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c - 在高度平衡树中使用反向指针是什么意思?

转载 作者:太空宇宙 更新时间:2023-11-04 01:59:42 25 4
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我必须基于高度平衡树编写带有反向指针的高度平衡树代码下面的代码。我必须以没有堆栈的方式修改下面的代码在重新平衡期间不再用于跟随向上的路径;而不是每个非根node 应该有一个额外的字段 up 指向该节点的上邻居。这些字段需要正确设置,尤其是在轮换中,以及每当执行在叶级插入或删除。

#include <stdio.h>
#include <stdlib.h>

#define BLOCKSIZE 256

typedef int object_t;
typedef int key_t;
typedef struct tr_n_t { key_t key;
struct tr_n_t *left;
struct tr_n_t *right;
int height;
} tree_node_t;



tree_node_t *currentblock = NULL;
int size_left;
tree_node_t *free_list = NULL;

tree_node_t *get_node()
{ tree_node_t *tmp;
if( free_list != NULL )
{ tmp = free_list;
free_list = free_list -> left;
}
else
{ if( currentblock == NULL || size_left == 0)
{ currentblock =
(tree_node_t *) malloc( BLOCKSIZE * sizeof(tree_node_t) );
size_left = BLOCKSIZE;
}
tmp = currentblock++;
size_left -= 1;
}
return( tmp );
}


void return_node(tree_node_t *node)
{ node->left = free_list;
free_list = node;
}


tree_node_t *create_tree(void)
{ tree_node_t *tmp_node;
tmp_node = get_node();
tmp_node->left = NULL;
return( tmp_node );
}

void left_rotation(tree_node_t *n)
{ tree_node_t *tmp_node;
key_t tmp_key;
tmp_node = n->left;
tmp_key = n->key;
n->left = n->right;
n->key = n->right->key;
n->right = n->left->right;
n->left->right = n->left->left;
n->left->left = tmp_node;
n->left->key = tmp_key;
}

void right_rotation(tree_node_t *n)
{ tree_node_t *tmp_node;
key_t tmp_key;
tmp_node = n->right;
tmp_key = n->key;
n->right = n->left;
n->key = n->left->key;
n->left = n->right->left;
n->right->left = n->right->right;
n->right->right = tmp_node;
n->right->key = tmp_key;
}

object_t *find(tree_node_t *tree, key_t query_key)
{ tree_node_t *tmp_node;
if( tree->left == NULL )
return(NULL);
else
{ tmp_node = tree;
while( tmp_node->right != NULL )
{ if( query_key < tmp_node->key )
tmp_node = tmp_node->left;
else
tmp_node = tmp_node->right;
}
if( tmp_node->key == query_key )
return( (object_t *) tmp_node->left );
else
return( NULL );
}
}


int insert(tree_node_t *tree, key_t new_key, object_t *new_object)
{ tree_node_t *tmp_node;
int finished;
if( tree->left == NULL )
{ tree->left = (tree_node_t *) new_object;
tree->key = new_key;
tree->height = 0;
tree->right = NULL;
}
else
{ tree_node_t * path_stack[100]; int path_st_p = 0;
tmp_node = tree;
while( tmp_node->right != NULL )
{ path_stack[path_st_p++] = tmp_node;
if( new_key < tmp_node->key )
tmp_node = tmp_node->left;
else
tmp_node = tmp_node->right;
}
/* found the candidate leaf. Test whether key distinct */
if( tmp_node->key == new_key )
return( -1 );
/* key is distinct, now perform the insert */
{ tree_node_t *old_leaf, *new_leaf;
old_leaf = get_node();
old_leaf->left = tmp_node->left;
old_leaf->key = tmp_node->key;
old_leaf->right = NULL;
old_leaf->height = 0;
new_leaf = get_node();
new_leaf->left = (tree_node_t *) new_object;
new_leaf->key = new_key;
new_leaf->right = NULL;
new_leaf->height = 0;
if( tmp_node->key < new_key )
{ tmp_node->left = old_leaf;
tmp_node->right = new_leaf;
tmp_node->key = new_key;
}
else
{ tmp_node->left = new_leaf;
tmp_node->right = old_leaf;
}
tmp_node->height = 1;
}
/* rebalance */
finished = 0;
while( path_st_p > 0 && !finished )
{ int tmp_height, old_height;
tmp_node = path_stack[--path_st_p];
old_height= tmp_node->height;
if( tmp_node->left->height -
tmp_node->right->height == 2 )
{ if( tmp_node->left->left->height -
tmp_node->right->height == 1 )
{ right_rotation( tmp_node );
tmp_node->right->height =
tmp_node->right->left->height + 1;
tmp_node->height = tmp_node->right->height + 1;
}
else
{ left_rotation( tmp_node->left );
right_rotation( tmp_node );
tmp_height = tmp_node->left->left->height;
tmp_node->left->height = tmp_height + 1;
tmp_node->right->height = tmp_height + 1;
tmp_node->height = tmp_height + 2;
}
}
else if ( tmp_node->left->height -
tmp_node->right->height == -2 )
{ if( tmp_node->right->right->height -
tmp_node->left->height == 1 )
{ left_rotation( tmp_node );
tmp_node->left->height =
tmp_node->left->right->height + 1;
tmp_node->height = tmp_node->left->height + 1;
}
else
{ right_rotation( tmp_node->right );
left_rotation( tmp_node );
tmp_height = tmp_node->right->right->height;
tmp_node->left->height = tmp_height + 1;
tmp_node->right->height = tmp_height + 1;
tmp_node->height = tmp_height + 2;
}
}
else /* update height even if there was no rotation */
{ if( tmp_node->left->height > tmp_node->right->height )
tmp_node->height = tmp_node->left->height + 1;
else
tmp_node->height = tmp_node->right->height + 1;
}
if( tmp_node->height == old_height )
finished = 1;
}

}
return( 0 );
}



object_t *delete(tree_node_t *tree, key_t delete_key)
{ tree_node_t *tmp_node, *upper_node, *other_node;
object_t *deleted_object; int finished;
if( tree->left == NULL )
return( NULL );
else if( tree->right == NULL )
{ if( tree->key == delete_key )
{ deleted_object = (object_t *) tree->left;
tree->left = NULL;
return( deleted_object );
}
else
return( NULL );
}
else
{ tree_node_t * path_stack[100]; int path_st_p = 0;
tmp_node = tree;
while( tmp_node->right != NULL )
{ path_stack[path_st_p++] = tmp_node;
upper_node = tmp_node;
if( delete_key < tmp_node->key )
{ tmp_node = upper_node->left;
other_node = upper_node->right;
}
else
{ tmp_node = upper_node->right;
other_node = upper_node->left;
}
}
if( tmp_node->key != delete_key )
deleted_object = NULL;
else
{ upper_node->key = other_node->key;
upper_node->left = other_node->left;
upper_node->right = other_node->right;
upper_node->height = other_node->height;
deleted_object = (object_t *) tmp_node->left;
return_node( tmp_node );
return_node( other_node );

}
/*start rebalance*/
finished = 0; path_st_p -= 1;
while( path_st_p > 0 && !finished )
{ int tmp_height, old_height;
tmp_node = path_stack[--path_st_p];
old_height= tmp_node->height;
if( tmp_node->left->height -
tmp_node->right->height == 2 )
{ if( tmp_node->left->left->height -
tmp_node->right->height == 1 )
{ right_rotation( tmp_node );
tmp_node->right->height =
tmp_node->right->left->height + 1;
tmp_node->height = tmp_node->right->height + 1;
}
else
{ left_rotation( tmp_node->left );
right_rotation( tmp_node );
tmp_height = tmp_node->left->left->height;
tmp_node->left->height = tmp_height + 1;
tmp_node->right->height = tmp_height + 1;
tmp_node->height = tmp_height + 2;
}
}
else if ( tmp_node->left->height -
tmp_node->right->height == -2 )
{ if( tmp_node->right->right->height -
tmp_node->left->height == 1 )
{ left_rotation( tmp_node );
tmp_node->left->height =
tmp_node->left->right->height + 1;
tmp_node->height = tmp_node->left->height + 1;
}
else
{ right_rotation( tmp_node->right );
left_rotation( tmp_node );
tmp_height = tmp_node->right->right->height;
tmp_node->left->height = tmp_height + 1;
tmp_node->right->height = tmp_height + 1;
tmp_node->height = tmp_height + 2;
}
}
else /* update height even if there was no rotation */
{ if( tmp_node->left->height > tmp_node->right->height )
tmp_node->height = tmp_node->left->height + 1;
else
tmp_node->height = tmp_node->right->height + 1;
}
if( tmp_node->height == old_height )
finished = 1;
}
/*end rebalance*/
return( deleted_object );
}
}


void check_tree( tree_node_t *tr, int depth, int lower, int upper )
{ if( tr->left == NULL )
{ printf("Tree Empty\n"); return; }
if( tr->key < lower || tr->key >= upper )
printf("Wrong Key Order \n");
if( tr->right == NULL )
{ if( *( (int *) tr->left) == 10*tr->key + 2 )
printf("%d(%d) ", tr->key, depth );
else
printf("Wrong Object \n");
}
else
{ check_tree(tr->left, depth+1, lower, tr->key );
check_tree(tr->right, depth+1, tr->key, upper );
}
}

int main()
{ tree_node_t *searchtree;
char nextop;
searchtree = create_tree();
printf("Made Tree: Height-Balanced Tree\n");
while( (nextop = getchar())!= 'q' )
{ if( nextop == 'i' )
{ int inskey, *insobj, success;
insobj = (int *) malloc(sizeof(int));
scanf(" %d", &inskey);
*insobj = 10*inskey+2;
success = insert( searchtree, inskey, insobj );
if ( success == 0 )
printf(" insert successful, key = %d, object value = %d, \
height is %d\n",
inskey, *insobj, searchtree->height );
else
printf(" insert failed, success = %d\n", success);
}
if( nextop == 'f' )
{ int findkey, *findobj;
scanf(" %d", &findkey);
findobj = find( searchtree, findkey);
if( findobj == NULL )
printf(" find failed, for key %d\n", findkey);
else
printf(" find successful, found object %d\n", *findobj);
}
if( nextop == 'd' )
{ int delkey, *delobj;
scanf(" %d", &delkey);
delobj = delete( searchtree, delkey);
if( delobj == NULL )
printf(" delete failed for key %d\n", delkey);
else
printf(" delete successful, deleted object %d, height is now %d\n",
*delobj, searchtree->height);
}
if( nextop == '?' )
{ printf(" Checking tree\n");
check_tree(searchtree,0,-1000,1000);
printf("\n");
if( searchtree->left != NULL )
printf("key in root is %d, height of tree is %d\n",
searchtree->key, searchtree->height );
printf(" Finished Checking tree\n");
}
}
return(0);
}

“使用反向指针”和“不再使用堆栈”是什么意思?我是否必须修改 /* start rebalancing */ 部分以及函数 rotationinsert?我有点了解高度平衡树的工作原理,但我并不真正了解我必须为这项作业做些什么。

最佳答案

在您的起始树结构中,每个节点都有指向其左右子节点(如果有)的指针,但没有指向其父节点的指针。如果您需要对这样一棵树执行操作,需要了解从树根到某个感兴趣节点的部分或全部路径,那么您需要构造该路径,方法是遍历树并记录路径——例如,在堆栈数据结构中。您不能从结束节点向后工作。

您可以在您发布的代码中看到这种行为。例如,在函数 insert() 中你有 ...

         tree_node_t * path_stack[100]; int  path_st_p = 0;

...以及以后...

             path_stack[path_st_p++] = tmp_node;

...等等。

另一方面,如果每个节点也有一个指向其父节点的指针,您就不需要跟踪通过树的路径。相反,您可以从任何节点开始,并根据需要向上返回树,因为这样做所需的信息将由节点本身携带。该作业要求您更改树实现以使用该方法而不是它现在使用的基于堆栈的方法。

“后退”或父指针在某些方面很方便,但在其他方面不方便。它们为许多事物生成更简单的表达式,并且在树遍历期间需要更少的簿记。它们还可以让您在树函数之间更有效地共享代码。另一方面,无论何时何地修改树,它们都是需要管理的附加项,并且它们引入了冗余,从不好的意义上说,它们会产生不一致的机会。

您的任务从添加指向struct tr_n_t 的后向指针开始。然后,无论何时将节点添加到树中,都必须正确地初始化它,并在由于删除或重新平衡过程直接导致节点重新设置父节点时更新它。您还将删除 insert()delete() 中跟踪通过树到插入点/节点的路径以删除的代码,并修改重新平衡代码在这两个函数中,以便它使用新的后向指针在树中向上移动,而不是像现在那样使用堆栈。

关于c - 在高度平衡树中使用反向指针是什么意思?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28950932/

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