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c - 正确使用 gluLookAt()?

转载 作者:太空宇宙 更新时间:2023-11-04 02:22:03 26 4
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我正在尝试使用 gluLookAt() 设置视角

这里有我的代码,我尝试在其中设置相机但没有结果

这里的函数displaycone():

void displayCone(void)
{

glMatrixMode(GL_MODELVIEW);
// clear the drawing buffer.
glClear(GL_COLOR_BUFFER_BIT);
// clear the identity matrix.
glLoadIdentity();
// traslate the draw by z = -4.0
// Note this when you decrease z like -8.0 the drawing will looks far , or smaller.
glTranslatef(0.0,0.0,-4.5);
// Red color used to draw.
glColor3f(0.8, 0.2, 0.1);
// changing in transformation matrix.
// rotation about X axis
glRotatef(xRotated,1.0,0.0,0.0);
// rotation about Y axis
glRotatef(yRotated,0.0,1.0,0.0);
// rotation about Z axis
glRotatef(zRotated,0.0,0.0,1.0);

// scaling transfomation
glScalef(1.0,1.0,1.0);
// built-in (glut library) function , draw you a Cone.

// move the peak of the cone to the origin
glTranslatef(0.0, 0.0, -height);

glutSolidCone(base,height,slices,stacks);
// Flush buffers to screen
gluLookAt(3,3,3,0,0,-4.5,0,1,0);

glFlush();
// sawp buffers called because we are using double buffering
// glutSwapBuffers();
}

我的主要:

int main (int argc, char **argv)
{
glutInit(&argc, argv);
//double buffering used to avoid flickering problem in animation
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
// window size
glutInitWindowSize(400,350);

// create the window
glutCreateWindow("Cone Rotating Animation");
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);

glClearColor(0.0,0.0,0.0,0.0);
//Assign the function used in events

glutDisplayFunc(displayCone);
glutReshapeFunc(reshapeCone);
glutIdleFunc(idleCone);
//Let start glut loop
glutMainLoop();
return 0;
}

idlecone 函数改为更改 xRotatedyRotated 的值...并显示圆锥体。有什么想法吗?

我很确定我不明白在哪里使用 gluLookAt()...

最佳答案

gluLookAt改变当前矩阵,类似于 glTranslatefglRotatef
该操作定义了一个变换矩阵,并将当前矩阵乘以新的变换矩阵。

gluLookAt 必须在 glutSolidCone 之前调用,例如:

void displayCone(void)
{
// set matrix mode
glMatrixMode(GL_MODELVIEW);
// clear model view matrix
glLoadIdentity();
// multiply view matrix to current matrix
gluLookAt(3,3,3,0,0,-4.5,0,1,0); // <----------------------- add

// clear the drawing buffer.
glClear(GL_COLOR_BUFFER_BIT);

// traslate the draw by z = -4.0
// Note this when you decrease z like -8.0 the drawing will looks far , or smaller.
glTranslatef(0.0,0.0,-4.5);
// Red color used to draw.
glColor3f(0.8, 0.2, 0.1);
// changing in transformation matrix.
// rotation about X axis
glRotatef(xRotated,1.0,0.0,0.0);
// rotation about Y axis
glRotatef(yRotated,0.0,1.0,0.0);
// rotation about Z axis
glRotatef(zRotated,0.0,0.0,1.0);

// scaling transfomation
glScalef(1.0,1.0,1.0);
// built-in (glut library) function , draw you a Cone.

// move the peak of the cone to the origin
glTranslatef(0.0, 0.0, -height);

glutSolidCone(base,height,slices,stacks);
// Flush buffers to screen
// gluLookAt(3,3,3,0,0,-4.5,0,1,0); <----------------------- delete

glFlush();
// sawp buffers called because we are using double buffering
// glutSwapBuffers();
}

关于c - 正确使用 gluLookAt()?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56221535/

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