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python - OpenCV Python OpenGL 纹理

转载 作者:太空宇宙 更新时间:2023-11-03 21:26:45 26 4
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我想在 OpenCV 提要上叠加 3d 对象。我找到了一个例子 here在 OpenGL 中使用网络摄像头视频作为纹理。我更改了一些部分,以便它可以与 cv2 一起使用。现在输出有点奇怪

Output Image

代码

  import cv2
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
import numpy as np
import sys


#window dimensions
width = 1280
height = 720
nRange = 1.0

global capture
capture = None

def cv2array(im):
h,w,c=im.shape
a = np.fromstring(
im.tostring(),
dtype=im.dtype,
count=w*h*c)
a.shape = (h,w,c)
return a

def init():
#glclearcolor (r, g, b, alpha)
glClearColor(0.0, 0.0, 0.0, 1.0)

glutDisplayFunc(display)
glutReshapeFunc(reshape)
glutKeyboardFunc(keyboard)
glutIdleFunc(idle)

def idle():
#capture next frame

global capture
_,image = capture.read()


cv2.cvtColor(image,cv2.COLOR_BGR2RGB)
#you must convert the image to array for glTexImage2D to work
#maybe there is a faster way that I don't know about yet...

#print image_arr


# Create Texture
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGB,
720,1280,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
image)
cv2.imshow('frame',image)
glutPostRedisplay()

def display():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glEnable(GL_TEXTURE_2D)
#glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
#glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
#glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL)
#this one is necessary with texture2d for some reason
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)

# Set Projection Matrix
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluOrtho2D(0, width, 0, height)

# Switch to Model View Matrix
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()

# Draw textured Quads
glBegin(GL_QUADS)
glTexCoord2f(0.0, 0.0)
glVertex2f(0.0, 0.0)
glTexCoord2f(1.0, 0.0)
glVertex2f(width, 0.0)
glTexCoord2f(1.0, 1.0)
glVertex2f(width, height)
glTexCoord2f(0.0, 1.0)
glVertex2f(0.0, height)
glEnd()

glFlush()
glutSwapBuffers()

def reshape(w, h):
if h == 0:
h = 1

glViewport(0, 0, w, h)
glMatrixMode(GL_PROJECTION)

glLoadIdentity()
# allows for reshaping the window without distoring shape

if w <= h:
glOrtho(-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange, nRange)
else:
glOrtho(-nRange*w/h, nRange*w/h, -nRange, nRange, -nRange, nRange)

glMatrixMode(GL_MODELVIEW)
glLoadIdentity()

def keyboard(key, x, y):
global anim
if key == chr(27):
sys.exit()

def main():
global capture
#start openCV capturefromCAM
capture = cv2.VideoCapture(0)
print capture
capture.set(3,1280)
capture.set(4,720)
glutInit(sys.argv)
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
glutInitWindowSize(width, height)
glutInitWindowPosition(100, 100)
glutCreateWindow("OpenGL + OpenCV")

init()
glutMainLoop()

main()

最佳答案

我发现您的相机不太可能像您在此处告诉 OpenGL 的那样提供 720 像素宽和 1280 像素高的图像:

glTexImage2D(GL_TEXTURE_2D, 
0,
GL_RGB,
720,1280, // <---- HERE
0,
GL_RGB,
GL_UNSIGNED_BYTE,
image)

您似乎只是混淆了这两个参数,因此数据被重新解释为这样,从而产生了您得到的输出。

关于python - OpenCV Python OpenGL 纹理,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32210107/

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