gpt4 book ai didi

java - doClick 在循环结束之前不释放按键

转载 作者:太空宇宙 更新时间:2023-11-04 08:19:18 25 4
gpt4 key购买 nike

我正在用 Java 制作一个钢琴应用程序。这是功能之一,

public void playOnce(int time) {
play();
doClick(time);
stop();
}

public void play() {
channel[0].noteOn(note, 60);
}

public void stop() {
channel[0].noteOff(note);
}

如果有必要,我将提供一个最小的工作示例,但我想确保这不是一个明显的问题。问题是 playOnce 在 while 循环中被调用。 playOnce 属于 Key 类,每个 Key 都有不同的音符。在 while 循环的每次迭代中,都会在不同的键上调用 playOnce。一旦所有的键都被弹奏完毕,它就会停止。

doClick 方法正确按下了按键,但直到所有按键都被按下后才会释放。事实上,在弹奏琴键时,您无法执行任何操作,甚至不能按暂停按钮。对于这个问题,我想我可以将整个循环放在不同的线程中,但我认为这种解决方案不会允许释放 key 。

编辑:是的,我发现我需要一个新线程来使其他操作正常工作,但我仍然需要修复 doClick()。这可能比我想象的更复杂,所以这是一个工作示例,

Main.java

import java.awt.Container;
import java.awt.Dimension;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import java.text.DecimalFormat;

import javax.swing.JButton;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JLayeredPane;
import javax.swing.JPanel;
import javax.swing.JSpinner;
import javax.swing.JTextArea;
import javax.swing.SpinnerNumberModel;

public class Main implements ActionListener {

final int WHITE_KEY_WIDTH, WHITE_KEY_HEIGHT, BLACK_KEY_WIDTH,
BLACK_KEY_HEIGHT;
final int WIDTH;
final JFileChooser fc;
{
WHITE_KEY_WIDTH = Key.WHITE_KEY_WIDTH;
BLACK_KEY_WIDTH = Key.BLACK_KEY_WIDTH;
WHITE_KEY_HEIGHT = Key.WHITE_KEY_HEIGHT;
BLACK_KEY_HEIGHT = Key.BLACK_KEY_HEIGHT;
WIDTH = 3 * (WHITE_KEY_WIDTH * 7) + WHITE_KEY_WIDTH;
fc = new JFileChooser();
}

public static Key keys[] = new Key[48];
private static int index = 0;
private String prevText = "";

JTextArea shabadEditor = null;
JSpinner tempoControl;
JFrame frame;
File curFile;

public static void main(String[] args) {
new Main();
}

public Main() {
frame = new JFrame();

JPanel mainPanel = new JPanel();
JPanel controlPanel = new JPanel();
JLayeredPane pianoPanel = new JLayeredPane();

mainPanel.setLayout(new GridBagLayout());

JButton playButton = new JButton("Play");
JButton pauseButton = new JButton("Pause");

playButton.addActionListener(this);
playButton.setActionCommand("play");

pauseButton.addActionListener(this);
pauseButton.setActionCommand("pause");

SpinnerNumberModel model = new SpinnerNumberModel(1, 0, 2, .1);
tempoControl = new JSpinner(model);
JSpinner.NumberEditor editor = (JSpinner.NumberEditor) tempoControl
.getEditor();
DecimalFormat format = editor.getFormat();
format.setMinimumFractionDigits(1);
Dimension d = tempoControl.getPreferredSize();
d.width = 40;
tempoControl.setPreferredSize(d);

GridBagConstraints c = new GridBagConstraints();
// Construct each top level component
controlPanel.add(playButton);
controlPanel.add(pauseButton);
controlPanel.add(tempoControl);
shabadEditor = new JTextArea(20, 78);
constructKeyboard(pianoPanel);

// Add the piano panel and shabad editor to the window
c.gridx = 0;
c.gridy = 0;
c.weightx = 1.0;
c.anchor = GridBagConstraints.NORTHWEST;
mainPanel.add(controlPanel, c);

c.gridx = 0;
c.gridy = 1;
c.weightx = 1.0;
// c.weighty = 1.0;
c.anchor = GridBagConstraints.NORTHWEST;
pianoPanel
.setPreferredSize(new Dimension(WIDTH - 18, WHITE_KEY_HEIGHT));
mainPanel.add(pianoPanel, c);

c.gridx = 0;
c.gridy = 2;
c.weightx = 1.0;
c.weighty = 1.0;
c.anchor = GridBagConstraints.NORTHWEST;
mainPanel.add(shabadEditor, c);
frame.add(mainPanel);

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(WIDTH, WHITE_KEY_HEIGHT * 3 + 30);
frame.setLocation(250, 60);
frame.setVisible(true);
}

void constructKeyboard(Container panel) {
int i = 0;
int j = 0;

for (int k = 0; k < 3; k++) {
addWhiteKey(panel, i++);
addBlackKey(panel, j++);
addWhiteKey(panel, i++);
addBlackKey(panel, j++);
addWhiteKey(panel, i++);
addWhiteKey(panel, i++);
j++;
addBlackKey(panel, j++);
addWhiteKey(panel, i++);
addBlackKey(panel, j++);
addWhiteKey(panel, i++);
addBlackKey(panel, j++);
j++;
addWhiteKey(panel, i++);
}
}

void addWhiteKey(Container panel, int i) {
WhiteKey b = new WhiteKey();
b.setLocation(i++ * WHITE_KEY_WIDTH, 0);
panel.add(b, 0, -1);
keys[index++] = b;
}

void addBlackKey(Container panel, int factor) {
BlackKey b = new BlackKey();
b.setLocation(WHITE_KEY_WIDTH - BLACK_KEY_WIDTH / 2 + factor
* WHITE_KEY_WIDTH, 0);
panel.add(b, 1, -1);
keys[index++] = b;
}

@Override
public void actionPerformed(ActionEvent arg0) {
String action = arg0.getActionCommand();

if (action.equals("play")) {
System.out.println("working");
for (int i = 0; i < 10; i++) {
keys[i].playOnce(500);
}
}
}
}

Key.java

import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

import javax.sound.midi.MidiChannel;
import javax.sound.midi.MidiSystem;
import javax.sound.midi.MidiUnavailableException;
import javax.sound.midi.Synthesizer;
import javax.swing.JButton;

public class Key extends JButton implements MouseListener {

private static final long serialVersionUID = 1L;

public static final int WHITE_KEY_HEIGHT = 200;
public static final int WHITE_KEY_WIDTH = 40;
public static final int BLACK_KEY_WIDTH = 20;
public static final int BLACK_KEY_HEIGHT = 120;

private static int noteCount = 40;
public int note;

private static Synthesizer synth = null;

static {
try {
synth = MidiSystem.getSynthesizer();
synth.open();
} catch (MidiUnavailableException e) {
e.printStackTrace();
}
}
MidiChannel channel[];

public Key() {
note = noteCount++;

// Instrument[] instruments = synth.getAvailableInstruments();
// for (Instrument instrument : instruments) {
// System.out.println(instrument.getName());
// System.out.println(instrument.getPatch().getBank());
// System.out.println(instrument.getPatch().getProgram());
// }

channel = synth.getChannels();
channel[0].programChange(20);
addMouseListener(this);
}

public void playOnce(int time) {
play();
doClick(time);
stop();
}

public void play() {
channel[0].noteOn(note, 60);
}

public void stop() {
channel[0].noteOff(note);
}

@Override
public void mouseClicked(MouseEvent e) {
System.out.println(this.note);
}

@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub

}

@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub

}

@Override
public void mousePressed(MouseEvent e) {
play();

}

@Override
public void mouseReleased(MouseEvent e) {
stop();
}

}

BlackKey.java

import java.awt.Color;

public class BlackKey extends Key {

private static final long serialVersionUID = 1L;

public BlackKey() {
super();
setBackground(Color.BLACK);
setSize(BLACK_KEY_WIDTH, BLACK_KEY_HEIGHT);
}
}

WhiteKey.java

import java.awt.Color;

public class WhiteKey extends Key {

private static final long serialVersionUID = 1L;

public WhiteKey() {
super();
setBackground(Color.WHITE);
setSize(WHITE_KEY_WIDTH, WHITE_KEY_HEIGHT);
}

}

编辑:在对线程进行了一些工作之后,这就是我所拥有的

通过将 for 循环放在另一个线程中,可以在正确的时间释放按键:

@Override
public void actionPerformed(ActionEvent arg0) {
String action = arg0.getActionCommand();

if (action.equals("play")) {
System.out.println("working");
new Thread(new Runnable() {
public void run() {
for (int i = 0; i < 20; i++) {
keys[i].playOnce(100);
}
}
}).start();
}
}
}

现在的问题是键盘出现故障。键盘是使用分层 Pane 创建的,由于某种原因,当释放按键时,本应位于底部的层会出现在顶部。当我将鼠标悬停在它们上方时,故障就消失了。有什么想法吗?

EDIT2:我修复了故障。我只需添加

     try {
Thread.sleep(10);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}

doClick()之后;

最佳答案

您的方法的问题是您阻塞了事件线程。该线程负责用户输入、绘画和窗口更新。我现在的猜测是,doClick 的超时在事件线程内进行检查(似乎合乎逻辑),因此在您的 actionPerformed 方法退出之前它不会被释放(因此事件线程可以继续其事件处理)。

此问题的解决方案是(正如您已经提到的)将您的 for 循环移动到另一个线程并使用 SwingUtilities.invokeLater 调用 doClick .

关于java - doClick 在循环结束之前不释放按键,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/9866456/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com