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java - 这段代码如何导致几秒钟的暂停?

转载 作者:太空宇宙 更新时间:2023-11-04 07:34:04 25 4
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在阅读本文之前,请了解我知道有更好的方法来编写此代码。
这段代码是很久以前写的,我对Java的了解比以前多了。 尽管如此,我最近查看了代码并希望找出导致问题的原因,以便将来知道。


更新:我已经下载了一个 JProfiler 进行实验。事实证明,当我绘制字符串时,第 158 行的内存分配出现了巨大的峰值。但是,我不知道它到底意味着什么,也不知道为什么它会导致巨大的滞后峰值。

    public void draw(Graphics g) {
if (isVisible) {
for (int i = 0; i < debugList.length - 1; i += 2) {
g.setColor(color);
g.setFont(font);
try {
g.drawString(debugList[i] + ":", xPos, yPos + (i * 15)); // Line 158
g.drawString(debugList[i + 1], xPos, yPos + 10 + (i * 15));
}
catch (NullPointerException e) {
if (!errorDisplayed) {
System.out
.println("There was a problem while displaying the debug variables. Check to make sure you added all of the variables you declared in the debug constructor");
errorDisplayed = true;
}
}
}
}
}

不久前,我正在制作一个小型 2D 平台游戏,并且必须修复错误。我认为修复错误的一个很酷的方法是使用一个调试类来在屏幕上显示变量。事实证明,效果很好!它在屏幕上显示所有变量,没有任何问题!

但是,当我在按下某个键后调用 changeVisible() (位于代码的最底部) 方法时,它会将整个线程卡住大约 3 秒。

这并不是那么重要,因为它已经与我制作的其他调试类一起过时了,但我仍然想知道是什么导致了 future 项目的峰值。

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;

public class Debug {
private String[] debugList;
private boolean errorDisplayed = false, isVisible = true;
private Color color;
private int xPos = 0, yPos = 0, currentIndex = 0;
private Font font;
/**
* This constructor will create an array that can fit (numberOfVars)
* variables
*
* @param numberOfVars
* - The amount of variables you wish to display
* @param setVisible
* - Will toggle visibility on instantiation (true):on
* (false):off
*/
public Debug(int numberOfVars, boolean setVisible) {
debugList = new String[numberOfVars * 2];
if (setVisible)
isVisible = true;
else
isVisible = false;
color = new Color(0, 0, 0);
xPos = 20;
yPos = 30;
font = new Font("SanSerif",Font.BOLD,12);
}

/**
* This constructor will create an array that can fit (numberOfVars)
* variables
*
* @param numberOfVars
* - The amount of variables you wish to display
* @param setVisible
* - Will toggle visibility on instantiation (true):on
* (false):off
* @param inputXPos
* - The location of the text on the x axis
* @param inputYPos
* - The location of the text on the y axis
*/
public Debug(int numberOfVars, boolean setVisible, int inputXPos,
int inputYPos) {
debugList = new String[numberOfVars * 2];
if (setVisible)
isVisible = true;
else
isVisible = false;
color = new Color(0, 0, 0);
xPos = inputXPos;
yPos = inputYPos;
}

/**
* This method will initialize the variable you wish to display
*
* @param objectName
* - the display name of the variable
* @param arg
* - the value of the variable you wish to display
*/
public void addDebug(String objectName, Object arg) {
if (currentIndex + 2 <= debugList.length) {
debugList[currentIndex] = objectName;
debugList[currentIndex + 1] = arg.toString();
currentIndex += 2;
}
}

/**
* This method will change the text color
*
* @param newColor
* - the color of the debug text
*/

public void changeColor(Color newColor) {
color = newColor;
}
/**
* This method will change the text font
* @param font
* - the font of the debug text
*/
public void changeFont(Font font) {
this.font = font;
}
/**
* This method will update the variable value
*
* @param objectName
* - the name of the variable you wish to display (must be the
* same name used in addDebug())
* @param arg
* - the value of the variable you wish to display
*/
public void update(String objectName, Object arg) {
for (int i = 0; i < debugList.length; i += 2) {
if (debugList[i] != null && debugList[i].equals(objectName)) {
if (i < debugList.length + 1)
debugList[i + 1] = arg.toString();
}
}
}

/**
* This method will draw the debug information
*
* @param g
* - The graphics you wish to paint on
* @param lineSpacing
* - The display space between the variables
*/
public void draw(Graphics g, int lineSpacing) {
if (isVisible) {
if (currentIndex == debugList.length) {
for (int i = 0; i < debugList.length - 1; i += 2) {
g.setColor(color);
g.setFont(font);
try {
g.drawString(debugList[i] + ":", xPos, yPos
+ (i * lineSpacing));
g.drawString(debugList[i + 1], xPos, yPos + 10
+ (i * lineSpacing));
}
catch (NullPointerException e) {
if (!errorDisplayed) {
System.out
.println("There was a problem while displaying the debug variables. Check to make sure you added all of the variables you declared in the debug constructor");
errorDisplayed = true;
}
}
}
}
}

}

/**
* This method will draw the debug information
*
* @param g
* - The graphics you wish to paint on
*/
public void draw(Graphics g) {
if (isVisible) {
for (int i = 0; i < debugList.length - 1; i += 2) {
g.setColor(color);
g.setFont(font);
try {
g.drawString(debugList[i] + ":", xPos, yPos + (i * 15));
g.drawString(debugList[i + 1], xPos, yPos + 10 + (i * 15));
}
catch (NullPointerException e) {
if (!errorDisplayed) {
System.out
.println("There was a problem while displaying the debug variables. Check to make sure you added all of the variables you declared in the debug constructor");
errorDisplayed = true;
}
}
}
}
}

/**
* Will toggle the visibility of the debug display
*/
public void changeVisible() {
isVisible = !isVisible;

}
}

主类(用 Debug 注释的行很重要):

package com.bustedearlobes.platformergame;

import java.applet.Applet;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Point;
import java.util.*;
import javax.swing.JFrame;
public class Game extends Applet implements Runnable {
private static final long serialVersionUID = 1L;

public static int pixelSize = 3;

public static double sx = 0, sy = 0, dir = 0;

public static Dimension windowSize = new Dimension(700,560), pixels = new Dimension(windowSize.width/pixelSize,windowSize.height/pixelSize);

public static Point mousePos = new Point(0,0);

public static boolean isRunning = false,
isMoving = false,
isJumping = false,
isMouseLeft = false,
isMouseRight = false;

public static String name = "2D Game";

public static Level level;
public static Character character;
public static Inventory inventory;
public static Sky sky;
public static ArrayList<Mob> mobs = new ArrayList<Mob>();
public static ArrayList<BrokenBlocks> brokenBlocks = new ArrayList<BrokenBlocks>();
public static Spawner spawner;
public static Sound sound;
public static GameFile gameFile;
public static JFrame frame;
public static Tile tile;
public final static double GRAVITYCONSTANT = 1;

private Image screen;

public static Debug debug = new Debug(5,false); //Debug

public Game() {
setPreferredSize(windowSize);

addKeyListener(new Listening()); //Debug this is where the key listener is that calls the changeVisible() method
addMouseListener(new Listening());
addMouseMotionListener(new Listening());
addMouseWheelListener(new Listening());
}

public void start() { // Defining all the objects required
requestFocus();

tile = new Tile(); // Loading Images...
gameFile = new GameFile();
level = new Level();
character = new Character(Tile.tileSize, Tile.tileSize * 2);
isRunning = true;
sound = new Sound();
inventory = new Inventory();
sky = new Sky();
spawner = new Spawner(10);
debug.changeFont(new Font("San Serif",Font.PLAIN,10)); // Debug
debug.addDebug("Player", character); // Debug
debug.addDebug("Side X", sx); // Debug
debug.addDebug("Side Y", sy); // Debug
debug.addDebug("Sky", sky); // Debug
debug.addDebug("Level.animation", level.animation); // Debug
new Thread(this).start();
}

public void stop() {
isRunning = false;
}

public void tick() {
character.tick();
level.tick(pixels.width / Tile.tileSize + 2,pixels.height / Tile.tileSize + 2);
sky.tick();
inventory.tick();
for (int i = 0; i < mobs.toArray().length;i++)
mobs.get(i).tick();
for (int i = 0; i < brokenBlocks.toArray().length;i++)
brokenBlocks.get(i).tick();

debug.update("Player", character); // Debug
debug.update("Side X", sx); // Debug
debug.update("Side Y", sy); // Debug
debug.update("Sky", sky); // Debug
debug.update("Level.animation", level.animation); // Debug
}

public void render() {
Graphics g = screen.getGraphics();

g.setColor(new Color(100,100,255));
g.fillRect(0,0,pixels.width, pixels.height);

sky.render(g);
level.render(g,pixels.width / Tile.tileSize + 2,pixels.height / Tile.tileSize + 2);
for (int i = 0; i < brokenBlocks.toArray().length;i++)
brokenBlocks.get(i).render(g);
for (int i = 0; i < mobs.toArray().length;i++)
mobs.get(i).render(g);
character.render(g);
inventory.render(g);
debug.draw(g); // Debug
g = getGraphics();
g.drawImage(screen,0,0,windowSize.width,windowSize.height,0,0,pixels.width,pixels.height,null);
g.dispose();
}
public static void main(String[] args) {
Game game = new Game();

frame = new JFrame();
frame.add(game);
frame.setTitle(name);
frame.setResizable(false);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);

game.start();
}

public void run() {
screen = createVolatileImage(pixels.width, pixels.height);
while(isRunning) {

tick();
render();

try {
Thread.sleep(5);
} catch (Exception e) {
}
}
}

}

最佳答案

我无法立即看出问题所在,除非 debugList 可能是一个列表而不是 HashMap。 (不确定这会产生多大的影响。)

但是,我可以告诉你如何找到自己。查看一个名为 JProfiler 的工具。它允许您查看代码中的逐行执行时间,这将让您了解瓶颈在哪里。说明here .

关于java - 这段代码如何导致几秒钟的暂停?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17243245/

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