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python - 在 Pygame 中创建一个组以将我的类添加到

转载 作者:太空宇宙 更新时间:2023-11-04 02:37:14 25 4
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我目前正在使用 Pygame 制作游戏,并希望在我的屏幕上随机生成多个平台。但是,我似乎无法弄清楚如何创建一个组以便我可以一次绘制多个 Sprite 。我尝试使用 super.__init__(self) 并将 self 替换为 (*Group) ,但它不起作用。我也刚刚尝试将其添加到一个组中。我应该如何制作我的组以及如何正确地将我的 Sprite 添加到其中?这是代码(我要添加的 Sprite 在这里创建但没有绘制):

######## basic setup
import pygame, sys, time, random, threading, tkinter, ctypes
from threading import Timer
from pygame.locals import *
from tkinter import *
pygame.init()
WINDOWHEIGHT = 720
WINDOWWIDTH = 1280
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Hitman Grandma | vB1.0 (prealpha)')
white = (255,255,255)
red = (255,0,0)
black = (0,0,0)
green = (0,255,0)
blue = (0,0,255)
cyan = (0,255,255)
lightgrey = (198,198,198)
windowSurface.fill(lightgrey)
pygame.display.update()
mainClock = pygame.time.Clock()
########## variables
level = 0
touching = False
global x_speed
x_speed = 0
y_speed = 0
leftallowed = True
rightallowed = True
hgturnright = True
hgjumpallowed = True
########### the grandma d'awesome murder sorts
hgimage = pygame.image.load('hgfinal.png')
hgimage.convert_alpha()
class HG(object):
def __init__(self,x,y,image):
self.image = image
self.rect = self.image.get_rect()
self.x = x
self.y = y
def draw(self):
windowSurface.blit(self.image,(self.x,self.y))
def move(self):
self.x += x_speed
self.y += y_speed
def topcollide(self,box):
if not self.rect.colliderect(box.rect):
global y_speed
if y_speed < 20:
y_speed += 1
elif y_speed == 20:
y_speed = 20
print('shhoooo')
elif self.rect.colliderect(box.rect):
y_speed = 0
print('flop')
hg = HG(0,0,hgimage)
########### land and boundary
lands = pygame.image.load('hgland1.png')
floorland = pygame.transform.scale(lands,(1280,50))
sideedge = pygame.Rect(0,0,1,720),pygame.Rect(1279,0,1,720)
topedge = pygame.Rect(0,0,1280,1)
class Floor(object):
def __init__(self,x,y,image):
self.image = image
self.x = x
self.y = y
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def draw(self):
windowSurface.blit(self.image,(self.x,self.y))
class Ground(object):
def __init__(self,x,y,image):
self.image = image
self.x = x
self.y = y
self.rect = self.image.get_rect()
def draw(self):
windowSurface.blit(self.image,(self.x,self.y))
class Ground(object):
def __init__(self,x,y,image):
super.__init__(self)
self.image = image
self.x = x
self.y = y
self.rect = self.image.get_rect(topleft = (x,y))
def draw(self):
windowSurface.blit(self.image,(self.x,self.y))
floor = Floor(0,670,floorland)
platform1 = Ground((random.randint(0,800)),(random.randint(50,620)),lands)
########### WHILE
while True:
########### background
windowSurface.fill(lightgrey)
########### hg movement
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_LEFT and hg.x > 0 and leftallowed:
x_speed = -4
hgturnright = False
if event.key == K_RIGHT and (hg.x + 36) < WINDOWWIDTH and rightallowed:
x_speed = 4
hgturnright = True
if event.key == K_UP and hgjumpallowed:
y_speed = -17
if event.type == KEYUP:
if event.key == K_RIGHT:
x_speed = 0
if event.key == K_LEFT:
x_speed = 0
if event.type == KEYDOWN:
########### ctrl+q
if event.key == K_q and pygame.key.get_mods() & pygame.KMOD_CTRL:
pygame.quit()
sys.exit()
exit
########### [x]
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
exit
########### drawing and .move()
floor.draw()
hg.draw()
hg.move()
hg.topcollide(floor)
########### technicals
pygame.display.update()
mainClock.tick(40)

这是我要使用的类:

class Ground(object):
def __init__(self,x,y,image):
super.__init__(self)
self.image = image
self.x = x
self.y = y
self.rect = self.image.get_rect(topleft = (x,y))
def draw(self):
windowSurface.blit(self.image,(self.x,self.y))
platform1 = Ground((random.randint(0,800)),(random.randint(50,620)),lands)

此外,这里有两个要使用的图像:this is the grandmother here is the land

最佳答案

你的类应该继承自 pygame.sprite.Sprite , 这样它们就可以被放入 Sprite 组中,例如类平台(pg.sprite.Sprite):。不要忘记调用父类super().__init__()__init__方法。然后创建 Sprite 组(all_sprites = pg.sprite.Group())和 Sprite 实例并调用组的add方法添加 Sprite 。

然后您只需在主循环中调用 all_sprites.update()all_sprites.draw(screen)

from random import randrange

import pygame as pg


class Platform(pg.sprite.Sprite):

def __init__(self, x, y, width, height):
super().__init__()
self.image = pg.Surface((width, height))
self.image.fill(pg.Color('dodgerblue1'))
self.rect = self.image.get_rect(topleft=(x, y))


def main():
screen = pg.display.set_mode((640, 480))
clock = pg.time.Clock()
all_sprites = pg.sprite.Group() # This group that will contain all sprites.
# You probably want to add the platforms to a separate
# group as well, so that you can use it for collision detection.
platforms = pg.sprite.Group()

for _ in range(6): # Create six platforms at random coords.
platform = Platform(randrange(600), randrange(440), 170, 20)
platforms.add(platform)
all_sprites.add(platform)

done = False

while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True

all_sprites.update()

screen.fill((30, 30, 30))
all_sprites.draw(screen)

pg.display.flip()
clock.tick(30)


if __name__ == '__main__':
pg.init()
main()
pg.quit()

关于python - 在 Pygame 中创建一个组以将我的类添加到,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47603286/

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