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c# - 创建没有任何噪音的透明启动画面

转载 作者:太空宇宙 更新时间:2023-11-03 23:15:11 24 4
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我知道How to design a cool semi transparent splash screen .

我制作了一个 png 图像并将其设置为 C# 应用程序的表单背景图像。

enter image description here

我已将表单的 BackColorTransparentKey 颜色设置为 Magenta。如果有帮助,我还将 DoubleBuffer 设置为 True

但是当我运行该应用程序时,表单周围出现了很多噪音。

enter image description here

是否缺少我不知道的东西?

最佳答案

感谢Rui Godinho Lopes (rui@Rui lopes.com) Per Pixel Alpha Blend post,我找到了解决问题的方法在 codeproject.com 上

首先,我将 PerPixelAlphaForm 添加到我的项目中。

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
using System.Runtime.InteropServices;



// class that exposes needed win32 gdi functions.
class Win32
{
public enum Bool
{
False= 0,
True
};


[StructLayout(LayoutKind.Sequential)]
public struct Point
{
public Int32 x;
public Int32 y;

public Point(Int32 x, Int32 y) { this.x= x; this.y= y; }
}


[StructLayout(LayoutKind.Sequential)]
public struct Size {
public Int32 cx;
public Int32 cy;

public Size(Int32 cx, Int32 cy) { this.cx= cx; this.cy= cy; }
}


[StructLayout(LayoutKind.Sequential, Pack=1)]
struct ARGB
{
public byte Blue;
public byte Green;
public byte Red;
public byte Alpha;
}


[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct BLENDFUNCTION
{
public byte BlendOp;
public byte BlendFlags;
public byte SourceConstantAlpha;
public byte AlphaFormat;
}


public const Int32 ULW_COLORKEY = 0x00000001;
public const Int32 ULW_ALPHA = 0x00000002;
public const Int32 ULW_OPAQUE = 0x00000004;

public const byte AC_SRC_OVER = 0x00;
public const byte AC_SRC_ALPHA = 0x01;


[DllImport("user32.dll", ExactSpelling=true, SetLastError=true)]
public static extern Bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags);

[DllImport("user32.dll", ExactSpelling=true, SetLastError=true)]
public static extern IntPtr GetDC(IntPtr hWnd);

[DllImport("user32.dll", ExactSpelling=true)]
public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);

[DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);

[DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)]
public static extern Bool DeleteDC(IntPtr hdc);

[DllImport("gdi32.dll", ExactSpelling=true)]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);

[DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)]
public static extern Bool DeleteObject(IntPtr hObject);
}



/// <para>Your PerPixel form should inherit this class</para>
/// <author><name>Rui Godinho Lopes</name><email>rui@ruilopes.com</email></author>
public class PerPixelAlphaForm : Form
{
public PerPixelAlphaForm()
{
// This form should not have a border or else Windows will clip it.
FormBorderStyle = FormBorderStyle.None;
}


/// <para>Changes the current bitmap.</para>
public void SetBitmap(Bitmap bitmap)
{
SetBitmap(bitmap, 255);
}


/// <para>Changes the current bitmap with a custom opacity level. Here is where all happens!</para>
public void SetBitmap(Bitmap bitmap, byte opacity)
{
if (bitmap.PixelFormat != PixelFormat.Format32bppArgb)
throw new ApplicationException("The bitmap must be 32ppp with alpha-channel.");

// The ideia of this is very simple,
// 1. Create a compatible DC with screen;
// 2. Select the bitmap with 32bpp with alpha-channel in the compatible DC;
// 3. Call the UpdateLayeredWindow.

IntPtr screenDc = Win32.GetDC(IntPtr.Zero);
IntPtr memDc = Win32.CreateCompatibleDC(screenDc);
IntPtr hBitmap = IntPtr.Zero;
IntPtr oldBitmap = IntPtr.Zero;

try {
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); // grab a GDI handle from this GDI+ bitmap
oldBitmap = Win32.SelectObject(memDc, hBitmap);

Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height);
Win32.Point pointSource = new Win32.Point(0, 0);
Win32.Point topPos = new Win32.Point(Left, Top);
Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION();
blend.BlendOp = Win32.AC_SRC_OVER;
blend.BlendFlags = 0;
blend.SourceConstantAlpha = opacity;
blend.AlphaFormat = Win32.AC_SRC_ALPHA;

Win32.UpdateLayeredWindow(Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA);
}
finally {
Win32.ReleaseDC(IntPtr.Zero, screenDc);
if (hBitmap != IntPtr.Zero) {
Win32.SelectObject(memDc, oldBitmap);
//Windows.DeleteObject(hBitmap); // The documentation says that we have to use the Windows.DeleteObject... but since there is no such method I use the normal DeleteObject from Win32 GDI and it's working fine without any resource leak.
Win32.DeleteObject(hBitmap);
}
Win32.DeleteDC(memDc);
}
}


protected override CreateParams CreateParams
{
get {
CreateParams cp = base.CreateParams;
cp.ExStyle |= 0x00080000; // This form has to have the WS_EX_LAYERED extended style
return cp;
}
}
}

然后我像这样更改了启动画面代码

namespace MoballeghanPro.Client
{
public partial class frmSplashScreen : PerPixelAlphaForm
{
public frmSplashScreen()
{
InitializeComponent();
}

private void frmSplashScreen_Load(object sender, EventArgs e)
{
SetBitmap(Properties.Resources.IntroMobaleghan); //Png picture in the resources

}
}
}

现在表格显示的很完美

enter image description here

这是我使用的代码的许可证:

// Copyright © 2002-2004 Rui Godinho Lopes <rui@ruilopes.com>
// All rights reserved.
//
// This source file(s) may be redistributed unmodified by any means
// PROVIDING they are not sold for profit without the authors expressed
// written consent, and providing that this notice and the authors name
// and all copyright notices remain intact.
//
// Any use of the software in source or binary forms, with or without
// modification, must include, in the user documentation ("About" box and
// printed documentation) and internal comments to the code, notices to
// the end user as follows:
//
// "Portions Copyright © 2002-2004 Rui Godinho Lopes"
//
// An email letting me know that you are using it would be nice as well.
// That's not much to ask considering the amount of work that went into
// this.
//
// THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED. USE IT AT YOUT OWN RISK. THE AUTHOR ACCEPTS NO
// LIABILITY FOR ANY DATA DAMAGE/LOSS THAT THIS PRODUCT MAY CAUSE.

关于c# - 创建没有任何噪音的透明启动画面,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37453743/

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