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c - 如何使用 opengl 函数制作用于在 c 中绘制 3D 点的 3D 窗口?

转载 作者:太空宇宙 更新时间:2023-11-03 23:39:51 24 4
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我可以制作 2D 窗口并绘制点、线等。我想制作 3D 窗口以便我可以通过绘制 3D 点/线来绘制 3D 对象(例如 glVertex3d(x,y,z))(就像 2D glVertex2d(x,y)).

但我无法制作 3D 窗口。我只想制作一个 3D 窗口,为我提供一个绘制 3D 点的平台。

我的 2D 窗口示例代码 -

#include<GL/gl.h>
#include<GL/glut.h>
#include<stdio.h>
#include<stdlib.h>
#include<math.h>

double x_0 = -100;
double y_0 = -25;

double x_1 = 100;
double y_1 = -25;

double x_2 = 100;
double y_2 = 25;

double x_3 = -100;
double y_3 = 25;

void
drawRectangle()
{
/* Clear the screen */
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glFlush();

glBegin(GL_LINES);

glVertex2d(x_0, y_0);
glVertex2d(x_1, y_1);

glVertex2d(x_1, y_1);
glVertex2d(x_2, y_2);

glVertex2d(x_2, y_2);
glVertex2d(x_3, y_3);

glVertex2d(x_3, y_3);
glVertex2d(x_0, y_0);

glEnd();
glFlush();
}

void
init(void)
{
/*initialize the x-y co-ordinate*/
glClearColor(0,0,0,0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-320, 319,-240, 239);
glClear(GL_COLOR_BUFFER_BIT);

glFlush();
}

int
main(int argc, char *argv[])
{
double x_0, y_0, x_1, y_1;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640, 480);
glutInitWindowPosition(400, 400);

glutCreateWindow("Rectangle in 2D");
init();
drawRectangle();
glutMainLoop();
}

我也尝试跟随,但未显示该行。

#include<GL/gl.h>
#include<GL/glut.h>
#include<stdio.h>
#include<stdlib.h>
#include<math.h>

void
init(void)
{
/*initialize the x-y co-ordinate*/
glClearColor(0,0,0,0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-320, 319, -240, 239, 100, -150);
glClear(GL_COLOR_BUFFER_BIT);

glFlush();
}

int
main(int argc, char *argv[])
{
double x_0, y_0, x_1, y_1;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640, 480);
glutInitWindowPosition(400, 400);

glutCreateWindow("Special key");
init();

glBegin(GL_LINES);
glVertex3d(0,0,0);
glVertex3d(0,0,100);
glVertex3d(0,100,0);
glVertex3d(0,100,0);
glEnd();
glFlush();

glutMainLoop();
}

编辑
gluOrtho2D 在上述 MWE 中更新为 glOrtho

最佳答案

  • 您可以使用gluPerspective()(或glFrustum())来设置透视投影矩阵
  • gluLookAt() 将“相机”从原点移开,这样您就可以看到您绘制的内容
  • 还有一点基于计时器的动画,这样您就可以看到实际的视角
  • 双缓冲,因为 GLUT_SINGLE 在现代复合窗口管理器上有时很奇怪

一起:

#include <GL/glut.h>

double rnd( double lo, double hi )
{
return lo + ( hi - lo ) * ( rand() / static_cast<double>( RAND_MAX ) );
}

double angle = 0.0;
void timer( int value )
{
angle += 1.0;
glutTimerFunc( 16, timer, 0 );
glutPostRedisplay();
}

void display()
{
glClearColor( 0, 0, 0, 0 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

glMatrixMode( GL_PROJECTION );
glLoadIdentity();
double w = glutGet( GLUT_WINDOW_WIDTH );
double h = glutGet( GLUT_WINDOW_HEIGHT );
gluPerspective( 60.0, w / h, 0.1, 1000.0 );

glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
gluLookAt( 100, 100, 100, 0, 0, 0, 0, 0, 1 );

glRotated( angle, 0, 0, 1 );

srand( 0 );
glBegin( GL_LINES );
for( size_t i = 0; i < 100; i++ )
{
glColor3d( rnd( 0.0, 1.0 ), rnd( 0.0, 1.0 ), rnd( 0.0, 1.0 ) );
glVertex3d( rnd( -50, 50 ), rnd( -50, 50 ), rnd( -50, 50 ) );
glVertex3d( rnd( -50, 50 ), rnd( -50, 50 ), rnd( -50, 50 ) );
}
glEnd();

glutSwapBuffers();
}

int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB );
glutInitWindowSize( 640, 480 );
glutCreateWindow( "Special key" );
glutDisplayFunc( display );
glutTimerFunc( 0, timer, 0 );
glutMainLoop();
}

关于c - 如何使用 opengl 函数制作用于在 c 中绘制 3D 点的 3D 窗口?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/48771076/

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