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函数指针的正确使用

转载 作者:太空宇宙 更新时间:2023-11-04 01:34:26 26 4
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我大量代码基于的双向链表似乎有一个错误,与我从列表中删除节点的方式有关,但我无法发现它。考虑以下代码:

typedef struct DL_LIST
{
uint16 tag;
struct DL_LIST *previous;
struct DL_LIST *next;
void *object;
uint32 size;
} DL_LIST;

用于删除节点的函数如下:

void dl_delete(DL_LIST *node, void (*destructor)(void*))
{
assert(destructor != NULL);

if (node != NULL)
{
dl_extract(node);

if (node->object != NULL)
{
destructor(node->object);
}

free(node);
}
}

哪里:

DL_LIST *dl_extract(DL_LIST *node)
{
if (node != NULL)
{
if (node->previous != NULL)
{
node->previous->next = node->next;
}

if (node->next != NULL)
{
node->next->previous = node->previous;
}

node->previous = NULL;
node->next = NULL;
}

return node;
}

是否有人能够发现我删除节点的方式存在问题?我认为存在问题的原因是我使用 DL_LIST 作为队列结构的基础,而用于从队列中删除项目的函数破坏了它,除了 当我注释掉对 dl_delete 的调用时。

编辑 1. 根据评论中的要求,队列代码如下:

typedef struct QU_LIST
{
DL_LIST *list;
uint32 count;
} QU_LIST;

uint8 qu_remove(QU_LIST *queue, void *object, void (*destructor)(void*))
{
uint8 result = QU_SUCCESS;
uint32 size;
DL_LIST *first_node;
DL_LIST *next_node;
void *marker;

assert(queue != NULL && destructor != NULL);

if (queue->count > 0)
{
first_node = dl_get_first(queue->list);
next_node = dl_get_next(first_node);

marker = dl_get_object(first_node, NULL, &size);

if (marker != NULL)
{
if (object != NULL)
{
memcpy(object, marker, size);
}
}
else
{
result = QU_NO_MEMORY;
}

queue->list = next_node;

dl_delete(first_node, destructor); // this is the problem

--queue->count;
}
else
{
result = QU_EMPTY;
}

return result;
}

哪里:

DL_LIST *dl_get_first(DL_LIST *list)
{
if (list != NULL)
{
while (list->previous != NULL)
{
list = list->previous;
}
}

return list;
}

DL_LIST *dl_get_next(DL_LIST *node)
{
if (node != NULL)
{
node = node->next;
}

return node;
}

void *dl_get_object(DL_LIST *node, uint16 *tag, uint32 *size)
{
void *marker = NULL;

if (node != NULL)
{
if (tag != NULL)
{
*tag = node->tag;
}

if (size != NULL)
{
*size = node->size;
}

marker = node->object;
}

return marker;
}

编辑 2。感谢 Wumpus Q. Wumbley 的出色回答,问题的根源已缩小到以下代码,它是嵌入式系统导航按钮库的一部分。

void bu_test(void)
{
QU_LIST button_list = {0};
BU_OBJECT *object = NULL;

object = bu_create("O");
// object->identifier is "O" at this point.

bu_add(&button_list, "N");
bu_add(&button_list, "S");
bu_add(&button_list, "E");
bu_add(&button_list, "W");

qu_remove(&button_list, object, (void(*)(void*)) &_destructor);
// object->identifier should be "N" at this point, but is not.
}

哪里:

typedef struct BU_OBJECT
{
char *identifier;
} BU_OBJECT;

uint8 bu_add(QU_LIST *queue, char *identifier)
{
uint8 result = BU_SUCCESS;
BU_OBJECT* object;

assert(queue != NULL && identifier != NULL);

object = bu_create(identifier);

if (object != NULL)
{
result = qu_add(queue, _TAG, object, sizeof(*object));

if (result == QU_NO_MEMORY)
{
_destructor(object);

result = BU_NO_MEMORY;
}
}
else
{
result = BU_NO_MEMORY;
}

return result;
}

和:

BU_OBJECT *bu_create(char *identifier)
{
BU_OBJECT *object = NULL;
char *p;

assert(identifier != NULL);

object = malloc(sizeof(*object));

if (object != NULL)
{
p = malloc(sizeof(*identifier));

if (p != NULL)
{
strcpy(p, identifier);
object->identifier = p;
}
else
{
free(object);
object = NULL;
}
}

return object;
}

最后:

void _destructor(BU_OBJECT *object)
{
free(object->identifier);
free(object);
}

对象添加到 button_list 没有错误,但似乎 _destructor 正在破坏传递给函数 qu_remove 的对象参数,这对我来说似乎非常奇怪,因为它应该是被销毁的 first_node 的对象,而不是参数的对象。

最佳答案

这是一个完整的程序,它完全按原样使用您的函数(您目前发布的所有函数)。有用。该错误在您未显示的部分。

#include <stdio.h>
#include <string.h>
#include <stdint.h>
#include <stdlib.h>
#include <assert.h>

typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
enum { QU_SUCCESS, QU_NO_MEMORY, QU_EMPTY };

typedef struct DL_LIST
{
uint16 tag;
struct DL_LIST *previous;
struct DL_LIST *next;
void *object;
uint32 size;
} DL_LIST;

DL_LIST *dl_extract(DL_LIST *node)
{
if (node != NULL)
{
if (node->previous != NULL)
{
node->previous->next = node->next;
}

if (node->next != NULL)
{
node->next->previous = node->previous;
}

node->previous = NULL;
node->next = NULL;
}

return node;
}

void dl_delete(DL_LIST *node, void (*destructor)(void*))
{
assert(destructor != NULL);

if (node != NULL)
{
dl_extract(node);

if (node->object != NULL)
{
destructor(node->object);
}

free(node);
}
}

DL_LIST *dl_get_first(DL_LIST *list)
{
if (list != NULL)
{
while (list->previous != NULL)
{
list = list->previous;
}
}

return list;
}

DL_LIST *dl_get_next(DL_LIST *node)
{
if (node != NULL)
{
node = node->next;
}

return node;
}

void *dl_get_object(DL_LIST *node, uint16 *tag, uint32 *size)
{
void *marker = NULL;

if (node != NULL)
{
if (tag != NULL)
{
*tag = node->tag;
}

if (size != NULL)
{
*size = node->size;
}

marker = node->object;
}

return marker;
}

typedef struct QU_LIST
{
DL_LIST *list;
uint32 count;
} QU_LIST;

uint8 qu_remove(QU_LIST *queue, void *object, void (*destructor)(void*))
{
uint8 result = QU_SUCCESS;
uint32 size;
DL_LIST *first_node;
DL_LIST *next_node;
void *marker;

assert(queue != NULL && destructor != NULL);

if (queue->count > 0)
{
first_node = dl_get_first(queue->list);
next_node = dl_get_next(first_node);

marker = dl_get_object(first_node, NULL, &size);

if (marker != NULL)
{
if (object != NULL)
{
memcpy(object, marker, size);
}
}
else
{
result = QU_NO_MEMORY;
}

queue->list = next_node;

dl_delete(first_node, destructor); // this is the problem

--queue->count;
}
else
{
result = QU_EMPTY;
}

return result;
}

DL_LIST *dl_get_last(DL_LIST *list)
{
if (list != NULL)
{
while (list->next != NULL)
{
list = list->next;
}
}

return list;
}

DL_LIST **qu_get_tail(QU_LIST *queue)
{
DL_LIST *node = dl_get_last(queue->list);
if(node)
return &node->next;
return &queue->list;
}

uint8 qu_add(QU_LIST *queue, uint16 tag, void *object, uint32 size)
{
DL_LIST *node = malloc(sizeof *node), *prev;
if(!node)
return QU_NO_MEMORY;
node->next = NULL;
node->tag = tag;
node->object = object;
node->size = size;
if(queue->list) {
prev = dl_get_last(queue->list);
prev->next = node;
node->previous = prev;
} else {
queue->list = node;
node->previous = NULL;
}
++queue->count;
return QU_SUCCESS;
}

void qu_init(QU_LIST *queue)
{
queue->list = NULL;
queue->count = 0;
}

void destroydata(void *data)
{
memset(data, 'X', 3);
}

int main(void)
{
char testdata[] = "ABC DEF GHI JKL!";
char removed[4] = "";
int i;
QU_LIST q;

qu_init(&q);
if(qu_add(&q, 0, &testdata[0], 3) != QU_SUCCESS) abort();
if(qu_add(&q, 1, &testdata[4], 3) != QU_SUCCESS) abort();
if(qu_add(&q, 2, &testdata[8], 3) != QU_SUCCESS) abort();
if(qu_add(&q, 3, &testdata[12], 3) != QU_SUCCESS) abort();
puts("Done adding");
for(i=0;i<4;++i) {
if(qu_remove(&q, removed, destroydata) !=QU_SUCCESS) abort();
printf("Removed: %s\n", removed);
printf("testdata now contains: %s\n", testdata);
}
return 0;
}

关于函数指针的正确使用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17179503/

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