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python - 调整闹钟时间以匹配python中的时钟时间

转载 作者:太空宇宙 更新时间:2023-11-04 06:26:53 26 4
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我刚开始学习 Python,作为 friend 向我建议的基本挑战之一,我一直在研究闹钟。我成功地制作了一个在预定时间播放 .wav 声音的闹钟。现在我一直在使用 Pygame 作为 GUI,一切都很好,直到我不得不设置按钮来调整闹钟时间。看到当我比较闹钟时间和时钟时间时,时钟时间是字符串形式,所以闹钟时间也必须是字符串形式。但是按钮无法从字符串中 + 或 - ,所以我有点卡住了。我尝试了将它变成字符串的方法,但到目前为止一切都相当不成功。想知道这里是否有人有建议。

代码如下:

#!/usr/bin/python
import os.path, sys, datetime, time
import os, sys, math
import pygame, random
from pygame.locals import *

main_dir = os.path.split(os.path.abspath(__file__))[0]
data_dir = os.path.join(main_dir, 'data')
currenttime = datetime.datetime.now()
clocktime = currenttime.strftime("%H:%M")
alarmtime = "13:23"
pygame.init()

#Screen and background
width, height = 600, 600
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Alarm Clock")
background = pygame.image.load(os.path.join(data_dir, 'diamondplate.jpg'))
background = pygame.transform.scale(background, (width, height))

#Current time
font = pygame.font.Font(None, 250)
text = font.render("%s" % clocktime, True, (255,140,0), (0,0,0))
textRect = text.get_rect()
textRect.centerx = screen.get_rect().centerx
textRect.centery = screen.get_rect().centery - 200

#Alarm time
text2 = font.render("%s" % '00:00', True, (255,140,0), (0,0,0))
text2Rect = text2.get_rect()
text2Rect.centerx = screen.get_rect().centerx
text2Rect.centery = screen.get_rect().centery + 200

#Alarm noise
def alarmsound(file_path=os.path.join(main_dir, 'data', 'boom.wav')):
pygame.mixer.init(11025)
sound = pygame.mixer.Sound(file_path)
channel = sound.play()
pygame.time.wait(1000)

#Image load function
def load_image(file):
file = os.path.join(data_dir, file)
surface = pygame.image.load(file)
return surface.convert_alpha()

#Hour arrow up
class Hourup(pygame.sprite.Sprite):

def __init__(self):
pygame.sprite.Sprite.__init__(self,self.groups)
image = load_image('arrowup.png')
image = pygame.transform.scale(image, (85,85))
self.image = image
self.rect = self.image.get_rect()
surface = pygame.display.get_surface()
self.area = surface.get_rect()
self.rect.bottomleft = text2Rect.topleft

def click_check(self,eventpos):
if self.rect.collidepoint(eventpos):
pass

def update(self):
pass

#Hour arrow down
class Hourdown(pygame.sprite.Sprite):

def __init__(self):
pygame.sprite.Sprite.__init__(self,self.groups)
image = load_image('arrowdown.png')
image = pygame.transform.scale(image, (85,85))
self.image = image
self.rect = self.image.get_rect()
surface = pygame.display.get_surface()
self.area = surface.get_rect()
self.rect.bottom = text2Rect.top
self.rect.left = 159

def click_check(self,eventpos):
if self.rect.collidepoint(eventpos):
pass

def update(self):
pass

#Minute arrow up
class Minuteup(pygame.sprite.Sprite):

def __init__(self):
pygame.sprite.Sprite.__init__(self,self.groups)
image = load_image('arrowup.png')
image = pygame.transform.scale(image, (85,85))
self.image = image
self.rect = self.image.get_rect()
surface = pygame.display.get_surface()
self.area = surface.get_rect()
self.rect.bottomright = (442,414)

def click_check(self,eventpos):
if self.rect.collidepoint(eventpos):
pass

def update(self):
pass

#Minute arrow down
class Minutedown(pygame.sprite.Sprite):

def __init__(self):
pygame.sprite.Sprite.__init__(self,self.groups)
image = load_image('arrowdown.png')
image = pygame.transform.scale(image, (85,85))
self.image = image
self.rect = self.image.get_rect()
surface = pygame.display.get_surface()
self.area = surface.get_rect()
self.rect.bottomright = text2Rect.topright

def click_check(self,eventpos):
if self.rect.collidepoint(eventpos):
pass

def update(self):
pass


#Groups
allsprites = pygame.sprite.Group()
Hourup.groups = allsprites
Hourdown.groups = allsprites
Minutedown.groups = allsprites
Minuteup.groups = allsprites
hourup = Hourup()
hourdown = Hourdown()
minutedown = Minutedown()
minuteup = Minuteup()
clickableobjects = [hourup, hourdown, minutedown, minuteup]

def main():
while 1:
currenttime = datetime.datetime.now()
clocktime = currenttime.strftime("%H:%M")
screen.blit(background,(0,0))
text = font.render("%s" % clocktime, True, (255,140,0), (0,0,0))
text2 = font.render("%s" % alarmtime, True, (255,140,0), (0,0,0))
screen.blit(text,textRect)
screen.blit(text2,text2Rect)
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
sys.exit()
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
for object in clickableobjects:
object.click_check(event.pos)

if clocktime == alarmtime and soundcheck = False:
alarmsound()
soundcheck = True
allsprites.draw(screen)
allsprites.update()
pygame.display.update()
pygame.display.flip

if __name__ == '__main__':
main()

最佳答案

您正在寻找将字符串转换为日期时间实例的 strptime()

参见 here了解如何正确使用它。

比较两个 datetime 实例会给你一个 timedelta 实例,你可以阅读关于 here 的内容.本质上,它会为您提供两个时间之间的差异,精确到毫秒。

了解有关日期时间、时间和日历模块的所有信息。一旦您学会了在 Python 中处理时间和日期,就会变得非常容易。

关于python - 调整闹钟时间以匹配python中的时钟时间,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7356061/

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