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python - 为什么 Pygame 一次只能让一名玩家移动

转载 作者:太空宇宙 更新时间:2023-11-03 19:53:18 25 4
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所以我试图在我的 pygame 游戏中添加两名玩家,但似乎一次只有一名玩家能够移动。当另一个玩家移动被移除时,他们都可以独立移动。如果我删除一个player.move,则未删除的玩家可以移动,但如果我保留两个player.move,那么我放在第一个的玩家是唯一能够移动的。抱歉,如果代码不好,这是我第一次尝试类和所有内容。提前致谢。

import pygame

pygame.init()

game_over = False
screen_width = 1680
screen_height = 1050
fps = 60
screen = pygame.display.set_mode((screen_width,screen_height), pygame.FULLSCREEN)
clock = pygame.time.Clock()

jumping = False
player_x = 0
player_y = screen_height - 100
player2_x = screen_width - 100
player2_y = screen_height - 100
gravity = 0.2

class Player:

def __init__(self, x, y, width, height, icon, direction_x, direction_y, speed, weight, x_acc, y_acc, jumping, start_y, p_number):
self.icon = pygame.image.load(icon)
self.icon = pygame.transform.scale(self.icon, (width, height))
self.x = x
self.y = y
self.width = width
self.height = height
self.direction_x = direction_x
self.direction_y = direction_y
self.speed = speed
self.weight = weight
self.x_acc = x_acc
self.y_acc = y_acc
self.jumping = jumping
self.start_y = start_y
self.p_number = p_number


def move(self):
global game_over
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if self.p_number == 1:
if event.type == pygame.KEYDOWN:
if event.key == ord("w"):
self.direction_y = 1
elif event.key == ord("s"):
self.direction_y = -1
elif event.key == ord("d"):
self.direction_x = -1
elif event.key == ord("a"):
self.direction_x = 1
elif event.key == pygame.K_ESCAPE:
game_over = True
elif event.type == pygame.KEYUP:
self.direction_y = 0
self.direction_x = 0
if self.p_number == 2:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.direction_y = 1
elif event.key == pygame.K_DOWN:
self.direction_y = -1
elif event.key == pygame.K_RIGHT:
self.direction_x = -1
elif event.key == pygame.K_LEFT:
self.direction_x = 1
elif event.key == pygame.K_ESCAPE:
game_over = True
elif event.type == pygame.KEYUP:
self.direction_y = 0
self.direction_x = 0

def update(self):
#if self.direction_y < 0:
#self.y += self.speed
if self.direction_x > 0:
self.x -= self.speed
elif self.direction_x < 0:
self.x += self.speed

def jump(self, gravity):
if self.direction_y > 0:
if self.y == self.start_y:
self.y_acc = -20
self.jumping = True

if self.jumping:
self.y_acc += gravity * self.weight
self.y += self.y_acc
if self.y_acc == 19:
self.jumping = False

player1 = Player(player_x, player_y, 100, 100, "Icon.png", 0, 0, 5, 5, 0, 0, False, player_y, 1)
player2 = Player(player2_x, player2_y, 100, 100, "Icon2.png", 0, 0, 5, 5, 0, 0, False, player2_y, 2)

while not game_over:

player1.move()
player2.move()

player1.jump(gravity)
player2.jump(gravity)

player1.update()
player2.update()

screen.fill((0,0,0))
screen.blit(player1.icon, (player1.x, player1.y))
screen.blit(player2.icon, (player2.x, player2.y))
pygame.display.update()
clock.tick(fps)

pygame.quit()

最佳答案

我认为最好将事件与类分开,因此如果您创建一个为玩家调用正确成员函数的事件处理程序类/函数将解决此问题。还有事件消耗问题,因为只有这个事件处理程序类必须消耗事件。

喜欢:

def Event_handler():
if event.type == pygame.KEYDOWN:
if event.key == ord("w"):
player_1.up()
elif event.key == ord("s"):
player_1.down()

其他输入依此类推

关于python - 为什么 Pygame 一次只能让一名玩家移动,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59697460/

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