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Android ImageReader YUV 420 888 重复数据

转载 作者:太空宇宙 更新时间:2023-11-03 21:51:01 25 4
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我正在尝试将使用 Camera 2 API 从 ImageReader 接收到的 Image 转换为 OpenCV 矩阵,并使用 CameraBridgeViewBase 将其显示在屏幕上,更具体地说是函数 deliverAndDrawFrame。读者的 ImageFormatYUV_420_888,据我所知,它有一个 Y 平面,每个像素都有灰度值,还有一个 U 平面,有 U/V每隔 4 个像素 1 个。但是,当我尝试显示此图像时,它看起来好像图像在重复并旋转了 90 度。下面的代码应该将 YUV 数据放入 OpenCV 矩阵(现在只是灰度,不是 rgba):

/**
* Takes an {@link Image} in the {@link ImageFormat#YUV_420_888} and puts it into a provided {@link Mat} in rgba format.
*
* @param yuvImage {@link Image} in the {@link ImageFormat#YUV_420_888} format.
*/
public static void yuv420888imageToRgbaMat(final Image yuvImage, final Mat rgbaMat) {

final Image.Plane
Yp = yuvImage.getPlanes()[0],
UandVp = yuvImage.getPlanes()[1];

final ByteBuffer
Ybb = Yp .getBuffer(),
UandVbb = UandVp.getBuffer();

Ybb .get(mYdata , 0, 480*640 );
UandVbb.get(mUandVData, 0, 480*640 / 2 - 8);

for (int i = 0; i < 640*480; i++) {
for (int j = 0; j < 4; j++) {
mRawRGBAFrameData[i + 640*480*j] = mYdata[i];
}
mRawRGBAFrameData[i*4 ] = mYdata[i];
mRawRGBAFrameData[i*4+1] = mYdata[i];
mRawRGBAFrameData[i*4+2] = mYdata[i];
mRawRGBAFrameData[i*4+3] = -1;
}
}

这是我的 OpenCV 框架代码:

private class CameraFrame implements CvCameraViewFrame {

private Mat mRgba;

@Override
public Mat gray() {

return null;
}

@Override
public Mat rgba() {

mRgbaMat.put(0, 0, mRawRGBAFrameData);

return mRgba;
}

public CameraFrame(final Mat rgba) {

super();

mRgba = rgba;
}
}

接收画框的代码:

private final ImageReader.OnImageAvailableListener mOnImageAvailableListener = new ImageReader.OnImageAvailableListener() {

@Override
public void onImageAvailable(ImageReader reader) {

final Image yuvImage = reader.acquireLatestImage();

yuv420888imageToRgbaMat(yuvImage, mRgbaMat);

deliverAndDrawFrame(mFrame);

yuvImage.close();
}
};

而且,这是制作图像阅读器的代码:

mRgbaMat = new Mat(mFrameHeight, mFrameWidth, CvType.CV_8UC4);

mFrame = new CameraFrame(mRgbaMat);

mImageReader = ImageReader.newInstance(mFrameWidth, mFrameHeight, ImageFormat.YUV_420_888, 1);

mImageReader.setOnImageAvailableListener(mOnImageAvailableListener, mBackgroundHandler);

AllocateCache();

这是数组的初始化:

protected static byte[] mRawRGBAFrameData = new byte[640*480*4], mYdata = new byte[640*480], mUandVData = new byte[640*480 / 2];

注意:mFrameWidth 是 480,mFrameHeight 是 640。一件奇怪的事情是 ImageReader 的高度和宽度从中接收到的图像具有倒置的尺寸。

这是带有上面代码的图像:/image/lcdzf.png

这是 yuv420888imageToRgbaMat 中的图片 /image/T2MOI.png

for (int i = 0; i < 640*480; i++) {
mRawRGBAFrameData[i] = mYdata[i];
}

我们可以看到数据在 Y 帧中重复,出于某种原因,这给出了一个实际好看的图像。

最佳答案

对于尝试将 OpenCV 与 Camera 2 API 结合使用时遇到同样问题的任何人,我提出了一个解决方案。我发现的第一件事是 ImageReader 提供的 ByteBuffer 中有填充,所以如果不考虑它可能会导致输出失真.我选择做的另一件事是创建我自己的 SurfaceView 并使用 Bitmap 而不是使用 CameraViewBase 绘制到它,到目前为止它效果很好。 OpenCV 有一个函数 Util.matToBitmap,它接受 BGR 矩阵并将其转换为 android Bitmap,因此它很有用。我通过将来自 ImageReader 提供的前两个 Image.Plane 的信息放入格式化为 YUV 420 的 OpenCV 单 channel 矩阵并使用 Imgproc.cvtColorImgproc.COLOR_YUV420p2BGR。重要的是要知道图像的 Y 平面有完整的像素,但第二个 UV 平面有交错的像素映射一到四个 Y 像素,所以 UV 平面的总长度是 Y 平面的一半。参见 here .不管怎样,这里有一些代码:

矩阵的初始化

m_BGRMat = new Mat(Constants.VISION_IMAGE_HEIGHT, Constants.VISION_IMAGE_WIDTH, CvType.CV_8UC3);
m_Yuv420FrameMat = new Mat(Constants.VISION_IMAGE_HEIGHT * 3 / 2, Constants.VISION_IMAGE_WIDTH, CvType.CV_8UC1);

每一帧:

// Convert image to YUV 420 matrix
ImageUtils.imageToMat(image, m_Yuv420FrameMat, m_RawFrameData, m_RawFrameRowData);
// Convert YUV matrix to BGR matrix
Imgproc.cvtColor(m_Yuv420FrameMat, m_BGRMat, Imgproc.COLOR_YUV420p2BGR);
// Flip width and height then mirror vertically
Core.transpose(m_BGRMat, m_BGRMat);
Core.flip(m_BGRMat, m_BGRMat, 0);
// Draw to Surface View
m_PreviewView.drawImageMat(m_BGRMat);

这里是到 YUV 420 矩阵的转换:

/**
* Takes an Android {@link Image} in the {@link ImageFormat#YUV_420_888} format and returns an OpenCV {@link Mat}.
*
* @param image {@link Image} in the {@link ImageFormat#YUV_420_888} format
*/
public static void imageToMat(final Image image, final Mat mat, byte[] data, byte[] rowData) {
ByteBuffer buffer;
int rowStride, pixelStride, width = image.getWidth(), height = image.getHeight(), offset = 0;
Image.Plane[] planes = image.getPlanes();
if (data == null || data.length != width * height) data = new byte[width * height * ImageFormat.getBitsPerPixel(ImageFormat.YUV_420_888) / 8];
if (rowData == null || rowData.length != planes[0].getRowStride()) rowData = new byte[planes[0].getRowStride()];
for (int i = 0; i < planes.length; i++) {
buffer = planes[i].getBuffer();
rowStride = planes[i].getRowStride();
pixelStride = planes[i].getPixelStride();
int
w = (i == 0) ? width : width / 2,
h = (i == 0) ? height : height / 2;
for (int row = 0; row < h; row++) {
int bytesPerPixel = ImageFormat.getBitsPerPixel(ImageFormat.YUV_420_888) / 8;
if (pixelStride == bytesPerPixel) {
int length = w * bytesPerPixel;
buffer.get(data, offset, length);
// Advance buffer the remainder of the row stride, unless on the last row.
// Otherwise, this will throw an IllegalArgumentException because the buffer
// doesn't include the last padding.
if (h - row != 1)
buffer.position(buffer.position() + rowStride - length);
offset += length;
} else {
// On the last row only read the width of the image minus the pixel stride
// plus one. Otherwise, this will throw a BufferUnderflowException because the
// buffer doesn't include the last padding.
if (h - row == 1)
buffer.get(rowData, 0, width - pixelStride + 1);
else
buffer.get(rowData, 0, rowStride);
for (int col = 0; col < w; col++)
data[offset++] = rowData[col * pixelStride];
}
}
}
mat.put(0, 0, data);
}

最后,画画

/**
* Given an {@link Mat} that represents a BGR image, draw it on the surface canvas.
* use the OpenCV helper function {@link Utils#matToBitmap(Mat, Bitmap)} to create a {@link Bitmap}.
*
* @param bgrMat BGR frame {@link Mat}
*/
public void drawImageMat(final Mat bgrMat) {
if (m_HolderReady) {
// Create bitmap from BGR matrix
Utils.matToBitmap(bgrMat, m_Bitmap);
// Obtain the canvas and draw the bitmap on top of it
final SurfaceHolder holder = getHolder();
final Canvas canvas = holder.lockCanvas();
canvas.drawBitmap(m_Bitmap, null, new Rect(0, 0, m_HolderWidth, m_HolderHeight), null);
holder.unlockCanvasAndPost(canvas);
}
}

这种方法可行,但我认为最好的方法是设置 OpenGL 渲染上下文并编写某种简单的着色器来显示矩阵。

关于Android ImageReader YUV 420 888 重复数据,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47745109/

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