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Python西蒙游戏: I Got Stuck Finishing the Sequence

转载 作者:太空宇宙 更新时间:2023-11-03 16:11:01 26 4
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我终于完成了西蒙游戏,但我对如何完成序列有些疑问。

编辑:正如您所要求的,我已经编辑了我的帖子。在这里,我将发布我的代码,就像在这篇文章之前一样。这是我的实际问题。

1)我不知道如何在每一回合后向序列中添加一个数字。

2)第一个回合工作正常,但我不知道如何开始下一个回合,我尝试在检查序列后再次调用该函数,但没有成功。

两件事的必要代码:

from Tkinter import *
import Tkinter
import random

base = Tkinter.Tk()

fr = Tkinter.Frame(base, bg='black', width='238', height='250')

score = Tkinter.Label(base, bg='black', fg='white', text='Score:')
score.place(x = 30, y = 15)

s = 0

scoreNum = Tkinter.Label(base, bg='black', fg='white', text = s)
scoreNum.place(x = 70, y = 15)

clicks = []
color = 0

def yellowClick():

yellow.configure(activebackground='yellow3')
yellow.after(500, lambda: yellow.configure(activebackground='yellow'))

global clicks
global color

color = 1
clicks.append(color)

yellow = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='yellow',
bg='yellow3', command = yellowClick)

yellow.place(x = 30, y = 50)

def blueClick():

blue.configure(activebackground='medium blue')
blue.after(500, lambda: blue.configure(activebackground='blue'))

global clicks
global color

color = 2
clicks.append(color)

blue = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='blue',
bg='medium blue', command = blueClick)

blue.place(x = 125, y = 50)

def redClick():

red.configure(activebackground='red3')
red.after(500, lambda: red.configure(activebackground='red'))

global clicks
global color

color = 3
clicks.append(color)

red = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='red',
bg = 'red3', command = redClick)

red.place(x = 30, y = 145)

def greenClick():

green.configure(activebackground='dark green')
green.after(500, lambda: green.configure(activebackground='green4'))

global clicks
global color

color = 4
clicks.append(color)

green = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='green4',
bg='dark green', command = greenClick)

green.place(x = 125, y = 145)

def scoreUp():

global s

s = s + 1

scoreNum.configure(text = s)


sequence = []

def checkSequence():

global clicks
global sequence

if clicks == sequence:

scoreUp()

def showSequence():

global sequence
global clicks
global check

r = random.randint(1, 4)

if r == 1:

yellow.configure(bg='yellow')
yellow.after(1000, lambda: yellow.configure(bg='yellow3'))

sequence.append(r)

base.after(5000, checkSequence)

elif r == 2:

blue.configure(bg='blue')
blue.after(1000, lambda: blue.configure(bg='medium blue'))

sequence.append(r)

base.after(5000, checkSequence)

elif r == 3:

red.configure(bg='red')
red.after(1000, lambda: red.configure(bg='red3'))

sequence.append(r)

base.after(5000, checkSequence)

elif r == 4:

green.configure(bg='green4')
green.after(1000, lambda: green.configure(bg='dark green'))

sequence.append(r)

base.after(5000, checkSequence)


base.after(2000, showSequence)

fr.pack()

base.resizable(False, False)
base.mainloop()

checkSequence 函数是按时间激活的,因为我找不到其他方法来执行此操作。

最佳答案

我已经回答了这个问题,但你仍然遇到一些问题,这里是完整的代码。我提高了效率并解决了问题:)

这是有效的,我已经测试过了。有什么需要了解的请评论

import Tkinter # you don't need to import Tkinter again, from ... import * moves all the functions from ... into your program
import random

base = Tkinter.Tk()

fr = Tkinter.Frame(base, bg='black', width='238', height='250')
fr.pack()

score = Tkinter.Label(base, bg='black', fg='white', text='Score:')
score.place(x = 30, y = 15)

scoreNum = Tkinter.Label(base, bg='black', fg='white', text = 0)
scoreNum.place(x = 70, y = 15)

global sequence
global clicks
global s
sequence = []
clicks = []
s = 0

yellow = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='yellow',
bg='yellow3', command = lambda *args: Click(yellow, "yellow", "yellow3", 1))


blue = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='blue',
bg='medium blue', command = lambda *args: Click(blue, "blue", "medium blue", 2))

red = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='red',
bg = 'red3', command = lambda *args: Click(red, "red", "red3", 3))

green = Tkinter.Button(base, bd='0', highlightthickness='0',
width='7', height='5', activebackground='green4',
bg='dark green', command = lambda *args: Click(green, "green", "dark green", 4))

yellow.place(x = 30, y = 50)
blue.place(x = 125, y = 50)
red.place(x = 30, y = 145)
green.place(x = 125, y = 145)


def Click(button, colour1, colour2, number): # these arguments change so that you don't have to copy the function 10 times
global clicks

yellow.configure(activebackground=colour2)
yellow.after(500, lambda: yellow.configure(activebackground=colour1))

clicks.append(number)
checkSequence() # why not do this straight away?

def checkSequence():
global clicks
global sequence
global s

print("clicks: "+str(clicks)) # debug
print("sequence: "+str(sequence))

if clicks != sequence[:len(clicks)]: # if all their clicks so far e.g. [1, 2, 4, 3] DONT fit with the sequence e.g. [3, 2, 4, 3, 2, 1]
print(" ...Incorrect!")
s = 0
scoreNum.configure(text = 0)
sequence = []
clicks = []
base.after(1000, showSequence) # now move to the next value in the sequence

elif clicks == sequence: # they have completed a sequence
print(" ...Match!")
s = s + 1
scoreNum.configure(text = s)
clicks = []
base.after(1000, showSequence) # now move to the next value in the sequence

def showSequence():
global sequence
global clicks

r = random.randint(1, 4)

if r == 1:
yellow.configure(bg='yellow')
yellow.after(1000, lambda: yellow.configure(bg='yellow3'))

elif r == 2:
blue.configure(bg='blue')
blue.after(1000, lambda: blue.configure(bg='medium blue'))

elif r == 3:
red.configure(bg='red')
red.after(1000, lambda: red.configure(bg='red3'))

elif r == 4:
green.configure(bg='green')
green.after(1000, lambda: green.configure(bg='dark green'))

sequence.append(r) # you don't need this in all the if statements, it always happens

base.after(100, showSequence)
base.resizable(False, False)
base.mainloop()

注意:我使用的是 python 3.4.1,所以我将所有 tkinter 更改为 Tkinter

关于Python西蒙游戏: I Got Stuck Finishing the Sequence,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39309130/

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