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c - 我的交叉编译 makefile 有什么问题?

转载 作者:太空宇宙 更新时间:2023-11-04 03:17:51 24 4
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我已经花了几天时间尝试在我的 Windows 机器上交叉编译一个 c 程序。代码在我的 linux 机器上运行良好,但我在尝试在该机器上交叉编译它时遇到了太多错误。现在我正在使用 Cygwin 和 Mingw32。

    CC = x86_64-w64-mingw32-gcc
CFLAGS = -Wall -O2 -lmingw32 -lGL -lGLU -lm -lSDL_image -lfftw3 -lftdi1
-mwindows `sdl-config --cflags --libs`

OBJECTS = main.o fft.o draw.o table.o serial.o

main : $(OBJECTS)
$(CC) $(CFLAGS) $(OBJECTS) -o main

%.o : %.c
$(CC) $(CFLAGS) -c $<

clean:
@echo Cleaning up...
rm -fr *.o main
@echo Done.

这是我的 makefile 在将其编辑为我认为交叉编译它所需的内容后的样子。但是我收到许多 undefined reference 错误。我意识到这个问题与我在 SO 上查看过的其他几个问题非常相似,但我似乎找不到我的错误。

 $ make
x86_64-w64-mingw32-gcc -Wall -O2 -lmingw32 -lGL -lGLU -lm -lSDL_image -
lfftw3 -lftdi1 -mwindows `sdl-config --cflags --libs` -c main.c
x86_64-w64-mingw32-gcc -Wall -O2 -lmingw32 -lGL -lGLU -lm -lSDL_image -
lfftw3 -lftdi1 -mwindows `sdl-config --cflags --libs` -c fft.c
x86_64-w64-mingw32-gcc -Wall -O2 -lmingw32 -lGL -lGLU -lm -lSDL_image -
lfftw3 -lftdi1 -mwindows `sdl-config --cflags --libs` -c draw.c
x86_64-w64-mingw32-gcc -Wall -O2 -lmingw32 -lGL -lGLU -lm -lSDL_image -
lfftw3 -lftdi1 -mwindows `sdl-config --cflags --libs` -c table.c
x86_64-w64-mingw32-gcc -Wall -O2 -lmingw32 -lGL -lGLU -lm -lSDL_image -
lfftw3 -
lftdi1 -mwindows `sdl-config --cflags --libs` -c serial.c
x86_64-w64-mingw32-gcc -Wall -O2 -lmingw32 -lGL -lGLU -lm -lSDL_image -
lfftw3 -
lftdi1 -mwindows `sdl-config --cflags --libs` main.o fft.o draw.o table.o
serial.o -o main
/usr/x86_64-w64-mingw32/sys-root/mingw/lib/../lib/libmingw32.a(lib64_libmingw32_a-crt0_c.o): In function `main':
/usr/src/debug/mingw64-x86_64-runtime-5.0.3-1/crt/crt0_c.c:18: undefined reference to `WinMain'
fft.o:fft.c:(.text+0xa): undefined reference to `fftw_malloc'
fft.o:fft.c:(.text+0x1b): undefined reference to `fftw_malloc'
fft.o:fft.c:(.text+0x2c): undefined reference to `fftw_malloc'
fft.o:fft.c:(.text+0x4d): undefined reference to `fftw_plan_dft_r2c_1d'
fft.o:fft.c:(.text+0x73d): undefined reference to `fftw_execute'
draw.o:draw.c:(.text+0xb): undefined reference to `__imp_glShadeModel'
draw.o:draw.c:(.text+0x1e): undefined reference to `__imp_glClearColor'
draw.o:draw.c:(.text+0x43): undefined reference to `gluOrtho2D'
draw.o:draw.c:(.text+0x4e): undefined reference to `__imp_glDisable'
draw.o:draw.c:(.text+0x5e): undefined reference to `__imp_glEnable'
draw.o:draw.c:(.text+0x82): undefined reference to `__imp_glViewport'
draw.o:draw.c:(.text+0x8e): undefined reference to `__imp_glMatrixMode'
draw.o:draw.c:(.text+0x97): undefined reference to `__imp_glLoadIdentity'
draw.o:draw.c:(.text+0xbe): undefined reference to `gluOrtho2D'
draw.o:draw.c:(.text+0xeb): undefined reference to `SDL_Init'
draw.o:draw.c:(.text+0xf4): undefined reference to `SDL_GetVideoInfo'
draw.o:draw.c:(.text+0x11c): undefined reference to `SDL_GL_SetAttribute'
draw.o:draw.c:(.text+0x13a): undefined reference to `SDL_SetVideoMode'
draw.o:draw.c:(.text+0x171): undefined reference to `SDL_GetError'
draw.o:draw.c:(.text+0x1a1): undefined reference to `SDL_GetError'
draw.o:draw.c:(.text+0x1d1): undefined reference to `SDL_GetError'
draw.o:draw.c:(.text+0x244): undefined reference to `__imp_glBegin'
draw.o:draw.c:(.text+0x24b): undefined reference to `__imp_glColor3ub'
draw.o:draw.c:(.text+0x252): undefined reference to `__imp_glVertex2f'
draw.o:draw.c:(.text+0x29f): undefined reference to `__imp_glEnd'
draw.o:draw.c:(.text+0x415): undefined reference to `__imp_glBegin'
draw.o:draw.c:(.text+0x42c): undefined reference to `__imp_glColor3ub'
draw.o:draw.c:(.text+0x447): undefined reference to `__imp_glVertex2f'
draw.o:draw.c:(.text+0x4ef): undefined reference to `__imp_glEnd'
draw.o:draw.c:(.text+0x55b): undefined reference to `__imp_glColor3ub'
draw.o:draw.c:(.text+0x574): undefined reference to `__imp_glBegin'
draw.o:draw.c:(.text+0x580): undefined reference to `__imp_glVertex2f'
draw.o:draw.c:(.text+0x5e4): undefined reference to `__imp_glEnd'
draw.o:draw.c:(.text+0x602): undefined reference to `__imp_glColor3ub'
draw.o:draw.c:(.text+0x638): undefined reference to `__imp_glBegin'
draw.o:draw.c:(.text+0x648): undefined reference to `__imp_glColor3ub'
draw.o:draw.c:(.text+0x664): undefined reference to `__imp_glVertex2f'
draw.o:draw.c:(.text+0x6b8): undefined reference to `__imp_glEnd'
draw.o:draw.c:(.text+0x6e8): undefined reference to `__imp_glBegin'
draw.o:draw.c:(.text+0x6fb): undefined reference to `__imp_glColor3ub'
draw.o:draw.c:(.text+0x717): undefined reference to `__imp_glVertex2f'
draw.o:draw.c:(.text+0x76b): undefined reference to `__imp_glEnd'
draw.o:draw.c:(.text+0x7b5): undefined reference to `__imp_glBegin'
draw.o:draw.c:(.text+0x80d): undefined reference to `__imp_glColor3ub'
draw.o:draw.c:(.text+0x814): undefined reference to `__imp_glVertex2f'
draw.o:draw.c:(.text+0x935): undefined reference to `__imp_glEnd'
draw.o:draw.c:(.text+0xa00): undefined reference to `__imp_glBegin'
draw.o:draw.c:(.text+0xa07): undefined reference to `__imp_glColor3ub'
draw.o:draw.c:(.text+0xa0e): undefined reference to `__imp_glVertex2f'
draw.o:draw.c:(.text+0xb0b): undefined reference to `__imp_glEnd'
draw.o:draw.c:(.text+0xc09): undefined reference to `__imp_glBegin'
draw.o:draw.c:(.text+0xc10): undefined reference to `__imp_glColor3ub'
draw.o:draw.c:(.text+0xc19): undefined reference to `__imp_glVertex2f'
draw.o:draw.c:(.text+0xc20): undefined reference to `__imp_glEnd'
draw.o:draw.c:(.text+0xea7): undefined reference to `__imp_glClear'
draw.o:draw.c:(.text+0xeb2): undefined reference to `__imp_glMatrixMode'
draw.o:draw.c:(.text+0xeb8): undefined reference to `__imp_glLoadIdentity'
draw.o:draw.c:(.text+0xec7): undefined reference to `__imp_glTranslatef'
draw.o:draw.c:(.text+0xf48): undefined reference to `__imp_glBegin'
draw.o:draw.c:(.text+0xf72): undefined reference to `__imp_glColor3ub'
draw.o:draw.c:(.text+0xf8f): undefined reference to `__imp_glVertex2f'
draw.o:draw.c:(.text+0xfba): undefined reference to `__imp_glEnd'
draw.o:draw.c:(.text+0x1089): undefined reference to `SDL_GL_SwapBuffers'
draw.o:draw.c:(.text+0x10c3): undefined reference to `__imp_glColor3ub'
draw.o:draw.c:(.text+0x10d8): undefined reference to `SDL_GetKeyState'
draw.o:draw.c:(.text+0x133d): undefined reference to `SDL_WM_ToggleFullScreen'
draw.o:draw.c:(.text+0x1364): undefined reference to `SDL_PollEvent'
draw.o:draw.c:(.text+0x1385): undefined reference to `SDL_PollEvent'
draw.o:draw.c:(.text+0x13ab): undefined reference to `SDL_SetVideoMode'
draw.o:draw.c:(.text+0x13e1): undefined reference to `SDL_GetError'
serial.o:serial.c:(.text+0x11): undefined reference to `ftdi_init'
serial.o:serial.c:(.text+0x1f): undefined reference to `ftdi_set_interface'
serial.o:serial.c:(.text+0x32): undefined reference to `ftdi_usb_open'
serial.o:serial.c:(.text+0x45): undefined reference to `ftdi_set_baudrate'
serial.o:serial.c:(.text+0x94): undefined reference to `ftdi_get_error_string'
serial.o:serial.c:(.text+0xc7): undefined reference to `ftdi_get_error_string'
serial.o:serial.c:(.text+0x139): undefined reference to `ftdi_write_data'
serial.o:serial.c:(.text+0x233): undefined reference to `ftdi_write_data'
collect2: error: ld returned 1 exit status
make: *** [makefile:6: main] Error 1

最佳答案

当您在 Linux 中链接到 SO 时,例如使用 -lGL,您将直接链接共享对象 libGL.so

但是在 Windows 中,当您链接一个 DLL 时,您实际上是在链接一个静态库 libGL.a( native Windows 中的 libGL.lib),每个导入包含一个 thunk功能。

碰巧,链接器规则在共享库和静态库之间是不同的。使用链接器命令行中的顺序链接静态库。

TL;DR; 您必须将 -l* 放在链接器命令的末尾。此外,最好将 CFLAGSLDFLAGS 分开:

CC = x86_64-w64-mingw32-gcc
CFLAGS = -Wall -O2 `sdl-config --cflags`
LDFLAGS = -lmingw32 -lGL -lGLU -lm -lSDL_image -lfftw3 -lftdi1 -mwindows `sdl-config --libs`

OBJECTS = main.o fft.o draw.o table.o serial.o

main : $(OBJECTS)
$(CC) -o $@ $(CFLAGS) $(OBJECTS) $(LDFLAGS)

%.o : %.c
$(CC) $(CFLAGS) -c $<

关于WinMain的引用,那是因为你写了-mwindows:就是构建一个Windows应用程序,也就是以WinMain()开头的应用程序 而不是 main()。如果您想坚持使用 main(),您可以改用 -mconsole

关于c - 我的交叉编译 makefile 有什么问题?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49639796/

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