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python - 如何在pygame中显示2秒的文本

转载 作者:太空宇宙 更新时间:2023-11-03 21:00:13 26 4
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我正在用 pygame 制作一款赛车游戏。当汽车撞到一堵墙时,它应该显示“你撞毁了”消息。它正在这样做,但它只显示了几分之一秒,然后它重置了游戏,你必须重新玩。其中显示 def_crash() 的部分是我发出显示文本的命令的地方。

这是游戏的代码:

import time
import random

pygame.init()

display_width = 800
display_height = 600

black = (0,0,0)
white = (255,255,255)

red = (200,0,0)
green = (0,200,0)

bright_red = (255,0,0)
bright_green = (0,255,0)


car_width = 86

gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Racing Game")
clock = pygame.time.Clock()

carImg = pygame.image.load("download.png")
carImg = pygame.transform.scale(carImg,(100,160))

def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render ("Dodged: "+str(count), True, black)
gameDisplay.blit(text,(0,0))

def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])

def car(x,y):
gameDisplay.blit(carImg, (x,y))

def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()


def message_display(text):
largeText = pygame.font.Font("freesansbold.ttf",100)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)

pygame.display.update()

game_loop()

time.sleep(2)

def crash():
message_display ("YOU CRASHED")

def button(msg,x,y,w,h,ic,ac,action = None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
if x + w > mouse [0] > x and y + h > mouse [1] > y:
pygame.draw.rect(gameDisplay, ac, (x,y,w,h))
if click[0] == 1 and action != None:
if action == "play":
game_loop()

elif action == "quit":
pygame.quit()
quit()


else:
pygame.draw.rect(gameDisplay, ic, (x,y,w,h))

smallText = pygame.font.Font("freesansbold.ttf",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
gameDisplay.blit(textSurf, textRect)


def game_intro():
intro = True

while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.Font("freesansbold.ttf",100)
TextSurf, TextRect = text_objects("Racing Game", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)


button ("GO!",150,450,100,50,green,bright_green,"play")
button ("QUIT!",550,450,100,50,red,bright_red,"quit")





pygame.display.update()
clock.tick(15)



def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.72)

x_change = 0

thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 7
thing_width = 100
thing_height = 100

thingCount = 1

dodged = 0


gameExit = False

while not gameExit:

for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()

if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
if event.key == pygame.K_RIGHT:
x_change = 5

if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0

x += x_change

gameDisplay.fill(white)


things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty += thing_speed
car (x,y)
things_dodged(dodged)

if x > display_width - car_width or x < -10:
crash()


if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0,display_width)
dodged += 1
thing_speed += 1
thing_width += (dodged * 0.5)


if y < thing_starty + thing_height:


if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:
crash()

pygame.display.update()
clock.tick(80)

game_intro()
game_loop()
pygame.quit()
quit()```



Please help if possible. If you can tell me what's wrong and tell me how to fix it that would be great.

最佳答案

一种快速而肮脏的方法是做这样的事情。我所更改的只是您的 crash 函数,并在调用它的地方添加了一些代码。我还删除了 display_message 中的一些行。

import pygame
import time

pygame.init()

display_width = 800
display_height = 600

black = (0,0,0)
white = (255,255,255)
red = (255,0,0)


car_width = 86

gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Racing Game")
clock = pygame.time.Clock()

carImg = pygame.image.load("download.png")
carImg = pygame.transform.scale(carImg,(100,160))


def car(x,y):
gameDisplay.blit(carImg, (x,y))

def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()


def message_display(text):
largeText = pygame.font.Font("freesansbold.ttf",100)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)

# Don't do any of these.
# pygame.display.update()
# game_loop()
# time.sleep(2)


def crash_scene(x, y):
sceneExit = False
time = 2000 # 2000 milliseconds until we continue.

while not sceneExit:

for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()

gameDisplay.fill(white)
car (x,y)
message_display ("YOU CRASHED")

pygame.display.update()

passed_time = clock.tick(60)
time -= passed_time
if time <= 0:
sceneExit = True

def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.72)

x_change = 0


gameExit = False

while not gameExit:

for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()

if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
if event.key == pygame.K_RIGHT:
x_change = 5

if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0

x += x_change

gameDisplay.fill(white)
car (x,y)

if x > display_width - car_width or x < -10:
crash_scene(x, y)
# Reset car
x = (display_width * 0.45)
y = (display_height * 0.72)
x_change = 0

pygame.display.update()
clock.tick(60)

game_loop()
pygame.quit()
quit()

基本上,当您需要更改事件的处理方式、游戏对象的更新方式或绘制事物的方式时,请为此创建一个自己的小函数。其他示例包括菜单、暂停屏幕或过场动画。在上面的示例中,我做了绝对最少的开始,因此代码存在一些问题,但它应该可以工作。

关于python - 如何在pygame中显示2秒的文本,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/55757109/

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