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python - 类型错误 : unbound method sprites()

转载 作者:太空宇宙 更新时间:2023-11-03 15:46:25 25 4
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对于我的高级高等计算类(class),我需要做一个项目,我的任务是制作太空入侵者,我以前从未使用过Python,到目前为止我对自己的进展非常满意,但是我最近遇到了一个我不知道的错误如何处理。代码如下。

import pygame
import random
import sys
# --- constants --- (UPPER_CASE names)

WHITE = (255, 255, 255)
BLACK = ( 0, 0, 0)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
BLUE = ( 0, 0, 255)
ORANGE = (255, 255, 0)
YELLOW = ( 0, 255, 255)

DISPLAY_WIDTH = 720
DISPLAY_HEIGHT = 720

FPS = 60

# --- classes --- (CamelCase names)

class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("images\\user1.gif").convert()
self.image = pygame.transform.scale(self.image, (50, 50))
self.rect = self.image.get_rect()
self.speed_x = 0

def update(self):
self.speed_x = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speed_x = -7
if keystate[pygame.K_RIGHT]:
self.speed_x = 7
self.rect.x += self.speed_x
if self.rect.right > DISPLAY_WIDTH:
self.rect.right = DISPLAY_WIDTH
if self.rect.left < 0:
self.rect.left = 0

def shoot(self):
bullet = Bullet(self.rect.centerx, self.rect.top)
all_sprites.add(bullet)

class Mob(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("images\\enemy1.gif").convert()
self.image = pygame.transform.scale(self.image, (50, 50))
self.rect = self.image.get_rect()
self.speed_x = 0
self.rect.x = random.randrange(0, DISPLAY_WIDTH - self.rect.width)
self.rect.y = random.randrange(-500, -40)
self.speedy = random.randrange(5, 11)

def update(self):
self.rect.y +=self.speedy
if self.rect.top > DISPLAY_HEIGHT + 10:
self.rect.x = random.randrange(0, DISPLAY_WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speed_y = random.randrange(5, 11)

class Bullet(pygame.sprite.Sprite):

def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("images\\laser1.gif").convert()
self.image = pygame.transform.scale(self.image, (15, 25))
self.rect = self.image.get_rect()
self.rect.bottom = y
self.rect.centerx = x
self.speed_y = -20

def update(self):
self.rect.y += self.speed_y
if self.rect.bottom < 0:
self.kill()

# --- functions --- (lower_case names)

# empty

# --- main --- (lower_case names)

# - init -

pygame.init()
pygame.mixer.init()

display = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT))
display_rect = display.get_rect()

# - objects and groups -

all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()
bullet_group = pygame.sprite.Group
player = Player()
player.rect.center = ((DISPLAY_WIDTH / 2), DISPLAY_HEIGHT/1.2)

all_sprites.add(player)

for z in range(8):
mob = Mob()
mobs.add(mob)
all_sprites.add(mob)

background = pygame.image.load("images\\background.jpg")
background = pygame.transform.scale(background, (DISPLAY_WIDTH, DISPLAY_HEIGHT))

# - other -

pygame.mixer.music.load("audio\\soundtrack.mp3")
pygame.mixer.music.play(-1)
pygame.mixer.music.set_volume(0.4)

# - mainloop -

crashed = False
clock = pygame.time.Clock()



while not crashed:

# - checks for a hit -
col = pygame.sprite.spritecollideany(player, mobs)
if col:
sys.exit()

col = pygame.sprite.groupcollide(mobs, bullet_group, True, True)

# - events -
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()

print(event)

# - updates (without draws) -

all_sprites.update()

# - draws (without updates) -

display.blit(background, (0, 0))

all_sprites.draw(display)

pygame.display.update()

# - FPS -

clock.tick(FPS)

# - end -
pygame.quit()

这是我收到的错误消息,任何帮助都会很好,谢谢。

C:\Python27\python.exe "C:/Users/Iain/Desktop/Computing Project/Galaxian.py"
Traceback (most recent call last):
File "C:/Users/Iain/Desktop/Computing Project/Galaxian.py", line 132, in <module>
col = pygame.sprite.groupcollide(mobs, bullet_group, True, True)
File "C:\Python27\lib\site-packages\pygame\sprite.py", line 1382, in groupcollide
c = SC(s, groupb, dokillb, collided)
File "C:\Python27\lib\site-packages\pygame\sprite.py", line 1339, in spritecollide
for s in group.sprites():
TypeError: unbound method sprites() must be called with Group instance as first argument (got nothing instead)

Process finished with exit code 1

最佳答案

“未绑定(bind)方法”是从类获取的方法对象。调用时,它需要传递给它的类的实例。

“绑定(bind)方法”是绑定(bind)到类实例的方法。它可以被“正常”调用,因为它已经有了实例。

就您而言,您有一个简单的拼写错误。您有一个未绑定(bind)的方法,但它应该是一个绑定(bind)的方法。该消息具有误导性,因为真正的问题是您传递给 pygame 的参数不正确。

在程序的第 132 行,您调用了groupcollide。您提供的参数之一是名为 bullet_group 的变量。

问题的根本原因是这一行:

bullet_group = pygame.sprite.Group

您错过了括号,因此名称 bullet_group 引用了 class pygame.sprite.Group。您只需添加括号来调用该类即可创建它的实例

bullet_group = pygame.sprite.Group()

您在前面的行中对 mobsall_sprites 正确执行了此操作。

关于python - 类型错误 : unbound method sprites(),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41701349/

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