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python - 使函数返回 bool 值并在 tic/tac/toe 游戏中实现 AI

转载 作者:太空宇宙 更新时间:2023-11-04 01:59:43 24 4
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我已经制作了一个 tic/tac/toe 游戏,但我想创建一个控制“O”而用户控制“X”的计算机播放器。

对于我代码中的 clicked 函数,我试图返回一个 bool 值,但我不确定我是否做对了。如果用户的点击操作成功,该函数返回 True。如果用户点击已经在棋盘区域之外的位置,则移动无效,函数应返回 False。我的代码:

import turtle
import time
import random

pieces = ["_", "_", "_", "_", "_", "_", "_", "_", "_"]
turn = "X"
def drawgame(brd):
# draw board
turtle.setup(600, 600)
turtle.bgcolor("silver")
turtle.color("white")
turtle.hideturtle()
turtle.speed('fastest')
turtle.width(10)
turtle.up()

# Horizontal bars
turtle.goto(-300, 100)
turtle.down()
turtle.forward(600)
turtle.up()
turtle.goto(-300, -100)
turtle.down()
turtle.forward(600)
turtle.up()

# Vertical bars
turtle.goto(-100, 300)
turtle.setheading(-90)
turtle.down()
turtle.forward(600)
turtle.up()
turtle.goto(100, 300)
turtle.down()
turtle.forward(600)
turtle.up()
turtle.color("blue")
x, y = -300, 300
for pos in pieces:
if pos == "X":
# Draw X
turtle.up()
turtle.goto(x + 20, y - 20)
turtle.setheading(-45)
turtle.down()
turtle.forward(226)
turtle.up()
turtle.goto(x + 180, y - 20)
turtle.setheading(-135)
turtle.down()
turtle.forward(226)
turtle.up()

elif pos == "O":
#Draw O
turtle.up()
turtle.goto(x + 100, y - 180)
turtle.setheading(0)
turtle.down()
turtle.circle(80)
turtle.up()
x += 200
if x > 100:
x = -300
y -= 200


def clicked(board, x, y):
#sig: list(str), int, int -> NoneType
global turn, pieces
turtle.onscreenclick(None) # disabling handler when inside handler
column = (x + 300) // 200
row = (y - 300) // -200
square = int(row * 3 + column)
print("User clicked ", x, ",", y, " at square ", square)

if pieces[square] == "_":
pieces[square] = turn
if turn == "X":
turn = "O"
else:
turn = "X"
drawgame(pieces)
else:
print("That square is already taken")
turtle.onscreenclick(clicked)

def computer_AI(board):
#sig: list(str) -> NoneType

def gameover(board):
#sig: list(str) -> bool
#checks gameover on board if there is a three in a row pattern or not

def handler(x, y):
#sig: int, int -> NoneType
if clicked(the_board, x, y):
drawgame(the_board)
if not gameover(pieces):
computer_AI(pieces)
drawgame(pieces)
gameover(pieces)


def main():
#Runs the game
turtle.tracer(0,0)
turtle.hideturtle()
turtle.onscreenclick(handler)
drawgame(pieces)
turtle.mainloop()

main()


我正在尝试实现此输出:enter image description here

感谢任何帮助。

最佳答案

For my clicked function in my code, I am trying to return a bool but I am not sure if I am doing it right.

clicked() 函数是一个事件处理器,它不会向任何人 返回任何东西。我们必须以此为基础进行设计。我在下面修改了您的代码,结合了 hander()clicked() 函数,这样它现在就可以“播放”了。即用户先走,是“X”,然后计算机响应为玩家“O”:

import turtle
import random

board = ["_", "_", "_", "_", "_", "_", "_", "_", "_"]

def drawgame(board):
# draw board
turtle.setup(600, 600)
turtle.bgcolor("silver")
turtle.color("white")
turtle.hideturtle()
turtle.speed('fastest')
turtle.width(10)
turtle.up()

# Horizontal bars
turtle.goto(-300, 100)
turtle.down()
turtle.forward(600)
turtle.up()
turtle.goto(-300, -100)
turtle.down()
turtle.forward(600)
turtle.up()

# Vertical bars
turtle.setheading(-90)
turtle.goto(-100, 300)
turtle.down()
turtle.forward(600)
turtle.up()
turtle.goto(100, 300)
turtle.down()
turtle.forward(600)
turtle.up()

turtle.color("blue")
x, y = -300, 300

for pos in board:
if pos == "X":
# Draw X
turtle.up()
turtle.goto(x + 20, y - 20)
turtle.setheading(-45)
turtle.down()
turtle.forward(226)
turtle.up()
turtle.goto(x + 180, y - 20)
turtle.setheading(-135)
turtle.down()
turtle.forward(226)
turtle.up()
elif pos == "O":
# Draw O
turtle.up()
turtle.goto(x + 100, y - 180)
turtle.setheading(0)
turtle.down()
turtle.circle(80)
turtle.up()

x += 200
if x > 100:
x = -300
y -= 200

def handler(x, y):
# sig: list(str), int, int -> NoneType

turtle.onscreenclick(None) # disabling handler when inside handler

column = (x + 300) // 200
row = (y - 300) // -200
square = int(row * 3 + column)

if board[square] == "_":
board[square] = "X"
drawgame(board)
if not gameover(board):
computer_AI(board)
drawgame(board)

if not gameover(board):
turtle.onscreenclick(handler) # allow player to take a turn
else:
print("That square is already taken!")
turtle.onscreenclick(handler) # allow player to retake turn

def computer_AI(board): # sig: list(str) -> NoneType

""" stupid robot player, just picks randomly from what's available """

available = [index for index, character in enumerate(board) if character == "_"]

if available:
index = random.choice(available)
board[index] = "O"

def gameover(board):
# sig: list(str) -> bool
# checks game over on board if there is a three in a row pattern or not

pass # to be implemented!

return False

def main():
# Runs the game
turtle.hideturtle()
turtle.onscreenclick(handler)
drawgame(board)
turtle.mainloop()

main()

要做的事情:判断游戏是否结束,谁赢了的逻辑还不存在,所以你需要写那个。目前它只是返回 False 来表示游戏还没有结束。 computer_AI() 代码完全没有智能,它只是记下所有空心方 block 并随机选择一个。您需要对此进行改进。

关于python - 使函数返回 bool 值并在 tic/tac/toe 游戏中实现 AI,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/55978919/

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