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python - 试图让我的播放器转换为 transform.flip python

转载 作者:太空宇宙 更新时间:2023-11-04 00:12:25 25 4
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我正在为 pygame 苦苦挣扎。当我分别按向右或向左键时,我希望我的播放器移动并面向右或向左。相反,它只是翻转。我不知道如何让它指向左边或右边然后走路。

run = True

while run:
for event in pg.event.get():
if event.type == pg.QUIT:
run = False

if event.type == pg.KEYDOWN:
if event.key == pg.K_RIGHT:
swordsman = pg.transform.flip(swordsman, True, False)
x += speed

if event.key == pg.K_LEFT:
swordsman = pg.transform.flip(swordsman, True, False)
x -= speed

最佳答案

您可以使用 pg.key.get_pressed() 检查键的状态查看 是否被按下(如下例所示)或者,将 speed 变量更改为事件循环中的另一个值然后在 while 循环中而不是在事件循环中的每一帧更改 x 位置 (x += speed)(释放键时将速度重置为 0)。

关于图像翻转,保留对原始图像的引用并将其分配给 swordsman 变量。当玩家要向另一个方向移动时,将原图翻转并赋值(如果玩家向原方向移动则直接赋值原图)。

import pygame as pg


pg.init()
screen = pg.display.set_mode((640, 480))
clock = pg.time.Clock()
BG_COLOR = pg.Color('gray12')
# This is the original swordsman image/surface (just a
# rectangular surface with a dark topleft corner).
SWORDSMAN_ORIGINAL = pg.Surface((30, 50))
SWORDSMAN_ORIGINAL.fill((50, 140, 200))
pg.draw.rect(SWORDSMAN_ORIGINAL, (10, 50, 90), (0, 0, 13, 13))
# Assign the current swordsman surface to another variable.
swordsman = SWORDSMAN_ORIGINAL
x, y = 300, 200
speed = 4

run = True
while run:
for event in pg.event.get():
if event.type == pg.QUIT:
run = False
elif event.type == pg.KEYDOWN:
if event.key == pg.K_RIGHT:
# When the player presses right, flip the original
# and assign it to the current swordsman variable.
swordsman = pg.transform.flip(SWORDSMAN_ORIGINAL, True, False)
elif event.key == pg.K_LEFT:
# Here you can just assign the original.
swordsman = SWORDSMAN_ORIGINAL

# Check the state of the keys each frame.
keys = pg.key.get_pressed()
# Move if the left or right keys are held.
if keys[pg.K_LEFT]:
x -= speed
elif keys[pg.K_RIGHT]:
x += speed

screen.fill(BG_COLOR)
screen.blit(swordsman, (x, y))
pg.display.flip()
clock.tick(60)

pg.quit()

关于python - 试图让我的播放器转换为 transform.flip python,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52064358/

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