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c# - 根据任务状态(已完成/有故障)链接任务的正确方法

转载 作者:太空宇宙 更新时间:2023-11-03 17:01:44 26 4
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我有一个操作列表和一个按钮。

当用户点击按钮时,操作按顺序执行。

每次操作完成时,它都会设置一个标志(更新 UI),并继续执行下一个操作。

  • 如果一个 Action 失败,所有剩余的 Action 将停止执行,并启动错误例程。

  • 如果所有操作都成功,则启动成功例程。

假设:每个 Action 的执行都需要很长时间,并且必须在UI线程上执行

因为每个操作都是在 UI 线程上执行的,所以我使用 Tasks 来强制进行短暂的延迟,以允许 UI 在继续执行下一个操作之前进行更新。

我已经设法(以某种方式)使用 Tasks 并将它们链接在一起。

但我不确定这是正确的还是最好的方法,如果有人可以审查我的实现,我将不胜感激?

尝试代码:

  • 检查所有项目并运行:所有项目应变为绿色,成功消息框

  • 取消选中一个项目并运行:取消选中的项目变为红色,错误消息框,其余操作停止运行

Xaml:

<Window x:Class="Prototype.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:cv="clr-namespace:Prototype"
Title="MainWindow" Height="450" Width="450">
<DockPanel x:Name="RootGrid" >
<!-- Run -->
<Button Content="Run"
Click="OnRun"
DockPanel.Dock="top" />

<!-- Instructions -->
<TextBlock DockPanel.Dock="Top"
Text="Uncheck to simulate failure"/>

<!-- List of actions -->
<ItemsControl ItemsSource="{Binding Actions}">
<ItemsControl.ItemTemplate>
<DataTemplate DataType="{x:Type cv:ActionVm}">
<Grid x:Name="BgGrid">
<CheckBox Content="Action"
IsChecked="{Binding IsSuccess,Mode=TwoWay}"/>
</Grid>
<DataTemplate.Triggers>
<!-- Success state -->
<DataTrigger Binding="{Binding State}"
Value="{x:Static cv:State.Success}">
<Setter TargetName="BgGrid"
Property="Background"
Value="Green" />
</DataTrigger>

<!-- Failure state -->
<DataTrigger Binding="{Binding State}"
Value="{x:Static cv:State.Failure}">
<Setter TargetName="BgGrid"
Property="Background"
Value="Red" />
</DataTrigger>
</DataTemplate.Triggers>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</DockPanel>
</Window>

代码隐藏:

using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using Prototype.Annotations;

namespace Prototype
{
public partial class MainWindow
{
public MainViewModel Main { get; set; }

public MainWindow()
{
// Caller injects scheduler to use when executing action
Main = new MainViewModel(TaskScheduler.FromCurrentSynchronizationContext());
InitializeComponent();
DataContext = Main;
}

// User clicks on run
private void OnRun(object sender, RoutedEventArgs e)
{
Main.RunAll();
}
}

public class MainViewModel
{
private TaskScheduler ActionScheduler { get; set; }
private TaskScheduler InternalUIScheduler { get; set; }

// List of actions
public ObservableCollection<ActionVm> Actions { get; set; }

// Constructor
// Injected Scheduler to use when executing an action
public MainViewModel(TaskScheduler actionScheduler)
{
ActionScheduler = actionScheduler;
InternalUIScheduler = TaskScheduler.FromCurrentSynchronizationContext();

Actions = new ObservableCollection<ActionVm>();
Actions.Add(new ActionVm());
Actions.Add(new ActionVm());
Actions.Add(new ActionVm()); // Mock exception.
Actions.Add(new ActionVm());
Actions.Add(new ActionVm());
}

// Runs all actions
public void RunAll()
{
// Reset state
foreach(var action in Actions) action.State = State.Normal;

// Run
RunAction();
}

// Recursively chain actions
private void RunAction(int index=0, Task task=null)
{

if (index < Actions.Count)
{
ActionVm actionVm = Actions[index];
if (task == null)
{
// No task yet. Create new.
task = NewRunActionTask(actionVm);
}
else
{
// Continue with
task = ContinueRunActionTask(task, actionVm);
}

// Setup for next action (On completed)
// Continue with a sleep on another thread (to allow the UI to update)
task.ContinueWith(
taskItem => { Thread.Sleep(10); }
, CancellationToken.None
, TaskContinuationOptions.AttachedToParent | TaskContinuationOptions.OnlyOnRanToCompletion
, TaskScheduler.Default)

.ContinueWith(
taskItem => { RunAction(index + 1, taskItem); }
, CancellationToken.None
, TaskContinuationOptions.AttachedToParent | TaskContinuationOptions.OnlyOnRanToCompletion
, TaskScheduler.Default);

// Setup for error (on faulted)
task.ContinueWith(
taskItem =>
{
if (taskItem.Exception != null)
{
var exception = taskItem.Exception.Flatten();
var msg = string.Join(Environment.NewLine, exception.InnerExceptions.Select(e => e.Message));
MessageBox.Show("Error routine: " + msg);
}
}
, CancellationToken.None
, TaskContinuationOptions.AttachedToParent | TaskContinuationOptions.OnlyOnFaulted
, InternalUIScheduler);
}
else
{
// No more actions to run
Task.Factory.StartNew(() =>
{
new TextBox(); // Mock final task on UI thread
MessageBox.Show("Success routine");
}
, CancellationToken.None
, TaskCreationOptions.AttachedToParent
, InternalUIScheduler);
}
}


// Continue task to run action
private Task ContinueRunActionTask(Task task, ActionVm action)
{
task = task.ContinueWith(
taskItem => action.Run()
, CancellationToken.None
, TaskContinuationOptions.AttachedToParent
, ActionScheduler);
return task;
}

// New task to run action
public Task NewRunActionTask(ActionVm action)
{
return Task.Factory.StartNew(
action.Run
, CancellationToken.None
, TaskCreationOptions.AttachedToParent
, ActionScheduler);
}
}

public class ActionVm:INotifyPropertyChanged
{
// Flag to mock if the action executes successfully
public bool IsSuccess
{
get { return _isSuccess; }
set { _isSuccess = value; OnPropertyChanged();}
}

// Runs the action
public void Run()
{
if (!IsSuccess)
{
// Mock failure.
// Exceptions propagated back to caller.

// Update state (view)
State = State.Failure;
throw new Exception("Action failed");
}
else
{
// Mock success
// Assumes that the action is always executed on the UI thread
new TextBox();
Thread.Sleep(1000);

// Update state (view)
State = State.Success;
}
}

private State _state;
private bool _isSuccess = true;

// View affected by this property (via triggers)
public State State
{
get { return _state; }
set { _state = value; OnPropertyChanged(); }
}

public event PropertyChangedEventHandler PropertyChanged;

[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
}

public enum State
{
Normal,
Success,
Failure
}

}

[更新 1]

澄清一下,在示例代码中,ActionVm 被假定为一个黑盒。它的 Run() 方法被认为是 UI 线程上的一个耗时操作,完成后会自动设置其内部 State 属性(view bounded)。

我唯一可以修改/控制的类是 MainViewModel(运行每个任务,然后是成功/失败例程)。

如果我所做的只是一个 foreach-Run(),UI 将被锁定,并且在所有操作完成之前没有可见的操作状态更改反馈。

因此,我试图在执行操作之间添加一个非 UI 延迟,以允许绑定(bind)到 ActionVm.State 的 View 至少在下一次阻塞运行之前重绘。

ActionVms 是长时间运行的操作,会阻塞 UI 线程。这是它正常工作所必需的。至少我想做的是向用户提供一些视觉反馈,告诉他们事情仍在运行。

最佳答案

假设您正在执行的操作只需要在短时间内访问 UI(因此大部分时间都花在可以在任何线程上执行的计算上),那么您可以使用 异步-等待。像这样的东西:

Func<Task> action1 = async () =>
{
// start on the UI thread
new TextBox();

// execute expensive computation on a background thread,
// so the UI stays responsive
await Task.Run(() => Thread.Sleep(1000));

// back on the UI thread
State = State.Success;
};

然后像这样执行:

var actions = new[] { action1 };

try
{
foreach (var action in actions)
{
await action();
}

MessageBox.Show("Success routine");
}
catch (Exception ex)
{
MessageBox.Show("Error routine: " + ex.Message);
}

由于我在上面的代码中使用了 async-await,因此您需要一个 C# 5.0 编译器。

关于c# - 根据任务状态(已完成/有故障)链接任务的正确方法,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26219975/

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