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javascript - HTML5 Canvas 和 javascript 奖轮

转载 作者:太空宇宙 更新时间:2023-11-03 20:53:42 25 4
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我在尝试使用 Canvas 实现“奖励轮盘”时遇到了问题。我正在使用类似于 Canvas “轮盘赌”的东西 http://jsfiddle.net/wYhvB/4/漂浮在 StackOverflow 周围。我的困境是当你点击旋转时,我在后台进行了一个 API 调用,返回一个 id,其中的奖品实际上应该被选择,界面只不过是吸引眼球。我将所有奖品描述插入第一个数组,如何将 id 添加到每个弧中并停在特定的弧上而不是停在特定的随机时间? IE。如果 API 返回“car”,我希望这个轮子旋转几次并停在 car 上。

    var colors = ["##eaeaea", "##cccccc", "##eaeaea", "##cccccc",
"##eaeaea", "##cccccc", "##eaeaea", "##cccccc"];
// NEED to pre load this data prior
var prize_descriptions = ["car","house","etc..."]; // These are injected on an init call from an api
var current_user_status = {};

var startAngle = 0;
var arc = Math.PI / 4;
var spinTimeout = null;

var spinArcStart = 10;
var spinTime = 0;
var spinTimeTotal = 0;

var current_user_status = null;
var spin_results = null;

var ctx;

function drawSpinnerWheel() {
var canvas = document.getElementById("canvas");
if (canvas.getContext) {
var outsideRadius = 200;
var textRadius = 160;
var insideRadius = 125;

ctx = canvas.getContext("2d");
ctx.clearRect(0,0,500,500);


ctx.strokeStyle = "black";
ctx.lineWidth = 2;

ctx.font = 'bold 12px Helvetica, Arial';

for(var i = 0; i < 8; i++) {
var angle = startAngle + i * arc;
ctx.fillStyle = colors[i];

ctx.beginPath();
ctx.arc(250, 250, outsideRadius, angle, angle + arc, false);
ctx.arc(250, 250, insideRadius, angle + arc, angle, true);
ctx.stroke();
ctx.fill();

ctx.save();
ctx.shadowOffsetX = -1;
ctx.shadowOffsetY = -1;
ctx.shadowBlur = 0;
ctx.shadowColor = "rgb(220,220,220)";
ctx.fillStyle = "black";
ctx.translate(250 + Math.cos(angle + arc / 2) * textRadius,
250 + Math.sin(angle + arc / 2) * textRadius);
ctx.rotate(angle + arc / 2 + Math.PI / 2);
var text = prize_descriptions[i];
if (text == undefined)
text = "Not this time! "+i;
ctx.fillText(text, -ctx.measureText(text).width / 2, 0);
ctx.restore();
}

//Arrow
ctx.fillStyle = "black";
ctx.beginPath();
ctx.moveTo(250 - 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 9, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 0, 250 - (outsideRadius - 13));
ctx.lineTo(250 - 9, 250 - (outsideRadius - 5));
ctx.lineTo(250 - 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 - 4, 250 - (outsideRadius + 5));
ctx.fill();
}
}

function spin() {
spinAngleStart = Math.random() * 10 + 10;
spinTime = 0;
spinTimeTotal = Math.random() * 3 + 4 * 1000;
rotateWheel();
}

function rotateWheel() {
spinTime += 30;
if(spinTime >= spinTimeTotal) {
stopRotateWheel();
return;
}
var spinAngle = spinAngleStart - easeOut(spinTime, 0, spinAngleStart, spinTimeTotal);
startAngle += (spinAngle * Math.PI / 180);
drawSpinnerWheel();
spinTimeout = setTimeout('rotateWheel()', 30);
}

function stopRotateWheel() {
clearTimeout(spinTimeout);
var degrees = startAngle * 180 / Math.PI + 90;
var arcd = arc * 180 / Math.PI;
var index = Math.floor((360 - degrees % 360) / arcd);
ctx.save();
ctx.font = 'bold 30px Helvetica, Arial';
var text = prize_descriptions[index];
ctx.fillText(text, 250 - ctx.measureText(text).width / 2, 250 + 10);
ctx.restore();
}

function easeOut(t, b, c, d) {
var ts = (t/=d)*t;
var tc = ts*t;
return b+c*(tc + -3*ts + 3*t);
}


drawSpinnerWheel();

$("#spin").bind('click', function(e) {
e.preventDefault();
spin();
});​

最佳答案

我在创建 HTML5 canvas 获奖轮盘方面有一些经验,我解决让轮盘停在由服务器端进程确定的特定奖品的问题的方法是定义一个奖品数组,这些奖品对应于什么显示在轮盘上,以度为单位指定每个奖品的开始和结束 Angular ,然后在轮盘旋转之前将 targetAngle 设置为相关奖品的开始和结束 Angular 之间的随机值加上 360 度的倍数这样轮子会旋转几次,然后在到达预定奖品时减速停止。

例如,如果轮盘有 4 个奖品,那么奖品数组是...

var prizes = new Array();
prizes[0] = {"name" : "Prize 1", "startAngle" : 0, "endAngle" : 89};
prizes[1] = {"name" : "Prize 2", "startAngle" : 90, "endAngle" : 179};
prizes[2] = {"name" : "Prize 3", "startAngle" : 180, "endAngle" : 269};
prizes[3] = {"name" : "Prize 4", "startAngle" : 270, "endAngle" : 359};

设置 targetAngle 的代码类似于...

targetAngle = Math.floor(prizes[determinedPrize]['startAngle'] + (Math.random() * (prizes[determinedPrize]['endAngle'] - prizes[determinedPrize]['startAngle'])));
targetAngle += (360 * 18);

轮子的旋转函数然后循环直到轮子的当前 Angular 等于 targetAngle。

http://www.dougtesting.net 可以找到我的奖励轮盘的工作示例和完整注释的源代码。 .在线示例中未启用预定功能,但下载后可以在源代码 (winwheel.js) 中轻松启用。

关于javascript - HTML5 Canvas 和 javascript 奖轮,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13129616/

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