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c - 修复我的代码中矩形的重叠,指针也有问题

转载 作者:太空宇宙 更新时间:2023-11-04 01:48:34 24 4
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我正在从事一个涉及开发类似于 nethack 的游戏的项目,我必须只用 C 编写它(无论如何现在)。我的想法是我需要创建由句点 ('.') 组成的房间。这些房间需要随机放置在终端中,我有一个网格(基本上是地牢)。我已经写了一些代码,所以希望你会更加鼓励帮助我解决我的问题。代码贴在下面,我会在下面详细解释它和我的问题。

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdbool.h>
#include "dungeon.h"

#define HEIGHT 105
#define WIDTH 160
#define N 10

/*Declared the functions that I created.*/
void createDungeon();
bool doOverlap(point l1, point r1, point l2, point r2);
void makeRoom(room aRoom);

int main() {
srand(time(NULL));
createDungeon();
return 0;
}
/*
* Created a function that initializes the dungeon. Each room struct
* has four points that make up the room, and are assigned.
*/
void createDungeon() {
char dungeonGrid[HEIGHT][WIDTH];
//room *rooms = malloc(10 * sizeof(room));
//room *rooms_t = malloc(10 * sizeof(room));
room rooms[N];
int i, y, x, q, r, f;
int a;
int counter = 0;

makeRoom(rooms[counter]);

for (int i = 1; i < 10; i++) {
makeRoom(rooms[i]);

if (doOverlap(rooms[i].top_left, rooms[i].bottom_right, rooms[counter].top_left, rooms[counter].bottom_right)) {
makeRoom(rooms[i]);
counter++;
}
}


/*for (i = 0; i < 10; i++) {
int height = (rand() % (10 + 1 - 5)) + 5;
int width = (rand() % (15 + 1 - 7)) + 7;

int randomY = (rand() % (105 + 1 - 0)) + 0;
int randomX = (rand() % (160 + 1 - 0)) + 0;

rooms[i].top_left.y = randomY;
rooms[i].top_left.x = randomX;
rooms[i].top_right.y = randomY;
rooms[i].top_right.x = randomX + width;
rooms[i].bottom_left.y = randomY + height;
rooms[i].bottom_left.x = randomX;
rooms[i].bottom_right.y = randomY + height;
rooms[i].bottom_right.x = randomX + width;


/*Created two for loops that goes through the dungeon grid and puts a space.*/
for (y = 0; y < HEIGHT; y++) {
for (x = 0; x < WIDTH; x++) {
dungeonGrid[y][x] = ' ';
}
}
/*Created three for loops that go through the dungeon grid and assigns a '.' for each
* point in the room to the grid.
*/
for (y = 0; y < HEIGHT; y++) {
for (x = 0; x < WIDTH; x++) {
for (a = 0; a < 10; a++) {
if (rooms[a].top_left.y <= y && y <= rooms[a].bottom_left.y && rooms[a].top_left.x <= x && rooms[a].top_right.x >= x) {
dungeonGrid[y][x] = '.';
}
}
}
}

/*These two for loops print out every character that it finds in the dungeon grid.*/
for (y = 0; y < HEIGHT; y++) {
for (x = 0; x < WIDTH; x++) {
printf("%c", dungeonGrid[y][x]);
}
printf("\n");
}

}


/*Created a boolean method that deals with the rooms overlapping that takes in
* 4 points, l1 = top left point and r1 = bottom right point of the first rectangle,
* l2 = top left point, and r2 = bottom right point of the second rectangle.
*/
bool doOverlap(point l1, point r1, point l2, point r2) {
if (l1.x > r2.x || l2.x > r1.x) {
return false;
}

if (l1.y < r2.y || l2.y < r1.y) {
return false;
}

return true;
}

void makeRoom(room aRoom)
{
int height = (rand() % (10 + 1 - 5)) + 5;
int width = (rand() % (15 + 1 - 7)) + 7;

int randomY = (rand() % (105 + 1 - 0)) + 0;
int randomX = (rand() % (160 + 1 - 0)) + 0;

aRoom.top_left.y = randomY;
aRoom.top_left.x = randomX;
aRoom.top_right.y = randomY;
aRoom.top_right.x = randomX + width;
aRoom.bottom_left.y = randomY + height;
aRoom.bottom_left.x = randomX;
aRoom.bottom_right.y = randomY + height;
aRoom.bottom_right.x = randomX + width;
}

现在让我稍微解释一下我的代码,起初我只有 2 个函数,createdungeon() 函数和 doOverlapping() 函数,因为如果你看一下我代码的注释 block ,你会发现它是我最初是如何创建我的所有房间并将它们放在一个 malloc 的房间 * 数组中的。这种方式实际上是可行的,因为我能够在终端中打印出我所有的 10 个房间,但问题是重叠,因为在我最初制作的代码中,你先创建所有房间,然后它会很难比较,所以我创建了第三个函数,叫做 makeRoom(),这只会创建一个房间,所以我的想法是我会创建一个房间并将它随机放置在某个地方,然后开始一个 for 循环,其中 i = 1 并与之前的房间进行比较。我放置的首字母,我在上面使用了一个计数器,这样如果有重叠,那么在那个“i”处创建另一个房间,然后增加计数器以便您不断比较您要放置的房间,已经放在它前面的房间。

现在的问题是,我的终端机上没有显示任何房间,我不确定为什么。任何帮助将不胜感激。

编辑:我忘了显示我制作的标题

#ifndef DUNGEON_DUNGEON_H
#define DUNGEON_DUNGEON_H

typedef struct Point {
int y;
int x;
} point;

typedef struct Room {
point top_left;
point top_right;
point bottom_left;
point bottom_right;
} room;

#endif //DUNGEON_DUNGEON_H

最佳答案

正如您的标题所暗示的,问题是您将数据的副本传递给您的 makeRoom 函数,而不是指向实际数据的指针,因此 makeRoom 函数中的更改不会反射(reflect)在调用函数中。

您可以重写您的 makeRoom 函数以接受和使用指针,例如:

void makeRoom(room *aRoom)
{
int height = (rand() % (10 + 1 - 5)) + 5;
int width = (rand() % (15 + 1 - 7)) + 7;

int randomY = (rand() % (105 + 1 - 0)) + 0;
int randomX = (rand() % (160 + 1 - 0)) + 0;

aRoom->top_left.y = randomY;
aRoom->top_left.x = randomX;
aRoom->top_right.y = randomY;
aRoom->top_right.x = randomX + width;
aRoom->bottom_left.y = randomY + height;
aRoom->bottom_left.x = randomX;
aRoom->bottom_right.y = randomY + height;
aRoom->bottom_right.x = randomX + width;
}

然后当你调用它时,你通过引用传递元素,比如:

makeRoom(&rooms[counter]);

关于c - 修复我的代码中矩形的重叠,指针也有问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/48350746/

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