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c - 修改 Dijkstra 代码打印路径

转载 作者:太空宇宙 更新时间:2023-11-04 00:00:54 25 4
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我得到了这个使用邻接表的图的 Dijkstra 代码,但我无法修改它以显示最小路径。有什么帮助吗?我需要先行 vector 来计算每个顶点的介数和接近度。

#include <stdio.h>
#include <stdlib.h>
#include <limits.h>

struct AdjListNode
{
int dest;
int weight;
struct AdjListNode* next;
};

struct AdjList
{
struct AdjListNode *head; // pointer to head node of list
};

struct Graph
{
int V;
struct AdjList* array;
};

struct AdjListNode* newAdjListNode(int dest, int weight)
{
struct AdjListNode* newNode =
(struct AdjListNode*) malloc(sizeof(struct AdjListNode));
newNode->dest = dest;
newNode->weight = weight;
newNode->next = NULL;
return newNode;
}

struct Graph* createGraph(int V)
{
struct Graph* graph = (struct Graph*) malloc(sizeof(struct Graph));
graph->V = V;

// Create an array of adjacency lists. Size of array will be V
graph->array = (struct AdjList*) malloc(V * sizeof(struct AdjList));

// Initialize each adjacency list as empty by making head as NULL
for (int i = 0; i < V; ++i)
graph->array[i].head = NULL;

return graph;
}

void addEdge(struct Graph* graph, int src, int dest, int weight)
{
// Add an edge from src to dest. A new node is added to the adjacency
// list of src. The node is added at the begining
struct AdjListNode* newNode = newAdjListNode(dest, weight);
newNode->next = graph->array[src].head;
graph->array[src].head = newNode;

// Since graph is undirected, add an edge from dest to src also
newNode = newAdjListNode(src, weight);
newNode->next = graph->array[dest].head;
graph->array[dest].head = newNode;
}

struct MinHeapNode
{
int v;
int dist;
};

struct MinHeap
{
int size; // Number of heap nodes present currently
int capacity; // Capacity of min heap
int *pos; // This is needed for decreaseKey()
struct MinHeapNode **array;
};

struct MinHeapNode* newMinHeapNode(int v, int dist)
{
struct MinHeapNode* minHeapNode =
(struct MinHeapNode*) malloc(sizeof(struct MinHeapNode));
minHeapNode->v = v;
minHeapNode->dist = dist;
return minHeapNode;
}

struct MinHeap* createMinHeap(int capacity)
{
struct MinHeap* minHeap =
(struct MinHeap*) malloc(sizeof(struct MinHeap));
minHeap->pos = (int *)malloc(capacity * sizeof(int));
minHeap->size = 0;
minHeap->capacity = capacity;
minHeap->array =
(struct MinHeapNode**) malloc(capacity * sizeof(struct MinHeapNode*));
return minHeap;
}

void swapMinHeapNode(struct MinHeapNode** a, struct MinHeapNode** b)
{
struct MinHeapNode* t = *a;
*a = *b;
*b = t;
}

void minHeapify(struct MinHeap* minHeap, int idx)
{
int smallest, left, right;
smallest = idx;
left = 2 * idx + 1;
right = 2 * idx + 2;

if (left < minHeap->size &&
minHeap->array[left]->dist < minHeap->array[smallest]->dist )
smallest = left;

if (right < minHeap->size &&
minHeap->array[right]->dist < minHeap->array[smallest]->dist )
smallest = right;

if (smallest != idx)
{
MinHeapNode *smallestNode = minHeap->array[smallest];
MinHeapNode *idxNode = minHeap->array[idx];

minHeap->pos[smallestNode->v] = idx;
minHeap->pos[idxNode->v] = smallest;

swapMinHeapNode(&minHeap->array[smallest], &minHeap->array[idx]);

minHeapify(minHeap, smallest);
}
}

int isEmpty(struct MinHeap* minHeap)
{
return minHeap->size == 0;
}

struct MinHeapNode* extractMin(struct MinHeap* minHeap)
{
if (isEmpty(minHeap))
return NULL;

struct MinHeapNode* root = minHeap->array[0];

struct MinHeapNode* lastNode = minHeap->array[minHeap->size - 1];
minHeap->array[0] = lastNode;

minHeap->pos[root->v] = minHeap->size-1;
minHeap->pos[lastNode->v] = 0;

--minHeap->size;
minHeapify(minHeap, 0);

return root;
}

void decreaseKey(struct MinHeap* minHeap, int v, int dist)
{
int i = minHeap->pos[v];

minHeap->array[i]->dist = dist;

while (i && minHeap->array[i]->dist < minHeap->array[(i - 1) / 2]->dist)
{
minHeap->pos[minHeap->array[i]->v] = (i-1)/2;
minHeap->pos[minHeap->array[(i-1)/2]->v] = i;
swapMinHeapNode(&minHeap->array[i], &minHeap->array[(i - 1) / 2]);

i = (i - 1) / 2;
}
}

bool isInMinHeap(struct MinHeap *minHeap, int v)
{
if (minHeap->pos[v] < minHeap->size)
return true;
return false;
}

void printArr(int dist[], int n)
{
printf("Vertex Distance from Source\n");
for (int i = 0; i < n; ++i)
printf("%d \t\t %d\n", i, dist[i]);
}

void dijkstra(struct Graph* graph, int src)
{
int V = graph->V;// Get the number of vertices in graph
int dist[V]; // dist values used to pick minimum weight edge in cut

struct MinHeap* minHeap = createMinHeap(V);

for (int v = 0; v < V; ++v)
{
dist[v] = INT_MAX;
minHeap->array[v] = newMinHeapNode(v, dist[v]);
minHeap->pos[v] = v;
}

minHeap->array[src] = newMinHeapNode(src, dist[src]);
minHeap->pos[src] = src;
dist[src] = 0;
decreaseKey(minHeap, src, dist[src]);

minHeap->size = V;

while (!isEmpty(minHeap))
{
struct MinHeapNode* minHeapNode = extractMin(minHeap);
int u = minHeapNode->v; // Store the extracted vertex number

struct AdjListNode* pCrawl = graph->array[u].head;
while (pCrawl != NULL)
{
int v = pCrawl->dest;

if (isInMinHeap(minHeap, v) && dist[u] != INT_MAX &&
pCrawl->weight + dist[u] < dist[v])
{
dist[v] = dist[u] + pCrawl->weight;
decreaseKey(minHeap, v, dist[v]);
}
pCrawl = pCrawl->next;
}
}
printArr(dist, V);
}

最佳答案

保留一些额外信息,例如 parent指向发现的前一个节点的指针。

struct MinHeapNode
{
int v;
int dist;

struct MinHeapNode *parent;
}

现在每当你做 extractMin()操作,你得到的地址,你可以将它存储在一些临时变量中,并将它分配给 minHeapNode->parent

 struct MinHeapNode *prev = NULL;
while (!isEmpty(minHeap))
{
struct MinHeapNode* minHeapNode = extractMin(minHeap);

// Storing the previous node's address
minHeapNode->parent = prev;
prev = minHeapNode;

int u = minHeapNode->v; // Store the extracted vertex number

例如,如果您的节点按此顺序排列,1 2 3 4 5

然后你将能够得到如下表示: 1 <- 2 <- 3 <- 4 <- 5

现在在 while 循环结束时,您可以通过向后遍历打印数据,如下所示的函数可以工作。

void printPath (struct MinHeapNode *last)
{
while (last != NULL)
{
printf ("%d -> ", last->v);

last = last->parent;
}

printf ("NULL\n");
}

您可以随意将功能添加到您自己的显示方法中,或修改此功能以显示您喜欢的内容。如果您还有任何疑问,请发表评论。

关于c - 修改 Dijkstra 代码打印路径,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44856377/

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