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与删除 bst 函数中的指针混淆

转载 作者:太空宇宙 更新时间:2023-11-04 03:49:44 25 4
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这是我的代码。它应该删除 BST 的子树,“buscar”函数是搜索函数,然后它传递给“eliminar”正确的指针,然后我对指针感到困惑。我应该 free(*arbol) 还是 free(arbol)

struct s_nodo
{
struct s_nodo * der;
struct s_nodo * izq;
int valor;
};
typedef struct s_nodo * t_nodo;

void buscar (t_nodo * arbol,int num)
{
if(*arbol != NULL)
{
if((*arbol)->valor == num)
eliminar(arbol);
else
{
if((*arbol)->valor > num)
buscar(&(*arbol)->izq,num);
else if((*arbol)->valor < num)
buscar(&(*arbol)->der,num);
}
}
else
{
return;
}
}

void eliminar (t_nodo * arbol)
{
if(*arbol != NULL)
{
eliminar(&(*arbol)->izq);
eliminar(&(*arbol)->der);
free(*arbol); //problematic line
*arbol = NULL;
}
}

最佳答案

您的代码适用于 free(*arbol) . SSCCE ( Short, Self-Contained, Correct Example ) 证明了这一点:

#include <stdio.h>
#include <stdlib.h>

struct s_nodo
{
struct s_nodo *der;
struct s_nodo *izq;
int valor;
};
typedef struct s_nodo *t_nodo;

static void eliminar(t_nodo *arbol)
{
if (*arbol != NULL)
{
eliminar(&(*arbol)->izq);
eliminar(&(*arbol)->der);
free(*arbol); //problematic line
*arbol = NULL;
}
}

static void buscar(t_nodo *arbol, int num)
{
if (*arbol != NULL)
{
if ((*arbol)->valor == num)
eliminar(arbol);
else
{
if ((*arbol)->valor > num)
buscar(&(*arbol)->izq, num);
else if ((*arbol)->valor < num)
buscar(&(*arbol)->der, num);
}
}
}

static void p_inorder(t_nodo node)
{
if (node != 0)
{
p_inorder(node->izq);
printf(" %d", node->valor);
p_inorder(node->der);
}
}

static void print(char *tag, t_nodo root)
{
printf("%s: ", tag);
p_inorder(root);
putchar('\n');
}

int main(void)
{
t_nodo left = malloc(sizeof(*left));
left->valor = 3;
left->izq = 0;
left->der = 0;
t_nodo right = malloc(sizeof(*right));
right->valor = 6;
right->izq = 0;
right->der = 0;
t_nodo root = malloc(sizeof(*root));
root->valor = 5;
root->izq = left;
root->der = right;

print("Before", root);
buscar(&root, 3);
print("After", root);
free(right);
free(root);
return 0;
}

在带有 valgrind 的 Ubuntu 13.10 上运行时,您会得到一份干净的健康证明。

==6217== Memcheck, a memory error detector
==6217== Copyright (C) 2002-2012, and GNU GPL'd, by Julian Seward et al.
==6217== Using Valgrind-3.8.1 and LibVEX; rerun with -h for copyright info
==6217== Command: ./bst3
==6217==
Before: 3 5 6
After: 5 6
==6217==
==6217== HEAP SUMMARY:
==6217== in use at exit: 0 bytes in 0 blocks
==6217== total heap usage: 3 allocs, 3 frees, 72 bytes allocated
==6217==
==6217== All heap blocks were freed -- no leaks are possible
==6217==
==6217== For counts of detected and suppressed errors, rerun with: -v
==6217== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 2 from 2)

我还运行了删除值 5 的程序变体(并且没有明确释放 rightroot ); 'After' 树是空的并且 valgrind同样开心。


我也完全同意 comment通过 WhozCraigtypedef 中嵌入一个指针因为非不透明类型容易造成混淆——我会写:

typedef struct Node Node;

由于结构标记 namespace 与普通标识符 namespace 是分开的,因此永远不会写:

typedef struct Node *pNode;

想到FILE<stdio.h> ;你总是用FILE *到处;我会用 Node *我到处都传递了一个指向 Node 的指针, 和 Node **相关时。

另见 typedef pointers — a good idea?


What happens with free(arbol) because that works on my PC?

`valgrind` gets justifiably upset:

==6284== Memcheck, a memory error detector
==6284== Copyright (C) 2002-2012, and GNU GPL'd, by Julian Seward et al.
==6284== Using Valgrind-3.8.1 and LibVEX; rerun with -h for copyright info
==6284== Command: ./bst3
==6284==
Before: 3 5 6
==6284== Invalid free() / delete / delete[] / realloc()
==6284== at 0x4C2B60C: free (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==6284== by 0x400C23: eliminar (bst3.c:18)
==6284== by 0x400636: main (bst3.c:28)
==6284== Address 0x51fc108 is 8 bytes inside a block of size 24 alloc'd
==6284== at 0x4C2A2DB: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==6284== by 0x4005D5: main (bst3.c:66)
==6284==
==6284== Invalid write of size 8
==6284== at 0x4011BB: eliminar (bst3.c:19)
==6284== by 0x400636: main (bst3.c:28)
==6284== Address 0x51fc100 is 0 bytes inside a block of size 24 free'd
==6284== at 0x4C2B60C: free (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==6284== by 0x4011BA: eliminar (bst3.c:18)
==6284== by 0x400636: main (bst3.c:28)
==6284==
==6284== Invalid free() / delete / delete[] / realloc()
==6284== at 0x4C2B60C: free (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==6284== by 0x4011CA: eliminar (bst3.c:18)
==6284== by 0x400636: main (bst3.c:28)
==6284== Address 0x7fefffda0 is on thread 1's stack
==6284==
After:
==6284==
==6284== HEAP SUMMARY:
==6284== in use at exit: 48 bytes in 2 blocks
==6284== total heap usage: 3 allocs, 3 frees, 72 bytes allocated
==6284==
==6284== LEAK SUMMARY:
==6284== definitely lost: 48 bytes in 2 blocks
==6284== indirectly lost: 0 bytes in 0 blocks
==6284== possibly lost: 0 bytes in 0 blocks
==6284== still reachable: 0 bytes in 0 blocks
==6284== suppressed: 0 bytes in 0 blocks
==6284== Rerun with --leak-check=full to see details of leaked memory
==6284==
==6284== For counts of detected and suppressed errors, rerun with: -v
==6284== ERROR SUMMARY: 3 errors from 3 contexts (suppressed: 2 from 2)

这是我测试的第二个案例:main() 的尾部是:

    print("Before", root);
buscar(&root, 5);
print("After", root);
return 0;
}

关于与删除 bst 函数中的指针混淆,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21706071/

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