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java - 必须实现继承的方法ApplicationListener.render()

转载 作者:太空宇宙 更新时间:2023-11-04 07:54:12 25 4
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我不断收到此错误:

“MainMenu类型必须实现继承的抽象方法ApplicationListener.render()”

我的代码: 包 com.gdx.game.Screens;

import java.util.ArrayList;
import aurelienribon.tweenengine.BaseTween;
import aurelienribon.tweenengine.Tween;
import aurelienribon.tweenengine.TweenCallback;
import aurelienribon.tweenengine.TweenEquations;
import aurelienribon.tweenengine.TweenManager;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.gdx.game.Asteroid;
import com.gdx.game.TweenAccessors.SpriteTween;

public class MainMenu implements ApplicationListener, Screen
{
//private Boolean isMain = false; //Boolean to check if the menu screen can exit
private Texture menuTexture; //Splash screen image
private Sprite menuSprite; //Image manipulation
private SpriteBatch batch; //Container to bundle Sprites to speed up performance
private Asteroid game;
private TweenManager manager; //Updates all tweens at once
private TweenCallback callBack;

//SplashScreen constructor
public MainMenu(Asteroid game)
{
this.game = game;
}

@Override
public void render(float delta)
{

Gdx.gl.glClearColor(0,0,0,1); //Set color to black
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); //Clear the color
manager.update(delta);
//Begin drawing
batch.begin();

if((Gdx.input.isKeyPressed(Keys.ENTER)))
{
batch.dispose();
//game.setScreen(gameClass(game));
}

menuSprite.draw(batch);

//End drawing
batch.end();
}

我仍然可以运行我的代码,但是当我尝试按 Enter 键时,它会终止并收到错误:

Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: buffer not allocated with newUnsafeByteBuffer or already disposed
at com.badlogic.gdx.utils.BufferUtils.disposeUnsafeByteBuffer(BufferUtils.java:277)
at com.badlogic.gdx.graphics.glutils.VertexArray.dispose(VertexArray.java:71)
at com.badlogic.gdx.graphics.Mesh.dispose(Mesh.java:415)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.dispose(SpriteBatch.java:1094)
at com.gdx.game.Screens.MainMenu.render(MainMenu.java:50)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.gdx.game.Asteroid.render(Asteroid.java:24)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:202)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)
AL lib: ReleaseALC: 1 device not closed

有什么想法吗?

最佳答案

这不是ApplicationListener中定义的render方法:

@Override
public void render(float delta)

real render method没有参数。

您的编辑器/编译器中应该会出现 @Override 注释触发的警告。

关于java - 必须实现继承的方法ApplicationListener.render(),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13871434/

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