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python - 如何使用 PySide 控制 QML UI?

转载 作者:太空宇宙 更新时间:2023-11-03 18:39:04 26 4
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我尝试创建 QML-PYSIDE 计算器。但是我找不到任何这样的例子。我还检查了 pyside wiki,但无法理解如何一起运行 QML-PySide。 例如,我想使用 QML-PySïde 运行附加应用程序。(a+b=c)。我可以使用Python(由PySideTools转换)控制由QtDesigner创建的附加应用程序GUI(sumui.ui)。但我无法用Python控制附加应用程序QML(inputtext、button)。 我是 python-qt 的新手。因此,我输入了 pyside-qtdesigner 和 qml GUI 来理解 PySide-QtWidgets 和 PySide-QML UI 之间的关系。 (抱歉我的英语不好)

PySide 添加应用程序:

应用图片:http://postimg.org/image/envp8jgg9/

添加.py:

# addition.py
from PySide import QtCore, QtGui
from sumui import Ui_Form
import sys

def derece(degrees):
return degrees*((2*pi)/400)
class hesap(QtGui.QWidget):
def __init__(self):
QtGui.QWidget.__init__(self)

self.ui = Ui_Form()
self.ui.setupUi(self)

# Validations
tempValidator = QtGui.QDoubleValidator()
tempValidator.setNotation(QtGui.QDoubleValidator.StandardNotation)
self.ui.a.setValidator(tempValidator)
self.ui.b.setValidator(tempValidator)
self.setupConnections()

def topla(self):
a1 = float(self.ui.a.text())
b1 = float(self.ui.b.text())
c1 = a1 + b1
cc1 = str(c1)
self.ui.c.setText(str(cc1))



def setupConnections(self):
self.connect(self.ui.sum, QtCore.SIGNAL('clicked()'),
self.topla)
if __name__ == "__main__":

app = QtGui.QApplication(sys.argv)
window = hesap()
window.show()
sys.exit(app.exec_())

QML GUI:http://postimg.org/image/pocxfcf19/加法.qml:

import QtQuick 1.1
Rectangle {
id:r
anchors.centerIn: parent
width: 200
height: 200
Column{
width: r.width*0.8
height: r.height*0.8
spacing: 10
anchors.centerIn: parent
Row{
id:ro
spacing:10
Text {
anchors.centerIn: ro.parent
font.bold: true
text: "a"
}
TextInput {
id: a
width: r.width*3/4
height: 20
selectionColor: "#2f8bc5"
fillColor: "lightgray"
font.bold: true
}
}
Row{
spacing:10
Text {
text: "b"
font.bold: true
}
TextInput {
id: b
width: r.width*3/4
height: 20
fillColor: "lightgray"
font.bold: true
}
}
Rectangle {
id: calculate
width: r.width
height: 30
color: "#8a0800"
//x:b.width*0.2
Text{
anchors.centerIn: calculate
font.bold: true
text:"calculate";color:"white"}
gradient: Gradient {
GradientStop {
position: 0
color: "#8a0800"
}
GradientStop {
position: 1
color: "#330009"
}
}
}

Row{
spacing:10
Text {
text: "c"
font.bold: true
}
TextInput {
id: c
font.bold: true
width: r.width*3/4
height: 20
fillColor: "lightgray"
selectionColor: "#2f8bc5"
font.pixelSize: 12
}
}
}
}

如何使用 PySide 运行 QML 添加 UI?或者有没有像 PySide-QML 计算器这样的例子?谢谢

最佳答案

以下是单击按钮时更新分数的界面示例。它的设计可能不需要与 Python 进行太多交互,但在许多情况下,无论接口(interface)层多么天才,我们都希望信号能够传递到 Python。

import sys
from PySide import QtCore,QtDeclarative, QtGui

class QtScoreInterface(QtCore.QObject ):

signaller_score_a = QtCore.Signal(str)
signaller_score_b = QtCore.Signal(str)


def __init__(self):
QtCore.QObject.__init__(self)
self.score_a = 0
self.score_b = 0

@QtCore.Slot()
def aScored(self):
print ("A_scored");
self.score_a += 1
self.updateScore()


@QtCore.Slot()
def bScored(self):
print ("B_scored");
self.score_b += 1
self.updateScore()


@QtCore.Slot()
def startMatch(self):
print ("Game start stopped");


def updateScore(self):
self.signaller_score_a.emit(str(self.score_a))
self.signaller_score_b.emit(str(self.score_b))


class MainView( QtDeclarative.QDeclarativeView ):
def __init__( self, parent=None):
super( MainView, self ).__init__( parent )
self.setWindowTitle( "ScoreKeeper" )
self.setSource( QtCore.QUrl.fromLocalFile( './main.qml' ) )
self.setResizeMode( QtDeclarative.QDeclarativeView.SizeRootObjectToView )


qApplication = QtGui.QApplication( sys.argv )
window = MainView()
window.show();

qcontext = window.rootContext()
interface = QtScoreInterface()
qcontext.setContextProperty("qScoreInterface",interface)

interface.signaller_score_a.connect(window.rootObject().updateScoreA)
interface.signaller_score_b.connect(window.rootObject().updateScoreB)

sys.exit( qApplication.exec_() )

这是 QML 文件 (main.qml):

import QtQuick 1.1

Rectangle {
id: rectangle1
width: 480
height: 272



gradient: Gradient {
GradientStop {
id: gradientStop1
position: 0
color: "#ffffff"
}

GradientStop {
position: 1
color: "#abc09f"
}
}

function updateScoreA(string ) {
score_a.text = string
}

function updateScoreB(string ) {
score_b.text = string
}

Text {
id: score_a
x: 45
y: 8
width: 131
height: 48
text: qsTr("Text")
verticalAlignment: Text.AlignVCenter
font.pixelSize: 12
}

Text {
id: score_b
x: 303
y: 8
width: 131
height: 48
text: qsTr("Text")
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignRight
font.pixelSize: 12




}

Text {
id: dash
x: 232
y: 5
text: qsTr("-")
horizontalAlignment: Text.AlignHCenter
font.pixelSize: 47
}

MouseArea {
id: a_scored
x: 303
y: 200
}

Rectangle {
id: team_a
x: 45
y: 218
width: 127
height: 46
color: "#4e3a3a"
radius: 10

TextInput {
id: team_a_txt
x: 24
y: 13
width: 80
height: 20
text: qsTr("A")
horizontalAlignment: TextInput.AlignHCenter
font.pixelSize: 12
}

MouseArea {
id: team_a_score_ma
x: 0
y: 0
width: 126
height: 46
onClicked: {
qScoreInterface.aScored()
}
}
}

Rectangle {
id: team_b
x: 307
y: 218
width: 127
height: 46
color: "#4e3a3a"
radius: 10
TextInput {
id: team_b_txt
x: 24
y: 13
width: 80
height: 20
text: qsTr("B")
horizontalAlignment: TextInput.AlignHCenter
font.pixelSize: 12
}

MouseArea {
id: team_b_score_ma
x: 0
y: 0
width: 126
height: 46
onClicked: {
qScoreInterface.bScored()
}
}
}

Rectangle {
id: startstopgame
x: 177
y: 113
width: 127
height: 46
color: "#4e3a3a"
radius: 10
TextInput {
id: startstopgame_txt
x: 24
y: 13
width: 80
height: 20
text: qsTr("Start Game")
horizontalAlignment: TextInput.AlignHCenter
font.pixelSize: 12
}

MouseArea {
id: startstopgame_ma
x: 1
y: 0
width: 126
height: 46
onClicked: {
qScoreInterface.startMatch()
}
}
}

}

关于python - 如何使用 PySide 控制 QML UI?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20961827/

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