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c++ - 对 FCGI 概念感到困惑

转载 作者:太空宇宙 更新时间:2023-11-04 03:58:27 26 4
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我目前正在尝试实现一个在 Linux 上运行的小型 FastCGI 多线程应用程序。我使用来自 fastcgi.com 的库.现在我不确定我是否真的理解 web 服务器和我的应用程序之间的 FCGI 通信是如何工作的概念。

首先,我在我的应用程序中创建了一个新套接字。我返回文件描述符。

int socketIn = 0;
struct sockaddr_un local;
int length = 0;
int value = 1;

memset(&local, 0, sizeof(local));

local.sun_family = AF_UNIX;

strcpy(local.sun_path, socketPath);

length = strlen(local.sun_path) + sizeof(local.sun_family);

/* delete old unix socket */
if(-1 == unlink(socketPath))
{
switch (errno)
{
case ENOENT:
{
}break;

default:
{
printf("\n[Error]\tCould not remove old socket.");
return -1;
}
}
}

/* create new socket */
if (-1 == (socketIn = socket(AF_UNIX, SOCK_STREAM, 0)))
{
printf("\n[Error]\tCould not create socket.");
return -2;
}

/* bind socket */
if (-1 == bind(socketIn, (struct sockaddr *)&local, length))
{
printf("\n[Error]\tCould not bind socket.");
return -4;
}

return socketIn;

之后我初始化 FCGI 库:FCGX_Init();

现在我开始创建我的线程:

#define THREAD_COUNT 2

static int counts[THREAD_COUNT];

struct thread_data{
int thread_id;
int fcgiSocket;
};

struct thread_data thread_data_array[THREAD_COUNT];

int main(int argc, char** argv)
{
int i;
pthread_t id[THREAD_COUNT];
for (i = 1; i < THREAD_COUNT; i++)
{
thread_data_array[i].thread_id = i;
thread_data_array[i].fcgiSocket = fcgi.fcgiSocket;
pthread_create(&id[i], NULL, doit, &thread_data_array[i]);
}

thread_data_array[0].thread_id = 0;
thread_data_array[0].fcgiSocket = fcgi.fcgiSocket;

doit((void *)&thread_data_array[0]);

return 0;
}

最后是我的线程代码:

static void *doit(void *a)
{
struct thread_data *my_data;
my_data = (struct thread_data *) a;
int rc, i;
pid_t pid = getpid();
FCGX_Request request;
char *server_name;

FCGX_InitRequest(&request, my_data->fcgiSocket, 0);

for (;;)
{
static pthread_mutex_t accept_mutex = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t counts_mutex = PTHREAD_MUTEX_INITIALIZER;

/* Some platforms require accept() serialization, some don't.. */
pthread_mutex_lock(&accept_mutex);
rc = FCGX_Accept_r(&request);
pthread_mutex_unlock(&accept_mutex);

if (rc < 0)
break;

server_name = FCGX_GetParam("SERVER_NAME", request.envp);

FCGX_FPrintF(request.out,
"Content-type: text/html\r\n"
"\r\n"
"<title>FastCGI Hello! (multi-threaded C, fcgiapp library)</title>"
"<h1>FastCGI Hello! (multi-threaded C, fcgiapp library)</h1>"
"Thread %d, Process %ld<p>"
"Request counts for %d threads running on host <i>%s</i><p><code>",
my_data->thread_id, pid, THREAD_COUNT, server_name ? server_name : "?");

pthread_mutex_lock(&counts_mutex);
++counts[my_data->thread_id];
for (i = 0; i < THREAD_COUNT; i++)
FCGX_FPrintF(request.out, "%5d " , counts[i]);
pthread_mutex_unlock(&counts_mutex);

FCGX_Finish_r(&request);
}

return NULL;
}

现在我担心我使用的套接字。 3 个线程都将写入同一个套接字。使用多线程 FCGI 应用程序是否有其他或更好的方法来解决这个问题?

最佳答案

我正在回复旧帖子,但也许其他人可以从中受益。

"Now I'm worried about the socket I use. The 3 threads will all write to the same socket."

不用担心!

根据Fast CGI规范,每个请求都有关联的ID,当线程将响应写回socket时,它会关联其服务的请求的ID。因此,即使线程以不同的顺序写入,Web 服务器也知道哪个响应是针对哪个请求的。规范在这里-

http://www.fastcgi.com/drupal/node/6?q=node/22

并且只要消息的大小小于 PIPE_BUF,就保证对套接字的写入是原子的。并且 libfcgi 将写入大小限制为 PIPE_BUF。您可以在以下文件中查看 -

http://www.fastcgi.com/mod_fastcgi/mod_fastcgi.h

#define FCGI_MAX_MSG_LEN  PIPE_BUF

希望这个解释能解开疑惑!

关于c++ - 对 FCGI 概念感到困惑,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14211689/

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