- android - 多次调用 OnPrimaryClipChangedListener
- android - 无法更新 RecyclerView 中的 TextView 字段
- android.database.CursorIndexOutOfBoundsException : Index 0 requested, 光标大小为 0
- android - 使用 AppCompat 时,我们是否需要明确指定其 UI 组件(Spinner、EditText)颜色
所以我尝试使用 pygame 在 python 中创建一个更具交互性的 mastermind 游戏版本。基本上,CPU 将生成一个随机的元组列表(长度为 4),其中每个元组代表一个 RGB 组合(例如 [(255,0,0), (135,6,79), (45,67,18), (12,90,235,4)])。该程序将允许用户从 3x3 颜色网格中选择 4 种颜色。如果选项与 CPU 生成的选项匹配,则用户获胜。
我尝试遍历每个用坐标 (x,y) 区分的案例,其中我尝试将元组附加到 guess_list。然而,我得到的是包含 4 个相同元组的列表(例如 [(255,0,0), (255,0,0), (255,0,0), (255,0,0)])。另外,我想处理用户点击彩色方 block 之外的区域(黑色区域)的情况
#main game loop
execute = True
while execute:
game_screen.fill(black) #black background
#display the rectangles. args: ((screen where the object is to be displayed), (color), (position(x,y)), (dimensions))
pygame.draw.rect(game_screen, red, ((1/7)*screen_width, (screen_height//2) - 80, 40, 40))
pygame.draw.rect(game_screen, green, ((3/7)*screen_width - 80, (screen_height//2) - 80, 40, 40))
pygame.draw.rect(game_screen, blue, ((5/7)*screen_width - 160, (screen_height//2) - 80, 40, 40))
pygame.draw.rect(game_screen, yellow, ((1/7)*screen_width, (screen_height//2), 40, 40))
pygame.draw.rect(game_screen, orange, ((3/7)*screen_width - 80, (screen_height//2), 40, 40))
pygame.draw.rect(game_screen, purple, ((5/7)*screen_width - 160, (screen_height//2), 40, 40))
pygame.draw.rect(game_screen, maroon, ((1/7)*screen_width, (screen_height//2) + 80, 40, 40))
pygame.draw.rect(game_screen, pink, ((3/7)*screen_width - 80, (screen_height//2) + 80, 40, 40))
pygame.draw.rect(game_screen, brown, ((5/7)*screen_width - 160, (screen_height//2) + 80, 40, 40))
#event block
for event in pygame.event.get(): #loop through user events i.e. keyboard, mouse
if event.type == pygame.QUIT: #exit button
execute = False
if event.type == pygame.MOUSEBUTTONDOWN:
i = 1
while i <= 12: #gets inputs 12 times
black_count = 0
white_count = 0
guess_list = []
x_mouse, y_mouse = pygame.mouse.get_pos()
for clicks in range(5): #gets clicks 4 times
if 80 <= x_mouse <= 120 and 235 <= y_mouse <= 275:
guess_list.append(red)
elif 160 <= x_mouse <= 200 and 235 <= y_mouse <= 275:
guess_list.append(green)
elif 240 <= x_mouse <= 280 and 235 <= y_mouse <= 275:
guess_list.append(blue)
elif 80 <= x_mouse <= 120 and 315 <= y_mouse <= 365:
guess_list.append(yellow)
elif 160 <= x_mouse <= 200 and 315 <= y_mouse <= 365:
guess_list.append(orange)
elif 240 <= x_mouse <= 280 and 315 <= y_mouse <= 365:
guess_list.append(purple)
elif 80 <= x_mouse <= 120 and 395 <= y_mouse <= 435:
guess_list.append(maroon)
elif 160 <= x_mouse <= 200 and 395 <= y_mouse <= 435:
guess_list.append(pink)
elif 240 <= x_mouse <= 280 and 395 <= y_mouse <= 435:
guess_list.append(brown)
else: #clicks outside the squares
print("Only click on the colored squares!!") #this loops 48 times (fix ASAP)
#scoring block i.e. for updating black_count, white_count (code ASAP)
i += 1
print(guess_list)
pygame.display.update()
clock.tick(40) #sets fps
pygame.quit()
最佳答案
您的游戏循环运行,因此当玩家点击某处时,您必须跟踪它是否处于您的游戏状态。游戏状态可以是任何东西,从复杂的对象图到简单的变量。
你只需要记住,当事情随着时间的推移发生(比如玩家多次点击)时,你必须以某种方式跟踪它。
这是我一起破解的一个简单示例。你会明白的。注意评论。
import pygame
import random
def main():
# first, we create a simple list of the possible colors
# pygame has a big internal list of predefined colors we
# can use, like 'blue' or 'lightgrey' etc
# also note that we can easily extend our game by adding
# other colors; and we don't have to touch any other code
# since we use lists and loop over them to draw the game
# and handle inputs. No big if/else monsters
colors = ['blue', 'red', 'green', 'yellow', 'white']
# next, we create a list of rects that represent the part
# of the screen where the user can click to select a color.
# the first one is located at (10, 10), and each rect has a
# size of (32, 32), with a gab of 10 between them
# We use pygame's Rect class so we don't have to do the math
# ourself
rects = {}
x, y = 10, 10
for color in colors:
rects[color] = pygame.Rect(x, y, 32, 32)
x += 32 + 10
# since your game runs in a loop, we have to store the choices
# of the player somewhere. We create a list of the colors the
# user picked this turn, and list of where we store the picks
# of previous turns.
picked = []
history = []
# pick the solution the player has to guess
solution = colors[:]
random.shuffle(solution)
solution = solution[:4]
# let's print the solution so we can cheat :-)
print(solution)
pygame.init()
screen = pygame.display.set_mode((800, 600))
while True:
## EVENT HANDLING
events = pygame.event.get()
for e in events:
if e.type == pygame.QUIT:
return
if e.type == pygame.MOUSEBUTTONDOWN:
# the use clicked somewhere, so here we decide what happens
# first, check if a color was clicked. Since we have the list
# of rects, it's quite easy.
# we make use of the collidepoint function of the Rect class
# which will return True of the coordinate is inside the Rect
clicked_list = [color for color in rects if rects[color].collidepoint(e.pos)]
if clicked_list:
# the expression above returned a list, and
# the clicked color is the first and only element
color = clicked_list[0]
# so the user clicked a color button
# now add the color to the list of clicked buttons
# we don't allow duplicates
if not color in picked:
picked.append(color)
# that's it. We don't need to do anything more
# here in this event handling part
## DRAWING
screen.fill((50, 50, 50))
# draw the buttons
for color in rects:
pygame.draw.rect(screen, pygame.Color(color), rects[color])
# draw the history
# again, 32 is the size of the buttons, and 10 is the gap between tem
# feel free to use constants and/or extract a function for drawing
# instead of using magic numbers.
x, y = 300, 500 - 32 - 10
for turn in history:
for color in turn:
pygame.draw.rect(screen, pygame.Color(color), (x, y, 32, 32))
x += 32 + 10
y -= 32 + 10
x = 300
# draw what the player picked
x, y = 300, 500
for color in picked:
pygame.draw.rect(screen, pygame.Color(color), (x, y, 32, 32))
x += 32 + 10
pygame.display.flip()
## GAME LOGIC
# check if the player has picked 4 colors
if len(picked) == 4:
# check if the player has won
# this works because picked and solution are
# simple lists of strings
if picked == solution:
print("WIN!")
return
# move the picked colors to the history list
history.append(picked)
picked = []
if __name__ == '__main__':
main()
关于python - 如何将鼠标按钮选择存储在列表中?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58446395/
我正在处理一组标记为 160 个组的 173k 点。我想通过合并最接近的(到 9 或 10 个组)来减少组/集群的数量。我搜索过 sklearn 或类似的库,但没有成功。 我猜它只是通过 knn 聚类
我有一个扁平数字列表,这些数字逻辑上以 3 为一组,其中每个三元组是 (number, __ignored, flag[0 or 1]),例如: [7,56,1, 8,0,0, 2,0,0, 6,1,
我正在使用 pipenv 来管理我的包。我想编写一个 python 脚本来调用另一个使用不同虚拟环境(VE)的 python 脚本。 如何运行使用 VE1 的 python 脚本 1 并调用另一个 p
假设我有一个文件 script.py 位于 path = "foo/bar/script.py"。我正在寻找一种在 Python 中通过函数 execute_script() 从我的主要 Python
这听起来像是谜语或笑话,但实际上我还没有找到这个问题的答案。 问题到底是什么? 我想运行 2 个脚本。在第一个脚本中,我调用另一个脚本,但我希望它们继续并行,而不是在两个单独的线程中。主要是我不希望第
我有一个带有 python 2.5.5 的软件。我想发送一个命令,该命令将在 python 2.7.5 中启动一个脚本,然后继续执行该脚本。 我试过用 #!python2.7.5 和http://re
我在 python 命令行(使用 python 2.7)中,并尝试运行 Python 脚本。我的操作系统是 Windows 7。我已将我的目录设置为包含我所有脚本的文件夹,使用: os.chdir("
剧透:部分解决(见最后)。 以下是使用 Python 嵌入的代码示例: #include int main(int argc, char** argv) { Py_SetPythonHome
假设我有以下列表,对应于及时的股票价格: prices = [1, 3, 7, 10, 9, 8, 5, 3, 6, 8, 12, 9, 6, 10, 13, 8, 4, 11] 我想确定以下总体上最
所以我试图在选择某个单选按钮时更改此框架的背景。 我的框架位于一个类中,并且单选按钮的功能位于该类之外。 (这样我就可以在所有其他框架上调用它们。) 问题是每当我选择单选按钮时都会出现以下错误: co
我正在尝试将字符串与 python 中的正则表达式进行比较,如下所示, #!/usr/bin/env python3 import re str1 = "Expecting property name
考虑以下原型(prototype) Boost.Python 模块,该模块从单独的 C++ 头文件中引入类“D”。 /* file: a/b.cpp */ BOOST_PYTHON_MODULE(c)
如何编写一个程序来“识别函数调用的行号?” python 检查模块提供了定位行号的选项,但是, def di(): return inspect.currentframe().f_back.f_l
我已经使用 macports 安装了 Python 2.7,并且由于我的 $PATH 变量,这就是我输入 $ python 时得到的变量。然而,virtualenv 默认使用 Python 2.6,除
我只想问如何加快 python 上的 re.search 速度。 我有一个很长的字符串行,长度为 176861(即带有一些符号的字母数字字符),我使用此函数测试了该行以进行研究: def getExe
list1= [u'%app%%General%%Council%', u'%people%', u'%people%%Regional%%Council%%Mandate%', u'%ppp%%Ge
这个问题在这里已经有了答案: Is it Pythonic to use list comprehensions for just side effects? (7 个答案) 关闭 4 个月前。 告
我想用 Python 将两个列表组合成一个列表,方法如下: a = [1,1,1,2,2,2,3,3,3,3] b= ["Sun", "is", "bright", "June","and" ,"Ju
我正在运行带有最新 Boost 发行版 (1.55.0) 的 Mac OS X 10.8.4 (Darwin 12.4.0)。我正在按照说明 here构建包含在我的发行版中的教程 Boost-Pyth
学习 Python,我正在尝试制作一个没有任何第 3 方库的网络抓取工具,这样过程对我来说并没有简化,而且我知道我在做什么。我浏览了一些在线资源,但所有这些都让我对某些事情感到困惑。 html 看起来
我是一名优秀的程序员,十分优秀!