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c - 尺寸过大时 VBO + glBufferData 崩溃

转载 作者:太空宇宙 更新时间:2023-11-04 03:02:28 25 4
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我正在尝试运行一个简单的 VBO。但是当我调用

glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex)*vertexcount, vertices, GL_STATIC_DRAW);

它只是崩溃,但只有当顶点数超过 1531 时才会崩溃。是的,“顶点”数组存储,或者更确切地说,分配了足够的空间,用于超过 1531 个元素。这是我的顶点结构:

typedef struct{
float x, y, z;
float nx, ny, nz;
float u, v;
}Vertex, vertex;

所以应该是32字节。32 字节 * 1531 = 48992 字节 = 48kb。

但是 48kb 对于普通的 VBO 来说似乎并不太高?我不明白发生了什么。

编辑:

Windows Xp 32 位服务包 3

英伟达 GeForce 9800GT 1024mb

编辑2:我的完整代码的简短版本:(有趣的部分在底部)

#include <windows.h>
#include <glew.h>
#include <wglew.h>
#include <gl3.h>
#include <gl/glu.h>
#define BUFFER_OFFSET(i) ((char *)NULL + (i))

typedef struct{
float x, y, z;
float nx, ny, nz;
float u, v;
}Vertex, vertex;

typedef struct{
int first, second, third;
}VertexIndex, vertexindex, vindex, Vindex;

typedef struct{
unsigned int vao;
unsigned int vertexcount, indexcount;
}Mesh, mesh;

typedef struct{
HWND hwnd;
HDC hdc;
HGLRC hrc;
}GLWindow, Window, window;

void WindowShenanigans(Window *w, HINSTANCE *hinstance, WNDPROC WindowProc)
{
HWND tmp_hwnd;
WNDCLASS wndclass;

ZeroMemory(&wndclass, sizeof(WNDCLASS));
wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_GLOBALCLASS;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.lpszMenuName = 0;
wndclass.hIcon = 0;
wndclass.hInstance = *hinstance;
wndclass.lpszClassName = "glclass";
wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE);
wndclass.hCursor = LoadCursor(0, IDC_ARROW);
wndclass.lpfnWndProc = WindowProc;

if(RegisterClass(&wndclass) == 0)
{
return;
}

ShowCursor(TRUE);

tmp_hwnd = CreateWindowA ( "glclass",
"bla",
WS_BORDER | WS_CAPTION | WS_SYSMENU,
0, 0,
600,
800,
HWND_DESKTOP,
NULL,
hinstance,
NULL);

w->hwnd = tmp_hwnd;

unsigned int PixelFormat;
PIXELFORMATDESCRIPTOR pfd;

pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 16;
pfd.cStencilBits = 32;
pfd.iLayerType = PFD_MAIN_PLANE;

w->hdc = GetDC(w->hwnd);

PixelFormat = ChoosePixelFormat(w->hdc, &pfd);
SetPixelFormat(w->hdc, PixelFormat, &pfd);

int attrib[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
0
}; //OpenGL Context

HGLRC tmphrc = wglCreateContext(w->hdc);

wglMakeCurrent (w->hdc, tmphrc);

PFNWGLCREATEBUFFERREGIONARBPROC wglCreateContextAttribsARB = (PFNWGLCREATEBUFFERREGIONARBPROC)wglGetProcAddress( "wglCreateContextAttribsARB" );
w->hrc = (HGLRC)wglCreateContextAttribsARB( w->hdc, 0, (UINT)attrib ) ;

ShowWindow(w->hwnd, SW_SHOW);
UpdateWindow(w->hwnd);
}

LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
switch(msg)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
case WM_CLOSE:
{
PostQuitMessage(0);
return 0;
}
case WM_CREATE:
{
}
break;
case WM_SIZE:
{
}
break;

case WM_PAINT:
{
}
break;
}
return DefWindowProc(hwnd, msg, wparam, lparam);
}

BOOL ProcessMessage(MSG *msg)
{
if(GetMessage(msg, NULL, 0, 0) != 0)
{
TranslateMessage(msg);
DispatchMessage(msg);
return TRUE;
}
else
{
return FALSE;
}
}

///////////////////////////////////////////////////////////////////////////////////////////
void DataUpload(Mesh *m, Vindex *indices, Vertex *vertices)
{
unsigned int vbo, index_vbo;

glGenVertexArrays(1, &m->vao);
glBindVertexArray(m->vao);

glGenBuffers(1, &index_vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_vbo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int)*3500, indices, GL_STATIC_DRAW);

glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
// MessageBox(HWND_DESKTOP, "3..2..1..", "", MB_OK);
glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex)*3500, vertices, GL_STATIC_DRAW);
// MessageBox(HWND_DESKTOP, "YEA", "", MB_OK);

glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), BUFFER_OFFSET(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), BUFFER_OFFSET(sizeof(float)*3));
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), BUFFER_OFFSET(sizeof(float)*6));
glBindVertexArray(0);
}

void MeshGenerate(Mesh *m, float x, float y, float z)
{
int i;
Vertex *vertices;
Vindex *indices;
m->vertexcount = 3500;
m->indexcount = 3500;
vertices = malloc(3500*sizeof(vertex));
indices = malloc(3500*sizeof(vindex));

for(i = 0; i<3500; i++)
{
vertices[i].x = 1.0f;
vertices[i].y = 1.0f;
vertices[i].z = 1.0f;
vertices[i].nx = 1.0f;
vertices[i].ny = 1.0f;
vertices[i].nz = 1.0f;
vertices[i].u = 1.0f;
vertices[i].v = 1.0f;
}
for(i = 0; i<3500; i++)
{
indices[i].first = 1;
indices[i].second = 1;
indices[i].third = 1;
}
DataUpload(m, vertices, indices);
return;
}

int WINAPI WinMain(HINSTANCE hinstance, HINSTANCE hprevinstance, LPSTR lpcmdline, int nshowcmd)
{
MSG msg;
BOOL isActive = 1;
window w;
WindowShenanigans(&w, &hinstance, WindowProc);

glewInit();

Mesh m;
MeshGenerate(&m, 1.0f, 1.0f, 1.0f);

while(isActive == 1)
{
SwapBuffers(w.hdc);
isActive = ProcessMessage(&msg);
}

return msg.wParam;
}
////////////////////////////////////////////////////////////////////////////////

最佳答案

ogl.c: In function `MeshGenerate':

ogl.c:200: 警告:从不兼容的指针类型传递 DataUpload' 的 arg 2
ogl.c:200: 警告:从不兼容的指针类型传递 arg 3 of
DataUpload'

我没有安装 glew,所以我无法让示例正常工作。但这绝对是一个问题。

DataUpload(m, vertices, indices);

应该是

DataUpload(m, indices, vertices);

关于c - 尺寸过大时 VBO + glBufferData 崩溃,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/9874966/

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