gpt4 book ai didi

java - 关键重影问题

转载 作者:太空宇宙 更新时间:2023-11-04 06:40:44 24 4
gpt4 key购买 nike

我正在制作一款游戏,遇到了按键重影问题(程序一次仅检测到一个按键,因此玩家无法沿对角线走)。我正在看这个教程:https://www.youtube.com/watch?v=5UaEUrbpDPE我按照他们所说的一切进行操作,但它仍然一次只能检测到一个键。

主要:

public class Main extends JApplet implements Runnable, KeyListener {
private static final long serialVersionUID = 1L;
public static int width = 900;
public static int height = 600;
public static int fps = 60;
public static Main instance;

public static Ailoid ailoid = new Ailoid();
public static Player player = new Player();

// Initialize
public void init() {
setSize(width, height);
setBackground(Color.white);
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
requestFocus();
instance = this;

ailoid.setLocation(new Location(100, 100));
AlienManager.registerAlien(ailoid);
player.setLocation(new Location(400, 400));
}

// Paint graphics
public void paint(Graphics g) {
super.paint(g);
paintComponent(g);
}
public void paintComponent(Graphics g) {
for (Alien alien : AlienManager.getAliens()) {
Location loc = alien.getLocation();
g.setColor(Color.GREEN);
g.fillRect(loc.getX(), loc.getY(), 10, 25);
}

g.setColor(Color.BLUE);
Location loc = Main.player.getLocation();
g.fillRect(loc.getX(), loc.getY(), 10, 25);
}

// Thread start
@Override
public void start() {
Thread thread = new Thread(this);
thread.start();
}
// Thread stop
@Override
public void destroy() {

}

// Thread run
@Override
public void run() {
Thread thread = new Thread(this);
while (thread != null) {
Updater.run();
repaint();
try {
// 1000 divided by fps to get frames per second
Thread.sleep(1000 / fps);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}

@Override
public void keyPressed(KeyEvent evt) {
if (!KeysDown.get().contains(evt.getKeyCode()))
KeysDown.add(new Integer(evt.getKeyCode()));
KeyPress.run(evt);
}

@Override
public void keyReleased(KeyEvent evt) {
KeysDown.remove(new Integer(evt.getKeyCode()));
}

@Override
public void keyTyped(KeyEvent evt) {

}
}

按下按键:

public class KeysDown {
private static ArrayList<Integer> keysDown = new ArrayList<Integer>();

public static ArrayList<Integer> get() {
return keysDown;
}
public static void add(Integer key) {
keysDown.add(key);
}
public static void remove(Integer key) {
keysDown.remove(key);
}
}

按键:

public class KeyPress {
public static void run(KeyEvent evt) {
if (KeysDown.get().contains(KeyEvent.VK_RIGHT)) {
Main.player.moveRight();
}
else if (KeysDown.get().contains(KeyEvent.VK_LEFT)) {
Main.player.moveLeft();
}
else if (KeysDown.get().contains(KeyEvent.VK_DOWN)) {
Main.player.moveDown();
}
else if (KeysDown.get().contains(KeyEvent.VK_UP)) {
Main.player.moveUp();
}
}
}

谢谢!

最佳答案

正如我在之前的评论中提到的:

  • 不要直接在 JApplet 或任何顶级窗口中绘图。
  • 如果您为您的小程序提供一个paintComponent 方法,它不会覆盖任何小程序方法,也不会获得双缓冲的好处。
  • 而是在 JPanel 的 PaintComponent 方法中进行绘制,从而获得双缓冲的好处。
  • 使用按键绑定(bind)而不是使用 KeyListener。
  • 此外,我喜欢使用 Swing Timer 来实现简单的游戏循环。
  • 在下面的代码中,我使用了一个名为 Direction 的枚举。将方向的想法封装在屏幕上。
  • 然后我将 for Directions 与 Boolean.FALSE 放在一起在 Map<Direction, Boolean>dirMap .
  • 我连续运行 Swing Timer,轮询该 Map 的状态,并根据 dirMap 保存的 boolean 值状态移动 Sprite 。
  • 我在按键绑定(bind)操作中更改了 map 保存值的状态。因此,如果按下向下键,其操作会将 Map 中的 Direction.DOWN 关联值更改为 true ,释放后,Direction.DOWN 关联值将改回 false .
<小时/>

例如:

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.EnumMap;

import javax.imageio.ImageIO;
import javax.swing.*;

@SuppressWarnings("serial")
public class AnimateExample extends JPanel {
public static final String DUKE_IMG_PATH = // https://duke.kenai.com/iconSized/duke.gif
"https://duke.kenai.com/iconSized/duke4.gif";
private static final int PREF_W = 800;
private static final int PREF_H = 800;
private static final int TIMER_DELAY = 20;
private static final String KEY_DOWN = "key down";
private static final String KEY_RELEASE = "key release";
public static final int TRANSLATE_SCALE = 3;
private static final String BACKGROUND_STRING = "Use Arrow Keys to Move Image";
private static final Font BG_STRING_FONT = new Font(Font.SANS_SERIF,
Font.BOLD, 32);
private EnumMap<Direction, Boolean> dirMap =
new EnumMap<AnimateExample.Direction, Boolean>(Direction.class);
private BufferedImage image = null;
private int imgX = 0;
private int imgY = 0;
private int bgStringX;
private int bgStringY;

public AnimateExample() {
for (Direction dir : Direction.values()) {
dirMap.put(dir, Boolean.FALSE);
}
try {
URL imgUrl = new URL(DUKE_IMG_PATH);
image = ImageIO.read(imgUrl);
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}

new Timer(TIMER_DELAY, new TimerListener()).start();

// here we set up our key bindings
int condition = JComponent.WHEN_IN_FOCUSED_WINDOW;
InputMap inputMap = getInputMap(condition);
ActionMap actionMap = getActionMap();
for (final Direction dir : Direction.values()) {

// for the key down key stroke
KeyStroke keyStroke = KeyStroke.getKeyStroke(dir.getKeyCode(), 0,
false);
inputMap.put(keyStroke, dir.name() + KEY_DOWN);
actionMap.put(dir.name() + KEY_DOWN, new AbstractAction() {

@Override
public void actionPerformed(ActionEvent arg0) {
dirMap.put(dir, true);
}
});

// for the key release key stroke
keyStroke = KeyStroke.getKeyStroke(dir.getKeyCode(), 0, true);
inputMap.put(keyStroke, dir.name() + KEY_RELEASE);
actionMap.put(dir.name() + KEY_RELEASE, new AbstractAction() {

@Override
public void actionPerformed(ActionEvent arg0) {
dirMap.put(dir, false);
}
});
}

FontMetrics fontMetrics = getFontMetrics(BG_STRING_FONT);
int w = fontMetrics.stringWidth(BACKGROUND_STRING);
int h = fontMetrics.getHeight();

bgStringX = (PREF_W - w) / 2;
bgStringY = (PREF_H - h) / 2;
}

@Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}

@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g.setFont(BG_STRING_FONT);
g.setColor(Color.LIGHT_GRAY);
g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g.drawString(BACKGROUND_STRING, bgStringX, bgStringY);

if (image != null) {
g.drawImage(image, imgX, imgY, this);
}
}

private class TimerListener implements ActionListener {
public void actionPerformed(java.awt.event.ActionEvent e) {
for (Direction dir : Direction.values()) {
if (dirMap.get(dir)) {
imgX += dir.getX() * TRANSLATE_SCALE;
imgY += dir.getY() * TRANSLATE_SCALE;
}
}
repaint();
};
}

enum Direction {
Up(KeyEvent.VK_UP, 0, -1), Down(KeyEvent.VK_DOWN, 0, 1), Left(
KeyEvent.VK_LEFT, -1, 0), Right(KeyEvent.VK_RIGHT, 1, 0);

private int keyCode;
private int x;
private int y;

private Direction(int keyCode, int x, int y) {
this.keyCode = keyCode;
this.x = x;
this.y = y;
}

public int getKeyCode() {
return keyCode;
}

public int getX() {
return x;
}

public int getY() {
return y;
}

}

private static void createAndShowGui() {
AnimateExample mainPanel = new AnimateExample();

JFrame frame = new JFrame("Animate Example");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}

public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}

有关按键绑定(bind)的更多信息,请查看信息丰富的教程 here .

关于java - 关键重影问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/24717104/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com