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python - Pygame碰撞问题

转载 作者:太空宇宙 更新时间:2023-11-03 17:49:12 24 4
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感谢这里收到的帮助,我在这个小程序上取得了进展。现在我收到以下错误消息:“AttributeError:‘Sprite’对象没有属性‘draw’”,该消息发生在碰撞事件之后,来自行:“orchids.draw(screen)”。该程序运行良好,直到发生碰撞事件。我是 pygame 的新手,也是面向对象编程的新手。关于如何让程序运行有什么想法吗?

#Import and Init
import pygame
import random
from pygame.locals import *
pygame.init()

class Orchid(pygame.sprite.Sprite):
def __init__(self, pos):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('orchid1.gif')
self.rect = self.image.get_rect()
self.rect.topleft = pos
self.x_inc = 4
self.y_inc = 4

def update(self):
self.rect.x += self.x_inc
self.rect.y += self.y_inc
if self.rect.y > 700 or self.rect.y < 0:
self.y_inc = self.y_inc * -1
if self.rect.x > 1240 or self.rect.x < 0:
self.x_inc = self.x_inc * -1

#Set Up the Window
width = 1240
height = 700
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Pollination!")

background = pygame.Surface(screen.get_size())
background = pygame.image.load("Forrest.jpg")
background = background.convert()

#Load and Convert the wasp
wasp = pygame.sprite.Sprite()
wasp.image = pygame.image.load("wasp1.gif")
wasp.rect = wasp.image.get_rect()
wasp_group = pygame.sprite.GroupSingle(wasp)

orchids = pygame.sprite.OrderedUpdates()

for i in range(7):
tmp_x = random.randrange(0, 1240)
tmp_y = random.randrange(0, 700)
orchids.add(Orchid([tmp_x, tmp_y]))

buzz = pygame.mixer.Sound("buzz.wav")
#Clock and Loop Variables
framerate = pygame.time.Clock()
GameGo = True

wasp_move = 5
#The Main Loop
while GameGo:

#Tick the Clock
framerate.tick(60)

#Keyborad Keypress Events, Movement

if pygame.key.get_pressed()[K_UP]:
wasp.rect.top -= wasp_move
if wasp.rect.top < -30:
wasp.rect.top = -30
if pygame.key.get_pressed()[K_DOWN]:
wasp.rect.top += wasp_move
if wasp.rect.top > 625:
wasp.rect.top = 625
if pygame.key.get_pressed()[K_LEFT]:
wasp.rect.right -= wasp_move
if wasp.rect.right < 110:
wasp.rect.right = 110
if pygame.key.get_pressed()[K_RIGHT]:
wasp.rect.right += wasp_move
if wasp.rect.right > 1255:
wasp.rect.right = 1255

for orchids in pygame.sprite.groupcollide(wasp_group, orchids, False, True):
buzz.play()
## #Blit our Images
screen.blit(background, (0, 0))
wasp_group.draw(screen)
orchids.draw(screen)
orchids.update()
pygame.display.update()

#Handle a Close Event
for event in pygame.event.get():
if event.type == pygame.QUIT:
GameGo = False

pygame.quit()

最佳答案

你的循环

    for orchids in pygame.sprite.groupcollide(wasp_group, orchids, False, True):
buzz.play()

导致名称 orchids 被一一分配给从 groupcollide() 返回的每个兰花。在 Python 中,for 循环不会引入新的作用域,因此您会在该循环的每次迭代中覆盖名称 orchids

然后,在 orchids.draw 中,您尝试在单个兰花(Sprite 对象)中找到该方法,正如 Malik Brahimi 指出的那样,它是一个 Sprite 组的方法。因此“Sprite”对象没有属性“draw”

您可以通过将循环变量从 orchids 更改为 orchid 来解决此问题。然后什么都不会被覆盖。

关于python - Pygame碰撞问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29334567/

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