gpt4 book ai didi

c - OpenGL ES 2.0 : Can't seem to render second VBO?

转载 作者:太空宇宙 更新时间:2023-11-04 04:44:59 24 4
gpt4 key购买 nike

我在 OpenGL ES 2.0 中有 2 个 VBO 和 2 个 IBO。我在渲染第一个 VBO 时没有任何问题,但没有渲染第二个。我也没有收到错误。

第一个 VBO 包含一个具有 9 个顶点的 GL_STATIC_DRAW 对象。第二个 VBO 包含 4 个顶点来创建一个简单的 2D 平面,以便我可以在其中渲染用户界面。

这是我的 C 代码的相关部分。renderBG() 呈现第一个 VBO,renderUI() 呈现第二个 VBO。我这样做的方式正确吗?

void renderBG(OGL_STATE_T *state) {

matIdentity(modelViewMatrix);
matTranslate(modelViewMatrix, 0, 0, -1.0);

_currentRotation = _currentRotation + 0.5;
_currentRotation = fmod(_currentRotation, 360);
matRotate(modelViewMatrix, 0, 0, 45);
matRotate(modelViewMatrix, 0, _currentRotation, 0);

const GLfloat *mvMat = modelViewMatrix;
const GLfloat *pMat = projectionMatrix;

glClearColor(0, 0.05, 0, 1.0);
glClearDepthf(10.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glViewport(0,0,state->screen_width, state->screen_height);

glBindBuffer(GL_ARRAY_BUFFER, state->nsVB);

glUniformMatrix4fv(_projectionUniform, 1, 0, pMat);
glUniformMatrix4fv(_modelViewUniform, 1, 0, mvMat);

glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);
glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex),
(GLvoid *) (sizeof(float) * 3));

glEnableVertexAttribArray(_positionSlot);
glEnableVertexAttribArray(_colorSlot);

glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state->nsIB);
glDrawElements(GL_TRIANGLES, sizeof(nsIndices)/sizeof(nsIndices[0]),
GL_UNSIGNED_BYTE, 0);

}

void renderUI(OGL_STATE_T *state) {

matIdentity(modelViewMatrix);
matTranslate(modelViewMatrix, 0, 0, -1.0);

const GLfloat *mvMat2 = modelViewMatrix;
const GLfloat *pMat2 = projectionMatrix;

glViewport(0,0,state->screen_width, state->screen_height);

glBindBuffer(GL_ARRAY_BUFFER, state->uiVB);

glUniformMatrix4fv(_projectionUniform, 1, 0, pMat2);
glUniformMatrix4fv(_modelViewUniform, 1, 0, mvMat2);

glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);
glVertexAttribPointer(_colorSlot, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex),
(GLvoid *) (sizeof(float) * 3));

glEnableVertexAttribArray(_positionSlot);
glEnableVertexAttribArray(_colorSlot);

glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state->uiIB);
glDrawElements(GL_TRIANGLES, uiIndicesArraySize / uiIndicesElementSize,
GL_UNSIGNED_BYTE, 0);

GLenum err;

if ((err = glGetError()) != GL_NO_ERROR)
printf("There was an error");
}

void render(OGL_STATE_T *state) {

renderBG(state);
renderUI(state);

eglSwapBuffers(state->display, state->surface);
check();
}

编辑:

这里有一些额外的信息。这是在第二个 VBO 中填充顶点和索引数组的方式:

GLfloat _width = uiWidth;
GLfloat _height = uiHeight;

Vertex uiVertices[] = {
{{-_width,_height,0}, {1,1,1,1}}, // Top left
{{_width,_height,0}, {1,1,1,1}}, // Top right
{{-_width,-_height,0}, {1,1,1,1}}, // Bottom left
{{_width,-_height,0}, {1,1,1,1}} // Bottom right
};

GLubyte uiIndices[] = {
0,1,2,
2,1,3
};

uiVerticesArraySize = sizeof(uiVertices);
uiVerticesElementSize = sizeof(uiVertices[0]);
uiIndicesArraySize = sizeof(uiIndices);
uiIndicesElementSize = sizeof(uiIndices[0]);

printf("%f %f\n", uiVertices[0].Position[0], uiVertices[0].Position[1]);

glGenBuffers(1, &state->uiVB);
glBindBuffer(GL_ARRAY_BUFFER, state->uiVB);
glBufferData(GL_ARRAY_BUFFER, sizeof(uiVertices), uiVertices, GL_STATIC_DRAW);

glGenBuffers(1, &state->uiIB);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state->uiIB);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uiIndices), uiIndices, GL_STATIC_DRAW);

最佳答案

事实证明我按顺时针顺序声明了我的索引(认为这将面向相机的法线)并启用了 GL_CULL_FACE。调换指数,世界一切都好。

关于c - OpenGL ES 2.0 : Can't seem to render second VBO?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22122700/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com