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c++ - 为什么以及如何从接口(interface)定义语言 (IDL) 生成头文件

转载 作者:太空宇宙 更新时间:2023-11-04 04:24:24 26 4
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下面的代码是nsIEventTarget.h ,它来自 firefox 源库,但我很好奇为什么以及如何从 nsIEventTarget.idl 生成这个头文件?

接口(interface)定义语言

包含接口(interface)和类型库定义的文件称为 IDL 文件,文件扩展名为 .idl。接口(interface)定义语言(IDL)不是一种编程语言,而是一种描述性语言,用于描述对象所实现的接口(interface)。 IDL 文件类似于 C++ 头文件。

下面的代码是nsIEventTarget.h。即使我编辑下面的头文件,它也会在重新构建后恢复并回滚到原来的版本。

nsIEventTarget.h

/*
* DO NOT EDIT. THIS FILE IS GENERATED FROM ../../../dist/idl/nsIEventTarget.idl
*/

#ifndef __gen_nsIEventTarget_h__
#define __gen_nsIEventTarget_h__


#ifndef __gen_nsISupports_h__
#include "nsISupports.h"
#endif

#ifndef __gen_nsIRunnable_h__
#include "nsIRunnable.h"
#endif

/* For IDL files that don't want to include root IDL files. */
#ifndef NS_NO_VTABLE
#define NS_NO_VTABLE
#endif
#include "nsCOMPtr.h"
#include "mozilla/AlreadyAddRefed.h"

/* starting interface: nsIEventTarget */
#define NS_IEVENTTARGET_IID_STR "88145945-3278-424e-9f37-d874cbdd9f6f"

#define NS_IEVENTTARGET_IID \
{0x88145945, 0x3278, 0x424e, \
{ 0x9f, 0x37, 0xd8, 0x74, 0xcb, 0xdd, 0x9f, 0x6f }}

class nsIEventTarget : public nsISupports {
public:

NS_DECLARE_STATIC_IID_ACCESSOR(NS_IEVENTTARGET_IID)

nsresult Dispatch(nsIRunnable* aEvent, uint32_t aFlags) {
return Dispatch(nsCOMPtr<nsIRunnable>(aEvent).forget(), aFlags);
}
enum {
DISPATCH_NORMAL = 0U,
DISPATCH_SYNC = 1U,
DISPATCH_AT_END = 2U
};

/* boolean isOnCurrentThread (); */
NS_IMETHOD IsOnCurrentThread(bool *_retval) = 0;

/* [binaryname(Dispatch),noscript] void dispatchFromC (in alreadyAddRefed_nsIRunnable event, in unsigned long flags); */
NS_IMETHOD Dispatch(already_AddRefed<nsIRunnable> event, uint32_t flags) = 0;

/* [binaryname(DispatchFromScript)] void dispatch (in nsIRunnable event, in unsigned long flags); */
NS_IMETHOD DispatchFromScript(nsIRunnable *event, uint32_t flags) = 0;

/* [noscript] void delayedDispatch (in alreadyAddRefed_nsIRunnable event, in unsigned long delay); */
NS_IMETHOD DelayedDispatch(already_AddRefed<nsIRunnable> event, uint32_t delay) = 0;

};

NS_DEFINE_STATIC_IID_ACCESSOR(nsIEventTarget, NS_IEVENTTARGET_IID)

/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIEVENTTARGET \
NS_IMETHOD IsOnCurrentThread(bool *_retval) override; \
NS_IMETHOD Dispatch(already_AddRefed<nsIRunnable> event, uint32_t flags) override; \
NS_IMETHOD DispatchFromScript(nsIRunnable *event, uint32_t flags) override; \
NS_IMETHOD DelayedDispatch(already_AddRefed<nsIRunnable> event, uint32_t delay) override;

/* Use this macro when declaring the members of this interface when the
class doesn't implement the interface. This is useful for forwarding. */
#define NS_DECL_NON_VIRTUAL_NSIEVENTTARGET \
nsresult IsOnCurrentThread(bool *_retval); \
nsresult Dispatch(already_AddRefed<nsIRunnable> event, uint32_t flags); \
nsresult DispatchFromScript(nsIRunnable *event, uint32_t flags); \
nsresult DelayedDispatch(already_AddRefed<nsIRunnable> event, uint32_t delay);

/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIEVENTTARGET(_to) \
NS_IMETHOD IsOnCurrentThread(bool *_retval) override { return _to IsOnCurrentThread(_retval); } \
NS_IMETHOD Dispatch(already_AddRefed<nsIRunnable> event, uint32_t flags) override { return _to Dispatch(event, flags); } \
NS_IMETHOD DispatchFromScript(nsIRunnable *event, uint32_t flags) override { return _to DispatchFromScript(event, flags); } \
NS_IMETHOD DelayedDispatch(already_AddRefed<nsIRunnable> event, uint32_t delay) override { return _to DelayedDispatch(event, delay); }

/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIEVENTTARGET(_to) \
NS_IMETHOD IsOnCurrentThread(bool *_retval) override { return !_to ? NS_ERROR_NULL_POINTER : _to->IsOnCurrentThread(_retval); } \
NS_IMETHOD Dispatch(already_AddRefed<nsIRunnable> event, uint32_t flags) override { return !_to ? NS_ERROR_NULL_POINTER : _to->Dispatch(event, flags); } \
NS_IMETHOD DispatchFromScript(nsIRunnable *event, uint32_t flags) override { return !_to ? NS_ERROR_NULL_POINTER : _to->DispatchFromScript(event, flags); } \
NS_IMETHOD DelayedDispatch(already_AddRefed<nsIRunnable> event, uint32_t delay) override { return !_to ? NS_ERROR_NULL_POINTER : _to->DelayedDispatch(event, delay); }

#if 0
/* Use the code below as a template for the implementation class for this interface. */

/* Header file */
class nsEventTarget : public nsIEventTarget
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIEVENTTARGET

nsEventTarget();

private:
~nsEventTarget();

protected:
/* additional members */
};

/* Implementation file */
NS_IMPL_ISUPPORTS(nsEventTarget, nsIEventTarget)

nsEventTarget::nsEventTarget()
{
/* member initializers and constructor code */
}

nsEventTarget::~nsEventTarget()
{
/* destructor code */
}

/* boolean isOnCurrentThread (); */
NS_IMETHODIMP nsEventTarget::IsOnCurrentThread(bool *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}

/* [binaryname(Dispatch),noscript] void dispatchFromC (in alreadyAddRefed_nsIRunnable event, in unsigned long flags); */
NS_IMETHODIMP nsEventTarget::Dispatch(already_AddRefed<nsIRunnable> event, uint32_t flags)
{
return NS_ERROR_NOT_IMPLEMENTED;
}

/* [binaryname(DispatchFromScript)] void dispatch (in nsIRunnable event, in unsigned long flags); */
NS_IMETHODIMP nsEventTarget::DispatchFromScript(nsIRunnable *event, uint32_t flags)
{
return NS_ERROR_NOT_IMPLEMENTED;
}

/* [noscript] void delayedDispatch (in alreadyAddRefed_nsIRunnable event, in unsigned long delay); */
NS_IMETHODIMP nsEventTarget::DelayedDispatch(already_AddRefed<nsIRunnable> event, uint32_t delay)
{
return NS_ERROR_NOT_IMPLEMENTED;
}

/* End of implementation class template. */
#endif

// convenient aliases:
#define NS_DISPATCH_NORMAL nsIEventTarget::DISPATCH_NORMAL
#define NS_DISPATCH_SYNC nsIEventTarget::DISPATCH_SYNC
#define NS_DISPATCH_AT_END nsIEventTarget::DISPATCH_AT_END

#endif /* __gen_nsIEventTarget_h__ */

nsIEventTarget.idl

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "nsISupports.idl"
#include "nsIRunnable.idl"
%{C++
#include "nsCOMPtr.h"
#include "mozilla/AlreadyAddRefed.h"
%}

native alreadyAddRefed_nsIRunnable(already_AddRefed<nsIRunnable>);

[scriptable, uuid(88145945-3278-424e-9f37-d874cbdd9f6f)]
interface nsIEventTarget : nsISupports
{
/* until we can get rid of all uses, keep the non-alreadyAddRefed<> version */
%{C++
nsresult Dispatch(nsIRunnable* aEvent, uint32_t aFlags) {
return Dispatch(nsCOMPtr<nsIRunnable>(aEvent).forget(), aFlags);
}
%}

/**
* This flag specifies the default mode of event dispatch, whereby the event
* is simply queued for later processing. When this flag is specified,
* dispatch returns immediately after the event is queued.
*/
const unsigned long DISPATCH_NORMAL = 0;

/**
* This flag specifies the synchronous mode of event dispatch, in which the
* dispatch method does not return until the event has been processed.
*
* NOTE: passing this flag to dispatch may have the side-effect of causing
* other events on the current thread to be processed while waiting for the
* given event to be processed.
*/
const unsigned long DISPATCH_SYNC = 1;

/**
* This flag specifies that the dispatch is occurring from a running event
* that was dispatched to the same event target, and that event is about to
* finish.
*
* A thread pool can use this as an optimization hint to not spin up
* another thread, since the current thread is about to become idle.
*
* These events are always async.
*/
const unsigned long DISPATCH_AT_END = 2;

/**
* Check to see if this event target is associated with the current thread.
*
* @returns
* A boolean value that if "true" indicates that events dispatched to this
* event target will run on the current thread (i.e., the thread calling
* this method).
*/
boolean isOnCurrentThread();

/**
* Dispatch an event to this event target. This function may be called from
* any thread, and it may be called re-entrantly.
*
* @param event
* The alreadyAddRefed<> event to dispatch.
* NOTE that the event will be leaked if it fails to dispatch.
* @param flags
* The flags modifying event dispatch. The flags are described in detail
* below.
*
* @throws NS_ERROR_INVALID_ARG
* Indicates that event is null.
* @throws NS_ERROR_UNEXPECTED
* Indicates that the thread is shutting down and has finished processing
* events, so this event would never run and has not been dispatched.
*/
[noscript, binaryname(Dispatch)] void dispatchFromC(in alreadyAddRefed_nsIRunnable event, in unsigned long flags);
/**
* Version of Dispatch to expose to JS, which doesn't require an alreadyAddRefed<>
* (it will be converted to that internally)
*
* @param event
* The (raw) event to dispatch.
* @param flags
* The flags modifying event dispatch. The flags are described in detail
* below.
*
* @throws NS_ERROR_INVALID_ARG
* Indicates that event is null.
* @throws NS_ERROR_UNEXPECTED
* Indicates that the thread is shutting down and has finished processing
* events, so this event would never run and has not been dispatched.
*/
[binaryname(DispatchFromScript)] void dispatch(in nsIRunnable event, in unsigned long flags);
/**
* Dispatch an event to this event target, but do not run it before delay
* milliseconds have passed. This function may be called from any thread.
*
* @param event
* The alreadyAddrefed<> event to dispatch.
* @param delay
* The delay (in ms) before running the event. If event does not rise to
* the top of the event queue before the delay has passed, it will be set
* aside to execute once the delay has passed. Otherwise, it will be
* executed immediately.
*
* @throws NS_ERROR_INVALID_ARG
* Indicates that event is null.
* @throws NS_ERROR_UNEXPECTED
* Indicates that the thread is shutting down and has finished processing
* events, so this event would never run and has not been dispatched, or
* that delay is zero.
*/
[noscript] void delayedDispatch(in alreadyAddRefed_nsIRunnable event, in unsigned long delay);
};

%{C++
// convenient aliases:
#define NS_DISPATCH_NORMAL nsIEventTarget::DISPATCH_NORMAL
#define NS_DISPATCH_SYNC nsIEventTarget::DISPATCH_SYNC
#define NS_DISPATCH_AT_END nsIEventTarget::DISPATCH_AT_END
%}

最佳答案

编译 .idl 文件后,相应的头文件与几个 c 文件一起生成。

所以在你的例子中,当你编译 nsIEventTarget.idl 时,nsIEventTarget.h 总是被重新生成。

因此您的更改正在消失。

构建时创建 IDL 文件的 COM 对象。 然后 MIDL 编译器解析此 IDL 以生成类型库(.tlb)、头文件(在您的情况下)和一些代理文件。“.tlb”再次为想要使用的应用程序提供服务生成“.tlb”的 COM 对象。

您不需要对 MIDL 编译器了解太多。 IDE(例如:visual studio)将负责所有这些操作。但是,如果您想了解更多信息,可以引用以下链接:

https://msdn.microsoft.com/en-us/library/windows/desktop/aa367300(v=vs.85).aspx

关于c++ - 为什么以及如何从接口(interface)定义语言 (IDL) 生成头文件,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43164207/

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