {
wWidth = $w.width();
wHeight = $w.height();
});

$d
.on( 'mousemove touchmove' , function ( event ) {
event.preventDefault();
event.stopPropagation();
mouseX = event.clientX;
mouseY = event.clientY;
if( !!event.originalEvent.touches ) {
mouseX = event.originalEvent.touches[0].clientX;
mouseY = event.originalEvent.touches[0].clientY;
}
})
.on( 'mousedown touchstart' , function( event ) {
if( event.target === credit.get(0) ){
return;
}
mouseX = event.clientX;
mouseY = event.clientY;
if( !!event.originalEvent.touches ) {
mouseX = event.originalEvent.touches[0].clientX;
mouseY = event.originalEvent.touches[0].clientY;
}
var timer = setInterval(function () {
$d
.one('mouseup mouseleave touchend touchcancel touchleave', function () {
clearInterval( timer );
})
createParticle( event );
}, 1000 / 60)

});


function createParticle ( event ) {
var particle = $('<div class="particle"/>'),
size = sizes[Math.floor(Math.random() * sizes.length)],
color = colors[Math.floor(Math.random() * colors.length)],
negative = size/2,
speedHorz = Math.random() * 10,
speedUp = Math.random() * 25,
spinVal = 360 * Math.random(),
spinSpeed = ((36 * Math.random())) * (Math.random() <=.5 ? -1 : 1),
otime,
time = otime = (1 + (.5 * Math.random())) * 1000,
top = (mouseY - negative),
left = (mouseX - negative),
direction = Math.random() <=.5 ? -1 : 1 ,
life = 10;

particle
.css({
height: size + 'px',
width: size + 'px',
top: top + 'px',
left: left + 'px',
background: color,
transform: 'rotate(' + spinVal + 'deg)',
webkitTransform: 'rotate(' + spinVal + 'deg)'
})
.appendTo( particles );
particleCount++;
updateParticleCount();

var particleTimer = setInterval(function () {
time = time - life;
left = left - (speedHorz * direction);
top = top - speedUp;
speedUp = Math.min(size, speedUp - 1);
spinVal = spinVal + spinSpeed;


particle
.css({
height: size + 'px',
width: size + 'px',
top: top + 'px',
left: left + 'px',
opacity: ((time / otime)/2) + .25,
transform: 'rotate(' + spinVal + 'deg)',
webkitTransform: 'rotate(' + spinVal + 'deg)'
});

if( time <= 0 || left <= -size || left >= wWidth + size || top >= wHeight + size ) {
particle.remove();
particleCount--;
updateParticleCount();
clearInterval(particleTimer);
}
}, 1000 / 50);
}

});
</script>
<style>
html, body {
background: #fff;
width: 100%;
height: 100%;
overflow: hidden;
cursor: default;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
font-family: 'PT Sans', sans-serif;
}

.title {
font-size: 10vw;
font-weight: 700;
text-align: center;
margin-top: 15%;
color: #444;
}

.subtitle {
font-size: 4vw;
color: #777;
font-weight: normal;
text-align: center;
margin-top: 0;
}

.credit {
position: absolute;
bottom: 5px;
width: 100%;
display: block;
text-align: center;
color: #777;
}
.credit > a {
color: #777;
}

.particle-count {
display: block;
text-align: center;
margin: 25px 0;
}

.particles > .particle {
border-radius: 100%;
background: transparent;
position: absolute;
background-size: 100% 100%;
background-repeat: no-repeat;
}
.particles > .particle.smaller {
width: 5px;
height: 5px;
}
.particles > .particle.small {
width: 10px;
height: 10px;
}
.particles > .particle.normal {
width: 15px;
height: 15px;
}
.particles > .particle.big {
width: 20px;
height: 20px;
}
.particles > .particle.bigger {
width: 25px;
height: 25px;
}
</style>
</head>
<body>

<h1 class='title'>PARTICLES!</h1>
<h4 class='subtitle'>Click / Touch Anywhere</h4>
<div class='particle-count'>
<span class='number'>0</span>
Particles
</div>
<span class='credit'>
Created by
<a href='https://twitter.com/Shawn_Sauce' target='_blank'>Shawn G.</a>
</span>
<div class='particles'></div>

</body>
</html>

关于javascript - 为什么单击鼠标时看不到彩球?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44984829/

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