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python - 如何调整pygame中的图像大小以到达屏幕的顶部/底部?

转载 作者:太空宇宙 更新时间:2023-11-03 23:51:47 30 4
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我正在用 pygame 重新制作 flappy bird,但主题是星球大战。我已经完成了游戏的美术和一般格式设置,但现在我需要调整细节。我一直在改变数字,试图让光剑完全到达屏幕的顶部和底部,因为目前有时会有一些间隙不是预期的空间可以通过。 enter image description here

import pygame
from random import randint
from pygame.locals import *

#Define Colors - RGB
black = (0,0,0)
white = (255,255,255)
green = (0,255,0)
red = (255,0,0)

pygame.init()

#Screen Size
size = 700,500
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Flappy Bird in Python")

done = False
clock = pygame.time.Clock()

def ball(x,y):
#Radius of 20 px
ballImg1 = pygame.image.load('PlayerFrame1.png')
ballImg1 = pygame.transform.scale(ballImg1,(50,50))
screen.blit(ballImg1, (x,y))
ballImg2 = pygame.image.load('PlayerFrame2.png')
ballImg2 = pygame.transform.scale(ballImg2,(50,50))
screen.blit(ballImg2, (x,y))

def gameover():
font = pygame.font.SysFont(None,55)
text = font.render("Game Over! Try Again?",True,red)
screen.blit(text, [150,250])

def obstacle(xloc,yloc,xsize,ysize):
pipe = pygame.image.load('blade.png')
pipe1 = pygame.transform.scale(pipe,(xsize,ysize))
pipe2 = pygame.transform.scale(pipe,(xsize,500))
screen.blit(pipe1,[xloc,yloc,xsize,ysize])
screen.blit(pipe2,[xloc,int(yloc+ysize+space),xsize,ysize+500]))

#If the ball is between 2 points on the screen, increment score
def Score(score):
font = pygame.font.SysFont(None,55)
text = font.render("Score: "+str(score),True,white)
screen.blit(text, [0,0])

x = 350
y = 250
x_speed = 0
y_speed = 0
ground = 477
xloc = 700
yloc = 0
xsize = 70
ysize = randint(0,350)
#Size of space between 2 blocks
space = 150
obspeed = 2
score = 0


while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True

if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
y_speed = -5

if event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
y_speed = 4


screen.fill(black)
obstacle(xloc,yloc,xsize,ysize)
ball(x,y)
Score(score)

y += y_speed
xloc -= obspeed

if y > ground:
gameover()
y_speed = 0
obspeed = 0

if x+20 > xloc and y-20 < ysize and x-15 < xsize+xloc:
gameover()
y_speed = 0
obspeed = 0

if x+20 > xloc and y+20 < ysize and x-15 < xsize+xloc:
gameover()
y_speed = 0
obspeed = 0

if xloc < -80:
xloc = 700
ysize = randint(0,350)

if x > xloc and x < xloc+3:
score = score + 1

pygame.display.flip()
clock.tick(60)

pygame.quit()

最佳答案

您应该只加载一次图像并重新缩放到窗口高度 - 并获取其大小和位置作为 pygame.Rect()(使用 get_rect())

image = pygame.image.load("images.png").convert()
image = pygame.transform.scale(image, (50, SCREEN_HEIGHT))
image_rect = image.get_rect()

然后你可以为每个管道创建pygame.Rect()

pipe1_rect = image_rect.copy()
pipe2_rect = image_rect.copy()

如果间隙大小为 200,顶部应该为 300 像素

gap_size = 200
gap_top = 300

然后管道的位置将是

pipe1_rect.bottom = gap_top
pipe2_rect.top = pipe1_rect.bottom + gap_size

你会把它写成

screen.blit(image, pipe1_rect)
screen.blit(image, pipe2_rect)

然后你会把它从右移到左

pipe1_rect.x -= 1
pipe2_rect.x -= 1

示例代码

编辑: 我补充说:间隙处于随机位置,管道在移动,当球接触管道时,它会在控制台/终端中打印“游戏结束”,当管道接触屏幕左侧时,它会打印在控制台/终端打印“WIN”

import pygame
import random

# --- constants --- (UPPER_CASE_NAMES)

SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600

FPS = 60

BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)

# --- classes --- (CamelCaseNames)

# empty

# --- main ---

pygame.init()

screen = pygame.display.set_mode( (SCREEN_WIDTH, SCREEN_HEIGHT) )
screen_rect = screen.get_rect()

image = pygame.image.load("Obrazy/images/paddle.png").convert()
image = pygame.transform.scale(image, (50, SCREEN_HEIGHT))
image_rect = image.get_rect()

pipe1_rect = image_rect.copy()
pipe2_rect = image_rect.copy()

pipe1_rect.right = screen_rect.right # move to right of screen
pipe2_rect.right = screen_rect.right # move to right of screen

gap_size = 200
gap_top = 300

#pipe1_rect.bottom = gap_top
pipe1_rect.bottom = random.randint(50, SCREEN_HEIGHT-gap_size-50)
pipe2_rect.top = pipe1_rect.bottom + gap_size

ball_rect = pygame.Rect((0,0,100,100))
ball_rect.center = screen_rect.center

ball_speed = 5

# --- mainloop ---

clock = pygame.time.Clock()

running = True
while running:

# --- events ---
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False

elif event.type == pygame.KEYUP:
if event.key == pygame.K_ESCAPE:
running = False

if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
ball_speed = -3

if event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
ball_speed = 4

# --- changes/moves/updates ---

ball_rect.y += ball_speed

pipe1_rect.x -= 1
pipe2_rect.x -= 1

if pipe1_rect.colliderect(ball_rect) or pipe2_rect.colliderect(ball_rect):
print('Game Over')
pipe1_rect.right = screen_rect.right
pipe2_rect.right = screen_rect.right
pipe1_rect.bottom = random.randint(50, SCREEN_HEIGHT-gap_size-50)
pipe2_rect.top = pipe1_rect.bottom + gap_size

if pipe1_rect.left == 0:
print("WIN")
pipe1_rect.right = screen_rect.right
pipe2_rect.right = screen_rect.right
pipe1_rect.bottom = random.randint(50, SCREEN_HEIGHT-gap_size-50)
pipe2_rect.top = pipe1_rect.bottom + gap_size

# --- draws ---

screen.fill(BLACK)

screen.blit(image, pipe1_rect)
screen.blit(image, pipe2_rect)

pygame.draw.rect(screen, GREEN, ball_rect)

pygame.display.flip()

# --- FPS ---

ms = clock.tick(FPS)
#pygame.display.set_caption('{}ms'.format(ms)) # 40ms for 25FPS, 16ms for 60FPS
fps = clock.get_fps()
pygame.display.set_caption('FPS: {}'.format(fps))

# --- end ---

pygame.quit()

关于python - 如何调整pygame中的图像大小以到达屏幕的顶部/底部?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59149195/

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