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c++ - 如何调试 openGL 代码?

转载 作者:太空宇宙 更新时间:2023-11-04 01:30:20 25 4
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我有 openGL 调试问题。我发现很多时候,OpenGL 会通过不绘制任何东西来告诉你它失败了。每次代码看起来都不错,但它没有在 GL 窗口上绘制任何东西。

例如考虑下面的代码。我写它来绘制立方体,但它没有绘制任何东西,我无法找到原因。

============================================= =========

// cube_vertex_array.cpp : Defines the entry point for the console application.

#include "stdafx.h"
#include <glut.h>

static GLfloat vertex[]=
{
100.0,100.0,0.0,
400.0,100.0,0.0,
400.0,400.0,0.0,
100.0,400.0,0.0,
100.0,100.0,-300.0,
400.0,100.0,-300.0,
400.0,400.0,-300.0,
100.0,400.0,-300.0
};

static GLfloat color[]=
{
1.0,0.0,0.0,
0.0,1.0,0.0,
0.0,0.0,1.0,
1.0,1.0,0.0,
1.0,0.0,1.0,
0.0,1.0,1.0
};


static GLubyte frontIndices[] = {0,1,2,3};
static GLubyte leftIndices[] = {1,5,6,2};
static GLubyte backIndices[] = {4,7,6,5};
static GLubyte rightIndices[] = {0,3,7,4};
static GLubyte topIndices[] = {3,2,6,7};
static GLubyte bottomIndices[] = {0,4,5,1};

void init(void)
{
glClearColor(0.0,0.0,0.0,0.0); //Set default background color to black.
glClearDepth(2.0); //Set the depth level for clearing depth buffer.
glShadeModel(GL_FLAT); //Set the shading model to FLAT
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Clear the color and depth buffer.
}

void Display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Clear the color and depth buffer.

glColor3f(1.0,0.0,0.0);

//glBegin(GL_LINE_STRIP);
// glVertex3f(0.0,0.0,0.0);
// glVertex3f(200.0,100.0,0.0);
//glEnd();

glEnableClientState(GL_VERTEX_ARRAY); //Enable vertex array.
glEnableClientState(GL_COLOR_ARRAY); //Enable vertex array color.

glColorPointer(3,GL_FLOAT,0,color); //Specify the array for colors.
glVertexPointer(3,GL_FLOAT,0,vertex); //Specify the array for vertex.

glDrawElements(GL_QUADS,4,GL_UNSIGNED_BYTE,frontIndices); //Draw front face.
glDrawElements(GL_QUADS,4,GL_UNSIGNED_BYTE,leftIndices); //Draw left face.
glDrawElements(GL_QUADS,4,GL_UNSIGNED_BYTE,backIndices); //Draw back face.
glDrawElements(GL_QUADS,4,GL_UNSIGNED_BYTE,rightIndices); //Draw right face.
glDrawElements(GL_QUADS,4,GL_UNSIGNED_BYTE,topIndices); //Draw top face.
glDrawElements(GL_QUADS,4,GL_UNSIGNED_BYTE,bottomIndices); //Draw bottom face.

glutSwapBuffers(); //Swap the buffers.
}

void Reshape(int w,int h)
{
glViewport(0.0,(GLsizei)w,0.0,(GLsizei)h); //Set the viewport according to new window size.
glMatrixMode(GL_PROJECTION); //Set matrix mode to projection.
glLoadIdentity(); //Replace the top matrix in the stack to the identity matrix.
gluOrtho2D(0.0,(GLdouble)w,0.0,(GLdouble)h); //Set the orthographic projection.
glMatrixMode(GL_MODELVIEW); //Set matrix mode to modelview.
}

int main(int argc, char **argv)
{
glutInit(&argc,argv); //Initialize the glut.
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //Set display mode and also enable double buffering.
glutInitWindowSize(500,500); //Set the initial window size.
glutCreateWindow("Cube"); //Create the window and also assign name to it.
init(); //Initialize the app.
glutDisplayFunc(Display); //Register the Display function.
glutReshapeFunc(Reshape); //Register the Reshape function.
glutMainLoop(); //Start the main loop.
return 0;
}

最佳答案

您已将 GL_UNSIGNED_BYTE 作为 glDrawElements() 中的类型参数。这将导致 openGL 将您输入的索引数组解释为每个索引一个字节。您应该在此处使用 GL_UNSIGNED_INT。

这是基于您提供的代码的工作代码(虽然我确实将它移植到 java):

import java.nio.ByteBuffer;

import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;

import static org.lwjgl.opengl.GL11.*;

public class GLTest {
public static void main(String[] args) {
try {
Display.create();
Display.setDisplayMode(new DisplayMode(500, 500));
Display.setResizable(true);

//the same arrays as the ones you specified.

float[] vertices = new float[]{100.0f,100.0f,0.0f,
400.0f,100.0f,0.0f,
400.0f,400.0f,0.0f,
100.0f,400.0f,0.0f,
100.0f,100.0f,-300.0f,
400.0f,100.0f,-300.0f,
400.0f,400.0f,-300.0f,
100.0f,400.0f,-300.0f};

float[] color = new float[]{1,0,0,
0,1,0,
0,0,1,
1,1,0,
1,0,1,
0,1,1};

int[] frontIndices = new int[]{0, 1, 2, 3};


//JWJGL bookkeeping..
ByteBuffer vertexBuffer = BufferUtils.createByteBuffer(vertices.length * 4);
ByteBuffer colourBuffer = BufferUtils.createByteBuffer(color.length * 4);

for(int i = 0; i < vertices.length; i++) {
vertexBuffer.putFloat(vertices[i]);
}
vertexBuffer.rewind();

for(int i = 0; i < color.length; i++) {
colourBuffer.putFloat(color[i]);
}
colourBuffer.rewind();


ByteBuffer indexBuffer = BufferUtils.createByteBuffer(4 * frontIndices.length);
for(int i = 0; i < frontIndices.length; i++) {
indexBuffer.putInt(frontIndices[i]);
}
indexBuffer.rewind();

//back you your code

glClearColor(1,1,1,1);
glShadeModel(GL_SMOOTH);

while(!Display.isCloseRequested()) {
glViewport(0, 0, Display.getWidth(), Display.getHeight());
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,Display.getWidth(), 0, Display.getHeight(), -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);

glColorPointer(3, GL_FLOAT, 0, colourBuffer);
glVertexPointer(3, GL_FLOAT, 0, vertexBuffer);

glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indexBuffer);
Display.update();
Display.sync(60);
}
} catch (LWJGLException e) {
e.printStackTrace();
}
}
}

结果是:

enter image description here

关于c++ - 如何调试 openGL 代码?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23846440/

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