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c - 如何将使用顶点数组的 OpenGL 代码转换为使用顶点缓冲对象的代码?

转载 作者:太空宇宙 更新时间:2023-11-04 04:03:22 26 4
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这是我用 C 语言编写的 draw() 函数,使用顶点数组:

void draw(float x1, float x2, float y1, float y2)
{
glPushMatrix();

glScalef(1.0 / (x2 - x1), 1.0 / (y2 - y1), 1.0);
glTranslatef(-x1, -y1, 0.0);
glColor3f(1.0, 1.0, 1.0);

if( pts.size > 0 )
{
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 2, GL_FLOAT, 0, (float*)pts.data );
glDrawArrays( GL_LINE_STRIP, 0, pts.size / 2 );
glDisableClientState( GL_VERTEX_ARRAY );
}

glPopMatrix();
};

在调用 draw() 之前,ptsupdate() 函数中得到更新:

void update(double (* func)(double x), float x1, float x2, int N)
{
double x, dx = (double)1.0/(double)N;
vector_cleanup( &pts );
m = 0;
for(x = x1; x < x2; x += dx)
{
vector_resize( &pts, pts.size + 2 );
*(float*)vector_get( &pts, pts.size-2 ) = (float)x;
*(float*)vector_get( &pts, pts.size-1 ) = (float)func3(x);
m++;
}
}

我希望通过将此代码转换为使用 VBO,我的图形性能会有所提高。

编辑 func3() 可以是任何东西,例如sin(x) 或只是一些线性映射。我目前正在尝试做的就是找出我可以多快地绘制一堆点。

最佳答案

使用 GLEW对于扩展争论:

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>

typedef struct vector /*dynamic vector of void* pointers. This one is used only by the deflate compressor*/
{
void* data;
size_t size; /*in groups of bytes depending on type*/
size_t allocsize; /*in bytes*/
unsigned typesize; /*sizeof the type you store in data*/
} vector;

static unsigned vector_resize(vector* p, size_t size) /*returns 1 if success, 0 if failure ==> nothing done*/
{
if(size * p->typesize > p->allocsize)
{
size_t newsize = size * p->typesize * 2;
void* data = realloc(p->data, newsize);
if(data)
{
p->allocsize = newsize;
p->data = data;
p->size = size;
}
else return 0;
}
else p->size = size;
return 1;
}

static void vector_cleanup(void* p)
{
((vector*)p)->size = ((vector*)p)->allocsize = 0;
free(((vector*)p)->data);
((vector*)p)->data = NULL;
}

static void vector_init(vector* p, unsigned typesize)
{
p->data = NULL;
p->size = p->allocsize = 0;
p->typesize = typesize;
}

static void* vector_get(vector* p, size_t index)
{
return &((char*)p->data)[index * p->typesize];
}


/* function to calculate each data point */
float func(float x)
{
return (float)sin(x);
}

GLuint vbo = 0;
GLsizei vertcount = 0;
void update(float (* func)(float x), float x1, float x2, int N)
{
float x, dx = 1.0f/N;
vector pts;

vector_init( &pts, sizeof( float ) );
for(x = x1; x < x2; x += dx)
{
vector_resize( &pts, pts.size + 2 );
*(float*)vector_get( &pts, pts.size-2 ) = x;
*(float*)vector_get( &pts, pts.size-1 ) = func(x);
}

vertcount = (GLsizei)( pts.size / 2 );
glBindBuffer( GL_ARRAY_BUFFER, vbo );
glBufferData( GL_ARRAY_BUFFER, pts.size * pts.typesize, pts.data, GL_DYNAMIC_DRAW );
glBindBuffer( GL_ARRAY_BUFFER, 0 );

vector_cleanup( &pts );
}

/* plotting function - very slow */
void draw(float x1, float x2, float y1, float y2)
{
glPushMatrix();

glScalef( 1.0f / (x2 - x1), 1.0f / (y2 - y1), 1.0f );
glTranslatef( -x1, -y1, 0.0f );
glColor3f( 1.0f, 1.0f, 1.0f );

glBindBuffer( GL_ARRAY_BUFFER, vbo );
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 2, GL_FLOAT, 0, 0 );
glDrawArrays( GL_LINE_STRIP, 0, vertcount );
glDisableClientState( GL_VERTEX_ARRAY );
glBindBuffer( GL_ARRAY_BUFFER, 0 );

glPopMatrix();
};

/* Redrawing func */
float xmin = -10, xmax = 10, ymin = -5, ymax = 5;
void redraw(void)
{
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

// -x, +x, -y, +y, number points
draw(xmin, xmax, ymin, ymax);

glutSwapBuffers();
};

/* Idle proc. Redisplays, if called. */
int nPoints = 3000;
void idle(void)
{
// shift 'xmin' & 'xmax' by one.
xmin++;
xmax++;

update(func, xmin, xmax, nPoints);

glutPostRedisplay();
};

/* Key press processing */
void key(unsigned char c, int x, int y)
{
if(c == 27) exit(0);
};

/* Window reashape */
void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 1, 0, 1, -1, 1);
glMatrixMode(GL_MODELVIEW);
};

/* Main function */
int main(int argc, char **argv)
{
GLenum err;

glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow("Graph plotter");
glutReshapeWindow(1024, 800);

// init GLEW and output some GL info
err = glewInit();
printf("GL_VERSION : %s\n", glGetString(GL_VERSION) );
printf("GL_VENDOR : %s\n", glGetString(GL_VENDOR) );
printf("GL_RENDERER : %s\n", glGetString(GL_RENDERER) );
if( GLEW_OK != err )
{
printf("glewInit failed: %s", glewGetErrorString(err));
return EXIT_FAILURE;
}

if( !glewIsSupported("GL_VERSION_1_5") )
{
printf("OpenGL version 1.5 or greater required.\n");
return EXIT_FAILURE;
}

glGenBuffers( 1, &vbo );

/* Register GLUT callbacks. */
glutDisplayFunc(redraw);
glutKeyboardFunc(key);
glutReshapeFunc(reshape);
glutIdleFunc(idle);

/* Init the GL state */
glLineWidth(2.0);

/* Main loop */
glutMainLoop();
return 0;
}

关于c - 如何将使用顶点数组的 OpenGL 代码转换为使用顶点缓冲对象的代码?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/9193762/

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