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c - 这个结构太大了吗?

转载 作者:太空宇宙 更新时间:2023-11-04 06:33:02 24 4
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我说的结构是最后一个。当我尝试使用它时出现段错误,当我使用 sizeof 获取其大小时返回 218369176。

typedef struct
{
unsigned long a1; /* Last structure in group. */
unsigned long a2; /* Next structure in group. */
char rc; /* Representing character. */
short st; /* Type of structure (purpose). */
short pl; /* Privilege level required to alter. */
short vt; /* Type of value (short, char, int, long, float, double, void*). */
union
{
short s;
char c;
int i;
long l;
float f;
double d;
void* p;
} un; /* Union containing values to be stored. */
} index_struct; /* Structure composing a table tree. */

typedef struct
{
unsigned long sr; /* Script return value. */
unsigned long ir; /* Interpreter return value. */
unsigned long lc; /* Execution counter (text division interpreter stopped at). */
short ai; /* Action identifier (current status of interpretation). */
short pr; /* Script privilege information. */
char st[65536 /* Change SCRIPT_TEXT_SIZE with this. */]; /* Segment containing script text. */
index_struct lt[65536 /* Change LOCAL_TREE_SIZE with this. */]; /* Segment containing local tree. */
} script_struct; /* Structure containing script state information and variables. */

typedef struct
{
unsigned long us; /* Number of unjoined scripts. */
unsigned long sn; /* Number of running scripts. */
short es; /* Environment status. */
script_struct sl[100 /* Change MAX_NUMBER_SCRIPTS with this. */]; /* Segment containing script list. */
index_struct gt[65536 /* Change GLOBAL_TREE_SIZE with this. */]; /* Segment containing global tree. */
} environment_struct;

编辑:应大家的要求,这里是完整的源代码文件。

/*
* BY: Charles Edwin Swain the 3rd.
* LANGUAGES: C and (if I ever comment out certain sections of code) x86 Assembly.
*/

#include <stdio.h>

/*
#include <stdint.h>

const uint8_t CPUID_UNSPECIFIED = 0;
const uint8_t CPUID_SUPPORTED = 1;
const uint8_t CPUID_UNSUPPORTED = 2;

typedef struct
{
uint32_t maximum_standard_level;
uint32_t raw_vendorid[4];
uint32_t raw_processortypeORfamilyORmodelORstepping;
uint32_t num_extendedfamily;
uint32_t num_extendedmodel;
uint32_t num_type;
uint32_t num_family;
uint32_t
uint32_t raw_brandidORCLUFLUSHORCPUcountORAPICID;
uint32_t raw_featureflags_A;
uint32_t raw_featureflags_B;
uint8_t features[64];
} CPUID_struct;
*/

/* These constants are associated with certain hard coded limits, and all must be the same to ensure proper functionality. */
const unsigned long SCRIPT_TEXT_SIZE = 65536; /* Size of segment containing script text. */
const unsigned long GLOBAL_TREE_SIZE = 65536; /* Size of segment composing global tree. */
const unsigned long LOCAL_TREE_SIZE = 65536; /* Size of segments composing local trees. */
const unsigned long MAX_NUMBER_SCRIPTS = 100; /* Maximum number of running scripts in an environment. */

typedef struct
{
unsigned long a1; /* Last structure in group. */
unsigned long a2; /* Next structure in group. */
char rc; /* Representing character. */
short st; /* Type of structure (purpose). */
short pl; /* Privilege level required to alter. */
short vt; /* Type of value (short, char, int, long, float, double, void*). */
union
{
short s;
char c;
int i;
long l;
float f;
double d;
void* p;
} un; /* Union containing values to be stored. */
} index_struct; /* Structure composing a table tree. */

typedef struct
{
unsigned long sr; /* Script return value. */
unsigned long ir; /* Interpreter return value. */
unsigned long lc; /* Execution counter (text division interpreter stopped at). */
short ai; /* Action identifier (current status of interpretation). */
short pr; /* Script privilege information. */
char st[65536 /* Change SCRIPT_TEXT_SIZE with this. */]; /* Segment containing script text. */
index_struct lt[65536 /* Change LOCAL_TREE_SIZE with this. */]; /* Segment containing local tree. */
} script_struct; /* Structure containing script state information and variables. */

typedef struct
{
unsigned long us; /* Number of unjoined scripts. */
unsigned long sn; /* Number of running scripts. */
short es; /* Environment status. */
script_struct sl[100 /* Change MAX_NUMBER_SCRIPTS with this. */]; /* Segment containing script list. */
index_struct gt[65536 /* Change GLOBAL_TREE_SIZE with this. */]; /* Segment containing global tree. */
} environment_struct; /* Structure containing environment state information and global tree. */

/*
* Function definition and calling conventions follow:
*
* - All non-interpreter functions should be called through a wrapper function.
* - This wrapper function's address is specified through the p field of an index_struct in the global tree.
* - The return items of the function are specified through the global tree, under 'f_retu'.
* - The arguments to the function are specified through the global tree, under 'f_argv'.
* - The number of arguments to the function are specified through the global tree, under 'f_argc'.
* - Before calling the wrapper function, these fields and the environment status are appropriately set.
* - The wrapper function takes a pointer to the segment containing the global tree as an argument (outside the interpreter).
* - The wrapper function sorts through the arguments and calls the appropriate function it is wrapping.
* - Once this function returns, it sets any actual interpreter buffers accordingly.
* - What is meant by the above is that the wrapper function will use temporary buffers in the call to the function, then transfer data over according to global tree arguments.
* - Once the wrapper function returns, the calling (interpreter) code should copy all data from the return to an appropriate location and wipe all involved tables (for security).
* - This entire state is uninterruptable by interruption code from the moment the interpreter begins the call to after the interpreter finishes wiping data.
* - The above does not include signals, and only describes with regard to the interpreter auto returning after interpreting some input.
*
*/

/* Creates a fresh interpreter environment. */
int ecreate(environment_struct* environment)
{
if (environment == NULL)
{
return -1;
}
else
{
if (environment->es != 0)
{
return -2;
}
else
{
environment->us = 0;
environment->sn = 0;
environment->es = 1;
return 0;
}
}
}

/* Cleans up and shuts down an interpreter environment. */
int edestroy(environment_struct* environment)
{
if (environment == NULL)
{
return -1;
}
else
{
if (environment->es == 0)
{
return -2;
}
else
{
environment_struct environment_B;
*environment = environment_B;
return 0;
}
}
}

/* Main function. */
int main(int argc, char** argv)
{
/* This is where the sizeof is. Works fine when code behind next comment is not commented in.*/
printf("%lu\n", sizeof(environment_struct));
/* Next comment. */
environment_struct environment;
int r_ecreate, r_edestroy;
r_ecreate = ecreate(&environment);
r_edestroy = edestroy(&environment);
printf("%d, %d\n", r_ecreate, r_edestroy);
return 0;
}

最佳答案

index_struct 在平均 32 位系统上的大小为 24 字节(或在平均 64 位系统上为 32 字节)。

script_struct 在平均 32 位系统上的大小为 1,638,416 字节 (1.6 MB)(或在平均 64 位系统上为 2,162,720 字节 (2.16 MB))。

environment_struct 在平均 32 位系统上的大小为 165,414,476(165.4 MB)(或在平均 64 位系统上为 218,369,176 字节(218.3 MB)(这是您的大小)重新看到))。

对于 struct 来说,这是一个疯狂的大尺寸,很可能会导致系统崩溃(尤其是当您在堆栈上使用它时)。如果您分配多个 environment_struct(在堆上),您很可能会耗尽内存。

是的,它们太大了。太大了。

编辑:是的,您要在堆栈上声明一个 environment_struct。这么大的结构对于堆栈来说是疯狂的。

关于c - 这个结构太大了吗?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18603364/

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