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python - 创建具有相同属性的方法

转载 作者:太空宇宙 更新时间:2023-11-03 17:53:44 25 4
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我正在为我的游戏开发人员创建代码。需要创建 5 个敌人和普通玩家实例的类。我已经得到它,所以它创建了其中一个的 5 个实例,但返回 <__main__.Player object at 0x020E3410>和另一个一样。他们都有相同的属性。我的代码:

class Player(object):
def __init__(self, nm, am, wp, ht, tp, ide):
self.name = nm
self.ammo = am
self.weapon = wp
self.health = ht
self.type = tp
self.id = ide

class Enemy(object):
def __init__(self, nm, am, wp, ht, tp, ide):
self.name = nm
self.ammo = am
self.weapon = wp
self.health = ht
self.type = tp
self.id = ide

def __str__(self):
values = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
return values

def __str__(self):
values1 = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
return values1

def main():
Enemies = 0
Players = 0
while Players < 5:
play1 = (Player("Joe", 5, "Machine gun", 22, "Hero", Players))
print (play1)
Players = Players + 1
break
while Enemies < 5:
ene1 = (Enemy("Julian", 100, "Rocket Launcher", 1337, "Enemy", Enemies))
print (ene1)
Enemies = Enemies + 1

main()

最佳答案

您的 Enemy 类有两个 __str__ 方法,但您的 Player 类没有:

class Player(object):
def __init__(self, nm, am, wp, ht, tp, ide):
self.name = nm
self.ammo = am
self.weapon = wp
self.health = ht
self.type = tp
self.id = ide

class Enemy(object):
def __init__(self, nm, am, wp, ht, tp, ide):
self.name = nm
self.ammo = am
self.weapon = wp
self.health = ht
self.type = tp
self.id = ide

def __str__(self):
values = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
return values

def __str__(self):
values1 = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
return values1

您可能想要:

class Player(object):
def __init__(self, nm, am, wp, ht, tp, ide):
self.name = nm
self.ammo = am
self.weapon = wp
self.health = ht
self.type = tp
self.id = ide

def __str__(self):
values1 = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
return values1

class Enemy(object):
def __init__(self, nm, am, wp, ht, tp, ide):
self.name = nm
self.ammo = am
self.weapon = wp
self.health = ht
self.type = tp
self.id = ide

def __str__(self):
values = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
return values

顺便说一句,为了最大限度地减少重复代码,您可以创建一个基类,例如:

class BasePlayer(object):
def __init__(self, nm, am, wp, ht, tp, ide):
self.name = nm
self.ammo = am
self.weapon = wp
self.health = ht
self.type = tp
self.id = ide

def __str__(self):
values = "Hi my name is " + self.name + "\n" + "Ammo: " + str(self.ammo) + "\n" + "Weapon: " + self.weapon + "\n" + "Health: " + str(self.health) + "\n" + "I am a: " + self.type + "\n" + "ID #: " + str(self.id)
return values

然后使用继承创建EnemyPlayer:

class Enemy(BasePlayer):
# enemy related stuff

class Player(BasePlayer):
# goody related stuff

关于python - 创建具有相同属性的方法,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28786195/

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